| Commit message (Collapse) | Author | Age |
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The scrolling code cannot differentiate between the BUTTON_TOUCHSCREEN post
from normal touches and the one posted in the timeout callback.
To fix introduce a global special button (BUTTON_REDRAW) that results
in the desired redraw. This existed already as a local kludge for android
and is now generalized.
Change-Id: I6bfa6c66431c48f5042fcd8fce2ea72cd3457f58
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29559 a1c6a512-1295-4272-9138-f99709370657
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That enables drawing from outside the apps UI thread, i.e. from within the Rockbox native thread, without needing synchronization means, and adds determinism as to when the draw happens.
It simplifies the drawing routines and adds a convinient way of detecting whether drawing should happen or not (surfaceCreated/Destroyed).
It also restores max. fps on my phone which went down drastically with the gingerbread(CM7) update.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29333 a1c6a512-1295-4272-9138-f99709370657
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main menu and long menu to open the context menu.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29161 a1c6a512-1295-4272-9138-f99709370657
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targets (i.e correctly). The DPAD is special in that the press/unpress happens too quickly, so always post it with the BUTTON_REL. This means all keymaps using the dpad need to remember it will always have a BUTTON_REL (which also means they cant do repeats, which are impossible anyway).
Also make the back button go back to the OS home from the rockbox main menu
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28475 a1c6a512-1295-4272-9138-f99709370657
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* Forward Java KeyEvents to C layer and translate them to Rockbox BUTTON_*.
* Add a basic Android keymap
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27832 a1c6a512-1295-4272-9138-f99709370657
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