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* FS#11049 - Brickmania: Make brick a two-dimensional arrayTomer Shalev2010-02-24
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24890 a1c6a512-1295-4272-9138-f99709370657
* some changes to use of display_text.Teruaki Kawashima2010-02-22
| | | | | | | | | | * add parameter, wait_key to display_text(). - set this true to wait button press after all words is displayed. * use ARRAYLEN macro instead of #define WORDS * add macro to indicate end of style array. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24846 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Hopefully prevent dissappearing of the ballTomer Shalev2010-02-21
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24810 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Use predefined macro definition when possibleTomer Shalev2010-02-21
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24809 a1c6a512-1295-4272-9138-f99709370657
* FS#10485 - Some changes for brickmaniaTomer Shalev2010-02-19
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24775 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Use defines for score valuesTomer Shalev2010-02-19
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24771 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Remove spaces at the end of lineTomer Shalev2010-02-19
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24769 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Forgotten one more hard-coded valueTomer Shalev2010-02-19
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24768 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Use constant for default value and rename variable of flip-sides ↵Tomer Shalev2010-02-19
| | | | | | delay git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24767 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Use constants for number of bricks rows and columns, and for ↵Tomer Shalev2010-02-19
| | | | | | number of levels git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24766 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Use constant for number of firesTomer Shalev2010-02-19
| | | | | | | Part of FS#10485 by Asael Reiter git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24764 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Test returned value of file operationsTomer Shalev2010-02-18
| | | | | | | This doesn't solve FS#11031, but it's a good practice to test returned values nevertheless. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24759 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix FS#10959 - Ball disappearsTomer Shalev2010-02-16
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24700 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix continue message for Cowon D2Tomer Shalev2010-02-15
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24671 a1c6a512-1295-4272-9138-f99709370657
* Packard Bell Vibe 500: More plugin keymaps (second portion).Szymon Dziok2010-02-13
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24634 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Use touchpad actions even if buttons are assigned to them (Cowon D2)Tomer Shalev2010-02-07
| | | | | | | Thanks for Strife89DS and pixelma for spotting this git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24554 a1c6a512-1295-4272-9138-f99709370657
* Cowon D2: Use buttons for Brickmania instead of touchscreen, which hides the ↵Tomer Shalev2010-02-07
| | | | | | paddle git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24553 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Change the drawing/collision detection to simplify position ↵Karl Kurbjun2010-01-02
| | | | | | management. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24140 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Improve screen collision detection.Karl Kurbjun2009-12-23
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24100 a1c6a512-1295-4272-9138-f99709370657
* Accept a form of FS #10561 by Clément Pit-Claudel: Fullscreen Brickmania ↵Karl Kurbjun2009-12-18
| | | | | | for portrait players. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24062 a1c6a512-1295-4272-9138-f99709370657
* Accept FS #10568 by Asael Reiter: Brickmania Lasers not working properly.Karl Kurbjun2009-12-18
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24061 a1c6a512-1295-4272-9138-f99709370657
* Cowon D2: Rename COWOND2_PAD -> COWON_D2_PAD to match macro used in manual, andTomer Shalev2009-12-15
| | | | | | | to target naming conventions in general git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24010 a1c6a512-1295-4272-9138-f99709370657
* Correct checking return value of open in plugins.Teruaki Kawashima2009-12-06
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23874 a1c6a512-1295-4272-9138-f99709370657
* Red is bad, mmmkay? And this should get rid of all thatRobert Menes2009-12-02
| | | | | | | pesky red. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23816 a1c6a512-1295-4272-9138-f99709370657
* Begone, red!Robert Menes2009-12-02
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23815 a1c6a512-1295-4272-9138-f99709370657
* Fix red.Robert Menes2009-12-02
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23814 a1c6a512-1295-4272-9138-f99709370657
* Start committing plugin keymaps for the Philips GoGear SA9200.Robert Menes2009-12-02
| | | | | | | | | I still have more plugins to finish, but this is an initial start and I can at least get them under version control in case I need to revise any. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23813 a1c6a512-1295-4272-9138-f99709370657
* brickmania: fix scrollwheel useRafaël Carré2009-11-03
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23492 a1c6a512-1295-4272-9138-f99709370657
* Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with ↵Bertrik Sikken2009-10-18
| | | | | | current_time, instead of comparing them directly. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23246 a1c6a512-1295-4272-9138-f99709370657
* brickmania: There are only 9 powerupsRobert Kukla2009-10-13
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23151 a1c6a512-1295-4272-9138-f99709370657
* add Seth Opgenorth to docs/CREDITSMichael Chicoine2009-10-09
| | | | | | | correct web link in comment git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23023 a1c6a512-1295-4272-9138-f99709370657
* FS#10661 by Seth Opgenorth, adding more levels to brickmaniaNils Wallménius2009-10-08
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23012 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Paddle selection needs to be done with the integer portion, not ↵Karl Kurbjun2009-10-08
| | | | | | in fixed point. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23004 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix the paddle drawing - The strides were wrong with paddles ↵Karl Kurbjun2009-10-08
| | | | | | other than the standard one. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23003 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Add an extra check in the hit logic to make sure that the brick ↵Karl Kurbjun2009-10-05
| | | | | | isn't /hit/ after it has been removed from play. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22938 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix the flip_sides powerup on touchscreens.Karl Kurbjun2009-10-05
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22937 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Touchscreen improvements - Take advantage of the immediate ↵Karl Kurbjun2009-10-05
| | | | | | button data values. Reduce the wait time if the score needs to count up at the end of a level or game. Make sure the game always yeilds after a frame. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22934 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Some code refactoring - no functional changes.Karl Kurbjun2009-10-04
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22931 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix the flip-sides powerup with touchscreen and make the whole ↵Karl Kurbjun2009-10-04
| | | | | | gameboard available to position the paddle git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22926 a1c6a512-1295-4272-9138-f99709370657
* Brickmania - Fix and enable the absolute touchscreen mode.Karl Kurbjun2009-10-04
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22925 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix paddle position jumps when an N powerup is picked up.Karl Kurbjun2009-10-04
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22909 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix smaller screens, improve speed scaling and collision detection.Karl Kurbjun2009-10-03
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22882 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Correct the cycle time to match what it was on the H300.Karl Kurbjun2009-09-25
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22830 a1c6a512-1295-4272-9138-f99709370657
* brickmania, blackjack, jewels, bubbles: Remove save file only if player ↵Teruaki Kawashima2009-09-06
| | | | | | resumed the game loaded from the file. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22639 a1c6a512-1295-4272-9138-f99709370657
* Fix STRIDE macro for multiscreen and add stride support for picture lib.Karl Kurbjun2009-09-04
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22615 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Fix define and add support for vertical strides.Karl Kurbjun2009-09-01
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22583 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Make the game speed scale with the GAMESCREEN_HEIGHT.Karl Kurbjun2009-09-01
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22582 a1c6a512-1295-4272-9138-f99709370657
* * Fix plugin keymaps for VX777Maurus Cuelenaere2009-08-31
| | | | | | | | | * Enable plugins for VX777 * Fix VX777 simulator All done by Aaron DeMille. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22576 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Capitalize the enum.Karl Kurbjun2009-08-29
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22524 a1c6a512-1295-4272-9138-f99709370657
* Brickmania: Try to clean up some of the paddle collision code and add ↵Karl Kurbjun2009-08-28
| | | | | | comments. Gameplay should be the same. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22523 a1c6a512-1295-4272-9138-f99709370657