| Commit message (Collapse) | Author | Age |
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This is a port of wolf4sdl to Rockbox, via my SDL port.
It *should* work on pretty much anything with a color display, but I
have no idea since I haven't tested it. Place the original data files
in /.rockbox/wolf3d/. Surprisingly even sound works (and doesn't sound
like crap, either!).
TODO (in no particular order):
* decide whether or not to merge this (license issues)
* flesh out manual entry (screenshots)
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
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The bug was introduced in a06d9c8.
The patch also fixes some (more or less) related obsolete comments.
Change-Id: I5e491d64574c37cdbc46b146d7cfc555d86b9a11
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I use this to test duke3d in the sim, because it does some nasty pointer
arithmetic with 32-bit ints.
Should be useful for other things as well.
Change-Id: I807c81b32c61538de9edc3fca77fde193dc4e617
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Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
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Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
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The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.
Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
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Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.
Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
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This greatly increases the stability of SD card write operations.
(I suspect the underlying problem is not IRQ operation itself, instead
being exacerbated by it..)
Change-Id: Ia00f0656abd4b3cb0b1b5fc9db7c1b6a02847956
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Change-Id: I963a9098b82a09aed8050123932a128f2d08dee0
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There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.
Restore previous IRAM buffer sizing
Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
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Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
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Cleaned up a bit of copy-pasted code and added some useful comments.
Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
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This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)
This brings in a couple bugfixes and a new solver for Dominosa.
Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
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Seems like newer versions of mingw will sponteanously add a .exe suffix to
the output path if it doesn't have one, for example mingw-gcc -o scsitool bla
will actually create scsitool.exe and of course this breaks my release script.
Fix this by explicitely adding the .exe to avoid any problem
Change-Id: Ic8019b968b532b2ca612ba0c03977a96c22cee01
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This is one of those fancy gold-plated devices. Of course it breaks my scripts
that were nicely expecting every device to start with NW.
Change-Id: I161320f620f65f4f92c2650d192b26a9831eeb9d
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IRC user <sazmap> brought an error in the action system to my attention
the REMOTE_CONTEXT flag should be added if any remote button is pressed
Change-Id: Ie3aab97cf835eab108d4b2bdcd8464fcd649da42
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Patch from forum user Chris_s
http://forums.rockbox.org/index.php/topic,52708.0.html
Change-Id: I29f8702ced300d1dc90dfa0e8baa609b9051903e
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backlight always off
Change-Id: Ibfa09e7bf839d4d12ef01e4812b5c47c9e32a3be
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Change-Id: I54b97fd0c208f775e4ee22cf8499f1da423ebc39
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Change-Id: I5fed7fdad077eedfc1e36fbd9e1669f11b90288d
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Change-Id: If50d7e6db3077853dfba438d9765cdb3513f2910
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This patch will autodetect these players, where setting the time/date
would leave the player in an unusable state.
Change-Id: I0579610ce7c10152ace27bb9c06cf6cb2aab8052
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This should be done even if the backlight is set to "always off",
i.e. if the LCD is sleeping, a button press should be "eaten"
and just wake up the LCD.
Change-Id: I3946bdbbdc81f23eae3f47423123cefa275e0afc
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This patch simulates the three possible states of a transflective
LCD: backlight on (bright screen as usual), backlight off (dimmed
screen) and LCD off (black screen).
Makes use of already defined 'BACKLIGHT_OFF_ALPHA'.
Change-Id: I9b0fc79b8d50c29e024ba1e6d9c2501119a7e0e0
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This patch is relevant for targets with a transflective display.
If the backlight was set to "always off" (e.g. to use the lcd
in a pure passive way), and the sleep timer ran off, the LCD
would stay disabled and didn't wake up when a button is pressed.
Change-Id: I0a157c7f421d9fc4c7d8ba903f2cf93f6cef51d0
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use sleep setting to keep transflective LCD active without backlight
Change-Id: Iccd97e956d5e4a2a22abc90d15e9123782126ecb
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Change-Id: I170177ff331f33961863eff0dd3ba5c570a3961d
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Change-Id: Iffb7018e935e017baf84ddc8e742270f82b996ab
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* Custom statusbars inappropriately overwriten
* Off-by-one error displaying playlist position.
Change-Id: I08df67110fab97ed213c53e8fa86d386367cd6be
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Patch by Igor Poretsky
Change-Id: I8828cefdb3346a25071fba0afff2c9d3bca440a1
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Bascially made it impossible to back out of the screen.
Change-Id: Ied8a956d8be8c987d3695e1163bc44a0866a0bd9
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Original patch by Stanislav Chizhik
Udpated by Igor Poretsky & myself
Change-Id: I472d4852ac25885658245f077723e4c98b9ad9b8
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- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account
Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
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Originally by Stephane Doyon.
Updated by Alex Wallis, Igor Poretsky, and myself.
Change-Id: I15a06f7774c886cefd9c2cb93230d67de3e5f9a9
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Originally by Stephane Doyon.
Updated by Alex Wallis, Igor Poretsky, and myself.
Change-Id: I996f18043bd3377d5aeaf65f4290250ea2a6832b
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Change-Id: I80607bc3ac0887b2cd28dbf2aaa487f8829a7810
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Change-Id: If36420329cbb67dc5b40b10bcd03e295cf0418f6
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Change-Id: I9ec35e276e24ec7b5a2e1199d6264d9f2d5d9fc2
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Necessary to get working builds on my Fedora 29 system.
Change-Id: Ia6232427c959629ade9a85fc412738f688facedb
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opus requires the comment header to be a valid file our codec attemps to skip the comment data
in order to reduce the ram allocated originally it caused files with large album art to skip
the beginning of tracks my first attempt at fixing this then caused files with low bitrates
to do the same while fixing files with large album art
This patch should fix both although the initial start might be a bit slower but
this shouldn't cause too much of an issue
Change-Id: Ia1c3561347894cc45f24bb2659436914f8f03b43
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rewrite the logic of boomshine to make it more difficult
especially small screens
rewrite of the game engine to make memory usage more consistent
throught the level and decrease overall memory usage
this also removes most of the stuttering in play
Add test of device speed this should improve very slow devices
but the threshold might still need tweaked
Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
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Change-Id: Icfe116d72fd7c73d2ec1b18ffcc294052b7d5159
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knocks off about .5 second from decode time not a big change but might help a bit on
devices that barely achieve realtime
Change-Id: If6e822b7273613c9449c102ce7dd3543bf975d37
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Change-Id: I164ed8c1a8135cb051e3342b20e474cc798f3c38
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Both had 'Enabled' showing up a Add to Quick Screen option
Change-Id: Ief48a4d0ea2a473704a9a42d5863f1451dbfc6af
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Change-Id: Ie8953e3ffc5188685f1ea056863bfbdb817080a7
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This allows targets to automatically switch audio settings when the
line out is plugged/unplugged.
Only hooked up on the xDuoo X3, but there are other potential users.
Change-Id: Ic46a329bc955cca2e2ad0335ca16295eab24ad59
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ogg_sync_reset() causes issues on the partial page boundary
due to the next page (already in buffer) being discarded
instead seek next page boundary past complete page
Change-Id: Ic05f188f489b015693d663f131e09cd92ad37ff7
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Change-Id: I81df5c145a8cb003827a5423f484f70333e2472e
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