| Commit message (Collapse) | Author | Age |
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Change-Id: I66c3920266e141767b776203e0c4f0076260dadc
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Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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!!! This is work in progress !!!!
Original sources of library taken from android tree:
https://android.googlesource.com/platform/external/svox/+/master/pico/lib/
The license is Apache2 which is rather permissive.
So far I tested this with english text in simulator.
Change-Id: Ia597987edc969eba04f91c5755dd297fd3037a95
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Allows a DAP to behave like a USB Rubber Ducky by executing DuckyScript files,
which is a BASIC-like language with facilities for sending keystrokes.
A "crash course" on the language can be found at http://71.71.39.6/ducky.txt
This plugin also implements several extensions to vanilla DuckyScript, some of
which are listed below (see source for complete documentation).
- variables (multicharacter names via hash map)
- control flow (JUMP/GOTO, IF) with labels
- expression parsing when a number is needed
- non-decimal bases
- bytecode compilation (on computer only)
The compiler and related tools can be found here:
https://github.com/theunamedguy/ducky
NOTE: Changes some entries in the HID usage tables, but doesn't break anything.
TODO:
- Finish up manual entry
- Further documentation?
- More optimization?
- Arrays (how?)
- TEST, TEST, TEST!
- Some features have only been marginally tested and MIGHT NOT WORK CORRECTLY
- FASTER TYPING!!!
- Currently averages ~96 keys/sec
- Theoretical maximum: 500 keys/sec
- Of interest: G#1223 (http://gerrit.rockbox.org/r/1223/)
Change-Id: I149ecd08ba124f8b8637a002ee2652dd54a44e58
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Change-Id: I9f172c71eb2f120e7071d6fa812e5b19b7d73124
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Change-Id: I28cec154ef75cc5531f6b75295a4d4c3446e455a
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original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/
Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick
Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
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Change-Id: I8367ec404811243a1a5f6b805272f8e169009416
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* Import of Avi Eisenberg's latest patch (dated May 27 '13)
* Probably not mergeable due to copyright issues
Change-Id: I5a0c2879bc0947ef506eaab48d470b04afb7a870
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Change-Id: I094317012ad60ab359b080d5c8de931c015ca5bc
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Plan:
-----
A simple racing game like Pole Position or Enduro.
Status:
-------
- Currently generates a random road and scrolls through it
- Random road generation (curves and hills)
- Supports loading of maps from a file ("/output.xrm")
- Sample map at http://a.pomf.se/ynhlwq.xrm
Todo:
-----
- Convert to fixed-point math in all places (only one place left!)
- Improve/fix track looping
- Improve random road generation to start and end at the same height
- Finish sprite code
- Make sprites
- Game-ify!
What's new:
-----------
- NEW: uses greylib on low-depth targets!
- Loadable maps implemented, UNTESTED!
- Sprites in progress (see render() in graphics.c)
Change-Id: Ia2ff60b3c43d9f2e3a4f63e0ad90d2cb571c605e
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Change-Id: I0e4562f40ba712504c3fa1613c6cfc82f6dd9c5e
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Change-Id: Ifff00687264e942201d1f47212e07c45b6197eba
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Change-Id: I3e51cc2ac3f408994f690ed6c24da33bf26a0608
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You can count up to 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 with this plugin!
Change-Id: Ib51341d911277284435b1c4c71838be42593b5c4
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Change-Id: I341f24a7100309d2418e52837719cc8663177faa
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- update to build against latest Git
- cleanup (whitespace, indentation)
- fixed old PLA handling
- update indentation/curly brace style
- improve load/save mechanism
Change-Id: Ic84d98650c1152ab0ad268b51bd060f714ace288
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Change-Id: Ie5ff414d78bdd1d141d5c34b26e13d4576286ecd
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* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)
* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)
* See manual entry for more information
Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
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Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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Change-Id: I4012dca4f93ca0db386a454635534f648ba906e9
Reviewed-on: http://gerrit.rockbox.org/888
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
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Plugins/Applications/main_menu_config allows you to edit the
main menu order without having to manually edit config.cfg.
