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Commit message (
Expand
)
Author
Age
*
Synced.
Mats Lidell
2006-02-13
*
Add comments, and prevent a nearly impossible wrapping bug. There's always e...
Brandon Low
2006-02-13
*
Don't boost from inside the DMA interrupt, ever
Brandon Low
2006-02-13
*
iPod: Audio driver for iPod Video/5G. Rename wm8971_* functions to wmcodec_*...
Dave Chapman
2006-02-13
*
Hopefully fix highly parallel build of recorder 8mb
Brandon Low
2006-02-13
*
add the Adobe Helvetica font.
Marcoen Hirschberg
2006-02-13
*
Correct the usage output
Hristo Kovachev
2006-02-13
*
Add 4g grayscale support for the win32 sim
Dave Chapman
2006-02-13
*
Fixed warnings in the iFP target.
Tomasz Malesinski
2006-02-12
*
Added iFP keybindings.
Tomasz Malesinski
2006-02-12
*
Changed endpoint 0 max packet size to 64 in order to make the driver
Tomasz Malesinski
2006-02-12
*
Mapped iFP DRAM to 0xc00000 and enabled caching in this area.
Tomasz Malesinski
2006-02-12
*
Some cosmetic cleaning of the wm8975 audio driver
Dave Chapman
2006-02-12
*
Patch from NicolasP (1429312) plus changes from me * Don't show old position ...
Brandon Low
2006-02-12
*
Added manual
Linus Nielsen Feltzing
2006-02-12
*
Correct mutex locking order in runthread. Doesn't seem to fix anything though.
Dan Everton
2006-02-12
*
new font with japanese and korean from the 12x13 font added to the 6x13 font.
Marcoen Hirschberg
2006-02-12
*
Correctly write EQ enabled settings when saving EQ presets.
Dan Everton
2006-02-11
*
Just a very simple change to test if the new distributed buildsystem picks it...
Tomas Salfischberger
2006-02-11
*
Disable ROLO for the iPods - it doesn't work and just confuses people.
Dave Chapman
2006-02-11
*
forgot to add the files..
Martin Arver
2006-02-11
*
Change directory for plugins as well
Martin Arver
2006-02-11
*
Remove the old dirs as well.
Martin Arver
2006-02-11
*
Renamed the chapter directories to allow for a more flexible handling of the ...
Martin Arver
2006-02-11
*
Use EMAC rounding mode in EQ coef calc for better precision.
Thom Johansen
2006-02-10
*
iPod - Change button mapping to use PLAY to select YES in the yes/no screen (...
Dave Chapman
2006-02-10
*
Do not compile grayscale lib (and plugins needing it) for the iPod Grayscale LCD
Dave Chapman
2006-02-10
*
Fix remote not being shown when displaying background in the sim.
Dan Everton
2006-02-10
*
Fix iPod 4G grayscale warnings
Dave Chapman
2006-02-10
*
Make the clickwheel driver stop buffering events if Rockbox is too busy
Thom Johansen
2006-02-10
*
fixed bug that the progress bar did'nt back to normal while changing WPS
Ben Basha
2006-02-10
*
add a bitmap progress bar option + add %P|filename.bmp| tag to the WPS
Ben Basha
2006-02-10
*
remove UTF-8 marker
Marcoen Hirschberg
2006-02-10
*
updated translation by Mustapha Senhaji
Marcoen Hirschberg
2006-02-10
*
Refactor SDL sim source so drawing routines are written once. Split bitmap, r...
Dan Everton
2006-02-09
*
Only offer the (G)db stub alternative on targets that support it: ifp7x0
Daniel Stenberg
2006-02-09
*
Implement contrast setting for iPod greyscale LCD
Dave Chapman
2006-02-09
*
Made backgrounds runtime optional in SDL sim. Use --background to turn them o...
Dan Everton
2006-02-09
*
Currently playing playlist can now be overwritten. Save playlist screen defa...
Hardeep Sidhu
2006-02-09
*
Let's not leave the codecs empty
Brandon Low
2006-02-09
*
Fix simulator builds (not positive sims are parallel make compliant still)
Brandon Low
2006-02-09
*
Various build sytem cleanups
Brandon Low
2006-02-09
*
iPod grayscale LCD driver - fix bug preventing the inverse bar line selector ...
Dave Chapman
2006-02-09
*
Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH defi...
Dave Chapman
2006-02-09
*
Updated Dutch language file
Peter D'Hoye
2006-02-08
*
Hide the x11 type offering when building simulator, SDL is now the way to
Daniel Stenberg
2006-02-08
*
Commit additional defines needed by last commit.
Thom Johansen
2006-02-08
*
Sleep PP5020 CPU on idle.
Thom Johansen
2006-02-08
*
These files don't belong here.
Jens Arnold
2006-02-08
*
Correct LCD background colours for b&w and greyscale SDL sims (SDL takes RGB ...
Jens Arnold
2006-02-08
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