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2012-04-25Add codecs to librbcodec.Sean Bartell
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
2011-08-18FS#12231Nils Wallménius
Centralize the selection of codec compilation flags to codec.make to avoid having to duplicate the per cpu selection logic and the build rule in the individual codec lib make files and make tweaking easier. The two special cases, libmad and libspeex were left alone. I plan to introduce a var for arm generation so that appropriate flags can be selected per generation as benchmarking results have shown that different arm arches might have different optimal flags. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30330 a1c6a512-1295-4272-9138-f99709370657
2011-08-07Submit initial patch from FS#12176. Adds support for several new game music ↵Andree Buschmann
formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657