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* Merge branch 'puzzles' into workingworkingFranklin Wei2016-11-27
|\ | | | | | | Change-Id: I68d0d0820a30054ee67a71f36bddb6b55615b2e6
| * [WIP] Port of Simon Tatham's Puzzle CollectionFranklin Wei2016-11-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, crash on target (stack overflow maybe?) Towers: input and drawing issues Undead: input issues Unequal: input and drawing issues Untangle: input issues Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
* | fixFranklin Wei2016-11-24
| | | | | | | | Change-Id: I6f1e11867dd1633848170fbf7d5073e943e5b629
* | Merge branch 'puzzles' into workingFranklin Wei2016-11-24
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| * | [WIP] Port of Simon Tatham's Puzzle CollectionpuzzlesFranklin Wei2016-11-24
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
* | mergeFranklin Wei2016-11-24
| | | | | | | | Change-Id: I1c02ad0476eb055eac78ecf717dbff07510ceef7
* | Merge branch 'puzzles' into workingFranklin Wei2016-11-24
|\ \ | | | | | | | | | Change-Id: I66c3920266e141767b776203e0c4f0076260dadc
| * | [WIP] Port of Simon Tatham's Puzzle CollectionFranklin Wei2016-11-24
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
| * Add circle drawing/filling to xlcdFranklin Wei2016-11-20
| | | | | | | | Change-Id: I5d28ade42145d9d82babcf62c0db7948927cafec
| * XWorld: some fixesFranklin Wei2016-11-19
| | | | | | | | | | | | | | | | | | | | | | Fixes sound on most platforms, original root cause was bad menu code as well as DMA callbacks taking too long. Worked around with smaller chunk sizes. Permanent fix would include moving mixing out of the callback. Rewrites input with code from rockboy/doom. Cherry-picks a change from Gregory Montoir's `rawgl' to patch the code wheel screen. Finally, adds a motion blur filter on select targets. Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
* | remove debug macroFranklin Wei2016-11-19
| | | | | | | | Change-Id: I1bf6ecc5bb5275fd4addd3fdb62a89df441afe81
* | Merge branch 'picotts' into workingFranklin Wei2016-11-19
|\ \ | | | | | | | | | Change-Id: Ie7797ea3dd9cae4ee7f83da8031fad9695109693
| * | Port of picoTTSMarcin Bukat2016-11-19
| |/ | | | | | | | | | | | | | | | | | | | | | | | | !!! This is work in progress !!!! Original sources of library taken from android tree: https://android.googlesource.com/platform/external/svox/+/master/pico/lib/ The license is Apache2 which is rather permissive. So far I tested this with english text in simulator. Change-Id: Ia597987edc969eba04f91c5755dd297fd3037a95
| * Add KAS for NWZ-E470Marcin Bukat2016-11-14
| | | | | | | | Change-Id: I1b8272a486ba2377e5047855acda3f80aa92c232
| * nwztools: rework dualbootAmaury Pouly2016-11-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The new code gets closer to an actual bootloader: - it provides a menu with three options: Sony, Rockox, tools with icons (and extracts the Sony logo from the NVP) - the dualboot install script now creates a symlink from /.rockbox to /contents/.rockox which is necessary to run rockbox - more text drawing / framebuffer functions In the long run, we will move this under bootloader/ and rbutil/ and also use firmware/ drawing facilities, at the moment we use OF display program which is slow and creates some flickering. The logo extraction/placement code was tested with resolution 240x320 and I guessed some reasonable values for 240x400, but those will probably need some tweaking. Change-Id: I0319be902d21a7d33c1dee0fffdb4797065dbf8a
| * nwztool/scsitools: cleanup and add destination changer toolAmaury Pouly2016-11-11
| | | | | | | | | | | | | | | | | | | | | | | | | | Now that we have a nice database of player index, the scsitool becomes more useful and supports a lot more players. I did some general cleanup of the code, though eventually it would be nice to really split it into a library and a CLI. The SCSI vendor command allow to read but also write most NVP nodes. Since there seems to a demand to change destination and sound pressure settings on device, I implement this feature in the tool. I do not plan to allow arbitrary NVP writes because this could easily brick the device. Changing the destination should be safe, but as usual, use at your own risks. Change-Id: Iff4e8cc3ac97b965c1df849051c5fd373756cda5
