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2012-04-25Add codecs to librbcodec.Sean Bartell
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
2011-08-31Update libgme to Blargg's Game_Music_Emu 0.6-pre.Andree Buschmann
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
2011-08-18Roll back r30328. Sorry for any inconvenience.Andree Buschmann
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30329 a1c6a512-1295-4272-9138-f99709370657
2011-08-18Allow to use different compiler settings for codecs built from libgme. ARM ↵Andree Buschmann
now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30328 a1c6a512-1295-4272-9138-f99709370657
2011-08-07Submit initial patch from FS#12176. Adds support for several new game music ↵Andree Buschmann
formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657