Press the standard OK button to access the internal menu
which allows you to move items up/down in the order and toggle
their visibility. Exit via this menu to have the order saved.
(Suggestions welcome to improve this UI)
Change-Id: I59715ef1ca265aeb6f9666ef27026bc1093f2579
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This adds ability to view gif images in rockbox.
Works both on color and gray/monochrome targets (greylib).
Aspect correction is supported as well.
Limitations:
- animated gifs are restricted to 32 frames
- animated gifs loop always (loopcount is ignored)
- plain text extension is not supported
- animated gifs with interframe delay = 0 are treated as still
images (web browsers usually treat delay 0 as 100ms to prevent
exhaustive CPU load by such images)
Change-Id: I61501f801ddcd403410e38d83e6bddc9883e7ede
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Change-Id: Ibf80637cd9c6001a636a9f92c72223ec56dad780
Reviewed-on: http://gerrit.rockbox.org/82
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Boris Gjenero <boris.gjenero@gmail.com>
Tested-by: Boris Gjenero <boris.gjenero@gmail.com>
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29036 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29012 a1c6a512-1295-4272-9138-f99709370657
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and William Peters (FS#8806)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28810 a1c6a512-1295-4272-9138-f99709370657
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This unifies jpeg viewer, png viewer, and bmp viewer to one plugin, image viewer, so that you can navigate through different image formats.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28626 a1c6a512-1295-4272-9138-f99709370657
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Flyspray: FS#11585
Author: Calvin Walden
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28191 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27842 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26574 a1c6a512-1295-4272-9138-f99709370657
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new text viewer plugin: text_viewer.rock.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26571 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25450 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25429 a1c6a512-1295-4272-9138-f99709370657
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Author: Clément Pit-Claudel
Flyspray: FS#11056
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24912 a1c6a512-1295-4272-9138-f99709370657
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* changed bmp.c so that it loads bitmap larger than LCD correctly.
* removed bmp entry form inbuilt_filetypes in filetypes.c so that bmp files will be opened with bmp viewer when selected in browser.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24754 a1c6a512-1295-4272-9138-f99709370657
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There is some more work needed:
- Keymaps are definitely not perfect, touchscreen targets are disabled due to no keymap
- There is no manual yet
Author: Delyan Kratunov
Flyspray: FS#10065
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24587 a1c6a512-1295-4272-9138-f99709370657
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The interpreter more or less passes all the tests in the z-machine test suite.
It should build for every target except Archos (for which it is disabled).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24267 a1c6a512-1295-4272-9138-f99709370657
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- Rename the mandelbrot plugin to fractals
- Update manual accordingly
- Separate plugin's functionality into separate files
- Lay the ground for having fractals sets other than the Mandelbrot set.
For that the following will need to be implemented:
- Create a new file for the new fracral set
- Provide key mapping to switch between sets
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24230 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23389 a1c6a512-1295-4272-9138-f99709370657
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mastermind. It just runs on color LCD. Thank you to the author Clément Pit--Claudel (CFP)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23332 a1c6a512-1295-4272-9138-f99709370657
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See the manual for usage.
Flyspray: FS#10187
Author: myself, manual by David Kauffmann
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23130 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22663 a1c6a512-1295-4272-9138-f99709370657
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Author: Christophe Gouiran
Flyspray: FS#9493
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22037 a1c6a512-1295-4272-9138-f99709370657
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Author: Tomer Shalev
Adds a USB HID sample application, a plugin tha allows to send HID commands while connected in non-storage mode.
This also removes the HID stuff in the debug menu. Testing is now easily doable from the plugin
Also general HID updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21953 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21815 a1c6a512-1295-4272-9138-f99709370657
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