| * nwztools/plattools: use player database and rework stuffAmaury Pouly2016-11-11
| | | | | | | | | | | | | | Using the database, we can now safely read/write the NVP. I also add more support for Sony's "display" tool. Change-Id: I8439fe9bad391c7f29859d99f236781be7983625
| * nwztools/database: add database of information on Sony NWZ linux playersAmaury Pouly2016-11-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There must be an evil genius in Sony's Walkman division. Someone who made sure that each model is close enough to the previous one so that little code is needed but different enough so that an educated guess is not enough. Each linux-based Sony player has a model ID (mid) which is a 32-bit integer. I was able to extract a list of all model IDs and the correspoding name of the player (see README). This gives us 1) a nice list of all players (because NWZ-A729 vs NWZ-A729B, really Sony?) 2) an easy way to find the name of player programatically. It seems that the lower 8-bit of the model ID gives the storage size but don't bet your life on it. The remaining bytes seem to follow some kind of pattern but there are exceptions. From this list, I was able to build a list of all Sony's series (up to quite recent one). The only safe way to build that is by hand, with a list of series, each series having a list of model IDs. The notion of series is very important because all models in a series share the same firmware. A very important concept on Sony's players is the NVP, an area of the flash that stores data associated with keys. The README contains more information but basically this is where is record the model ID, the destination, the boot flags, the firmware upgrade flags, the boot image, the DRM keys, and a lot of other stuff. Of course Sony decided to slightly tweak the index of the keys regularly over time which means that each series has a potentially different map, and we need this map to talk to the NVP driver. Fortunately, Sony distributes the kernel for all its players and they contain a kernel header with this information. I wrote a script to unpack kernel sources and parse this header, producing a bunch of nw-*.txt files, included in this commit. This map is very specific though: it maps Sony's 3-letter names (bti) to indexes (1). This is not very useful without the decription (bti = boot image) and its size (262144). This information is harder to come by, and is only stored in one place: if icx_nvp_emmc.ko drivers, found on the device. Fortunately, Sony distributes a number of firmware upgrade, that contain the rootfs, than once extracted contain this driver. The driver is a standard ELF files with symbols. I wrote a parsing tool (nvptool) that is able to extract this information from the drivers. Using that, I produced a bunch of nodes-nw*.txt files. A reasonable assumption is that nodes meaning and size do not change over time (bti is always the boot image and is always 262144 bytes), so by merging a few of those file, we can get a complete picture (note that some nodes that existed in older player do not exists anymore so we really need to merge several ones from different generations). The advantage of storing all this information in plain text files, is that it now makes it easy to parse it and produce whatever format we want to use it. I wrote a python script that parses all this mess and produces a C file and header with all this information (nwz_db.{c,h}). Change-Id: Id790581ddd527d64418fe9e4e4df8e0546117b80
| * nwztools/upgtools: cleanupAmaury Pouly2016-11-11
| | | | | | | | | | | | | | There is no need to store the key and sig since those are derived from the KAS anyway. Change-Id: I228913b1cb32e496db265e9a7aaf3bb4200a9f6b
| * ATJ hwstub make irq based usb driver workMarcin Bukat2016-11-10
| | | | | | | | | | | | | | | | | | | | | | 0e2b490 introduced rework of usb driver which was broken. It was reverted in f2da975 to restore hwstub functionality on ATJ. This commit reenables usb rework AND fixes remining issues. The problem was with 0 length OUT thransfers. Additionally a few cleanups were made. Change-Id: I529ea9ad6540509e9287ca7e1cd2b44369b03cbb
