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2007-01-18use 11025Hz on all players that support itMarcoen Hirschberg
2007-01-17Doom for the Gigabeat and some code reductionKarl Kurbjun
2007-01-13Change the gamedata folder for doom to /.rockbox/doom to go in line with othe...Dominik Riebeling
2007-01-09Removed executable flagLinus Nielsen Feltzing
2007-01-05Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in t...Dan Everton
2006-12-18Oops. Forgot rockmacros.h.Michael Sevakis
2006-12-18Doom plugin: Enable reading of DEH files. Please test for real though. :)Michael Sevakis
2006-12-17Attempt at fixing 64-bit sim warning.Michael Sevakis
2006-12-13Free more plugin memoryKarl Kurbjun
2006-12-13Will it fit?Karl Kurbjun
2006-12-13Another file missedKarl Kurbjun
2006-12-13Helps to add in the headerKarl Kurbjun
2006-12-13Dehacked and BEX support for Doom - currently only supports a DEHACKED file i...Karl Kurbjun
2006-11-26FS#6357, patch 1: let iramcopy and bss share the same space in codecs andTomasz Malesinski
2006-11-18SWCODEC/IRAM: Save voice IRAM when a plugin initializes its IRAM. Defines two...Michael Sevakis
2006-11-15Don't need to remove the backdrop for all plugins - leave it up for some.Karl Kurbjun
2006-11-05Doom bugfix: updating a saved tranmap didn't work.Jens Arnold
2006-10-27Next step of Makefile tuning: * Use 'make' internal commands for printing mes...Jens Arnold
2006-10-26Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the ...Barry Wardell
2006-10-23Consistent style of 'make' messages. Always use ranlib after ar.Jens Arnold
2006-10-23rearrange compiler options to avoid conflicts with header files on FreeBSDMarcoen Hirschberg
2006-10-22Speed up build process in general by using internal functions of make instead...Jens Arnold
2006-10-01Deboost under all exits for rockdoom thanks to patch 5851 by David DentKarl Kurbjun
2006-09-29Cleaner implementation of the recent OSX simulator build fix. No need to defi...Barry Wardell
2006-09-29Allow UI simulator to be build on OS (Slightly updated version of FS5767)Barry Wardell
2006-09-05Fix sound in Doom on H10 - we don't support 11025Hz so use 44100Hz instead.Barry Wardell
2006-09-05Fix not being able to exit Doom on the H10.Barry Wardell
2006-08-26Make doom work with sound on X5.Jens Arnold
2006-08-16Convert the "short ciruit operator madness" to plain and simple code thatDaniel Stenberg
2006-08-10Correct calculation of necessary buffer size to give maximum number of shades...Jens Arnold
2006-08-07Use striped buffering for grayscale targets to make the buffer fit on iPod g3...Jens Arnold
2006-08-07Fix red iPod g3 build.Jens Arnold
2006-08-07Grayscale library ported to the grayscale iPods, first version. Added C refer...Jens Arnold
2006-08-03Barry Wardell's keymappings for H10Daniel Stenberg
2006-08-02Grayscale library: LCD linearisation and gamma correction.Jens Arnold
2006-07-27Moved the X5 button driver to the target treeLinus Nielsen Feltzing
2006-06-10Fix the menu start for rockdoomKarl Kurbjun
2006-05-15Stop playback before starting to use IRAMDave Chapman
2006-04-22Better video update, add options to startup menu, change default screensizeKarl Kurbjun
2006-04-20Optimizations for doom: coldfire asm drawspan routine = not much, fixed point...Karl Kurbjun
2006-04-17Add better error message for messed up graphics.Karl Kurbjun
2006-04-17Properly cache animations at level start. Switches still need some caching c...Karl Kurbjun
2006-04-17Add in error return if appropriate.Karl Kurbjun
2006-04-17Changed the way the addons and demos menus are displayed and built. Should b...Karl Kurbjun
2006-04-17Finally add support for unlimited number of addons and demos. Also cleaned u...Karl Kurbjun
2006-04-17Temporary fix for the high-pitched sounds on iPod: they should sound correct ...Zakk Roberts
2006-04-17Some code cleanup. Adds Always run to configuration options.Karl Kurbjun
2006-04-16Fix run so that it stays enabled across level loads. Removed some unused cod...Karl Kurbjun
2006-04-16Decrease doom's code size and some code cleanup.Karl Kurbjun
2006-04-16Disable some unused code (code used in network play) to bring the plugin size...Dave Chapman