| * Revert "hwstub: rework usb driver for atj213x"Marcin Bukat2016-11-08
| | | | | | | | | | | | | | | | | | This reverts commit 0e2b4908d012dbd45a58002774f32b64ea8f83e3. Although I swear it was tested it apparently broke hwstub on atj. I will need to investigate more whats going on. Revert for now. Change-Id: I2ff3adf8c72bb0e53be7d81b975382adfb700eab
* | motion blur, etcFranklin Wei2016-11-19
| | | | | | | | Change-Id: Iab5b232d0b8e664c710a1bd6145edae16e261a64
* | Merge branch 'xworldfix7' into workingFranklin Wei2016-11-15
|\ \ | | | | | | | | | Change-Id: Ib64bdc349194f14802c3e669eb376bd9619f0d26
| * | XWorld: some fixesFranklin Wei2016-11-15
| |/ | | | | | | | | | | | | | | | | | | | | | | | | Should fix sound on most platforms... right now the main issue is the mixer callback taking too long and causing the DMA to hang or crash on some systems. Worked around for now with small chunk sizes, permanent fix would involve moving mixing totally out of the callback. Also rewrites input code with code taken from rockboy which was also used in doom, which finally makes it possible to beat the first level! Finally, cherry-picks a change from Gregory Montoir's `rawgl' to always succeed on the code wheel verification. Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
* | final fixesFranklin Wei2016-11-15
| | | | | | | | Change-Id: Ia9143508c90f1c4be8018c801038ea751c1d4cb3
* | fix some minor stuffFranklin Wei2016-11-11
| | | | | | | | Change-Id: If9e846be4c03c0f61c5813fc3522aa472a70fbc2
* | bypass protection worksFranklin Wei2016-11-07
| | | | | | | | Change-Id: I5faeed8e94af065ae51437dc36d7f48a03acad54
* | less selective boostFranklin Wei2016-11-06
| | | | | | | | Change-Id: I3ce3f7d5c8cab0c01ef45c692acd174a2a8b3fff
* | rename crypto funcsFranklin Wei2016-11-06
| | | | | | | | Change-Id: I554641ab318ab7b6952ea6cbe3ac04f39431deae
* | Revert "boost selectively"Franklin Wei2016-11-06
| | | | | | | | This reverts commit 173d9fb38b029122e85610a69334ddb44107bd78.
* | usb-designware: implement blocking receiveCástor Muñoz2016-11-06
| | | | | | | | Change-Id: I5d1d79949fe9da2fd97d0711e1d1a19b7a966cea
* | Merge branch 'master' into workingFranklin Wei2016-11-06
|\ \ | |/ | | | | Change-Id: Iad54233a3575c0117f88ce7a1e89bfa639760f63
| * hwstub_shell: fix a horrible bugAmaury Pouly2016-11-06
| | | | | | | | Change-Id: I4ac259e6cd7b707ca725c6ba1c526f5aeed56b71
| * SVG image of the Creative Zen Vision, plus other formats for the manual.Szymon Dziok2016-11-06
| | | | | | | | Change-Id: Ib6fa4a71014f718dd05cb754b80156c2e74ca1ea
| * forgot fileAmaury Pouly2016-11-06
| | | | | | | | Change-Id: I32e23035a608ee04a69690975ab4bf629a902388
| * nwztools/plattools: fix black screen issue in dualboot, rework dualbootAmaury Pouly2016-11-06
| | | | | | | | | | | | | | | | | | | | Sony added extensions to the frambuffer interface. It is important to take them into account since the OF uses them and might leave the framebuffer in an unusual state which would make the dualboot not display anything. Also rework the dualboot code so that it can boot rockbox (not doing anything at the moment), display all tools or boot the OF. Change-Id: Ia0f589c9ec8558f375270841503c0964aff07f0b
| * nwztools: add preliminary dualboot and dualboot install scriptAmaury Pouly2016-11-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | At the moment, the script install_duaboot does the following: - rename SpiderApp to SpiderApp.of (unless it already exists) - install payload as SpiderApp - fixes permissions Since SpiderApp is the main app, it will execute instead of the OF. The current dualboot code (dualboot.c) is still a preliminary but the current version displays an "all tools" menu to choose for. When exitting the menu using BACK, it will run the OF. With the modifications made by the install script, it should not be possible to break the device. In the worst case scenario, the dualboot code crashes and it restarted by the sysmgrd, or hangs. A safe way to recover is to plug the USB cable and reset the device: the system manager will then start the USB app and one can reflash the device if necessary. Change-Id: Id9edab0347538ad2a8651a28aea7fd083feaa626
| * nwztools/upgtools: sanitize series name and add keysAmaury Pouly2016-10-31
| | | | | | | | | | | | | | | | Unify series names: e46x -> e460 to be consistent with Sony' name. Add keys for various players that were cracked using upgtools. The real KAS would need to be extracted from a target but at least we can open/create firmware upgrades. Change-Id: Id23a10e10170d7f6330c6699bf205c4df5ddebfe
| * nwztools/plattools: rework/clean and add an all-in-one toolAmaury Pouly2016-10-31
| | | | | | | | | | | | | | This new tool (all_tools) embeds all the other tools and provides a menu to choose which one to run. Change-Id: I0e07864dd46559a7079b0f942c25155e6fa07112
| * nwztools/plattools: add a tool to change destination and sound pressureAmaury Pouly2016-10-28
| | | | | | | | | | | | | | | | Since the nwz_lib does not have any nvp code yet, it's quite of ugly hack with hardcoded nvp node (11) for shipment information (shp). Thus I whitelisted two series (NWZ-E460 and NWZ-A860) which I know for sure use this node ID. Change-Id: I94c9b0db1f9d7ad764d2aa50576a911e710f25e1
| * nwztools/plattools: add device listAmaury Pouly2016-10-28
| | | | | | | | | | | | | | | | This list can map from model id to device name. It was automatically extracted from Sony's tools. In the future, we will probably generate it from a clean database containing more useful information. Change-Id: Ibe580edf25b60bf0bf4aef4a06f40dddd19c5404
| * nwztools/scripts: export model id in an environment variableAmaury Pouly2016-10-28
| | | | | | | | | | | | | | This is useful because there is no easy way to get it except from Sony's tool, unless one knows the npv node, but that requires to know the model already... Change-Id: I202f7cdb2f7cf924cc5bdb53c17e34600d4bf153
| * nwztools/upgtools: rewrite keysig brute force searchAmaury Pouly2016-10-27
| | | | | | | | | | | | | | | | | | | | | | The new search has two new features: - it takes advantage of the fact that DES keys are only 56-bit long (and not 64) - it is now multithreaded As a proof of concept, I ran it on the A10 series firmware upgrade and was able to find the key in a few seconds using 4 threads. The search is still limited to ascii hex passwords (seems to work on all devices I have tried thus far). Change-Id: Ied080286d2bbdc493a6ceaecaaadba802b429666
| * nwztools/plattools: switch to BACK key to quitAmaury Pouly2016-10-26
| | | | | | | | | | | | The power off/option does not exist on some models. Change-Id: Ifb45293b3b3faa96d9fece2340cbd98299a4a0b7
| * nwztools/plattools: add test_power, rework input, add test_ts (touchscreen)Amaury Pouly2016-10-26
| | | | | | | | Change-Id: I55ca29627801b5e760d1dbe407d96cd055f659ab
| * hwstub: fix compile and linking orderingAmaury Pouly2016-10-22
| | | | | | | | Change-Id: I0acd3db2f644f4521da715d4931315bdb7548eae
| * nwztools/plattools: add adc testAmaury Pouly2016-10-19
| | | | | | | | Change-Id: Ic3ef964e8b5cc7b8ca3f02f141e9e4436a4d41db
| * nwztools/plattools: add backlight testAmaury Pouly2016-10-19
| | | | | | | | Change-Id: I4bef0824eeed54238578d8b24a9845e8602d61af
| * nwztools: add a new plattools directory with code to run on the deviceAmaury Pouly2016-10-19
| | | | | | | | | | | | | | | | | | | | | | | | This is code is intended to development into a library of code for the NWZ that will be useful to write the "bootloader" on those device. At the same time, it comes with test programs that are easy to run in firmware upgrade mode and also provide a great test bench for the library. At the moment, two test programs are available: - test_display: simply prints two messages using /usr/bin/lcdmsg - test_keys: displays input key event Change-Id: I9d214894ffc9127b528fcdd3eb5d6b61f4e657a7
| * nwztools: update makefile and add scriptAmaury Pouly2016-10-19
| | | | | | | | | | | | The new script allows the upgrade to execute a file found on the user partition. Change-Id: I564941d01bcdbae050002e77cb119f3d95ecdc21