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2018-11-24lua add LCD_DEFAULT_FG, fix 2-bit screen fg/bg inversionWilliam Wilgus
Change-Id: Ibe2bc6602ff27524a3b96d9523780acbfbf03c76
2018-11-02Lua optimize combine and rework similar functionsWilliam Wilgus
rb.strncasecmp strcasecmp just exclude count -> rb.strncasecmp(s1, s2) rb.backlight_brightness_set backlight_set_brightness -- redundant rb.backlight_brightness_use_setting -> rb.backlight_brightness_set() rb.buttonlight_brightness_set buttonlight_set_brightness -- redundant rb.buttonlight_brightness_use_setting -> rb.buttonlight_brightness_set() rb.mixer_frequency rb.mixer_set_frequency -> mixer_frequency(freq) rb.mixer_get_frequency -> mixer_frequency rb.backlight_onoff rb.backlight_on -> rb.backlight_onoff(true) rb.backlight_off -> rb.backlight_onoff(false) rb.touchscreen_mode rb.touchscreen_set_mode -> rb.touchscreen_mode(mode) rb.touchscreen_get_mode -> rb.touchscreen_mode() rb.schedule_cpu_boost rb.trigger_cpu_boost -> rb.schedule_cpu_boost(true) rb.cancel_cpu_boost -> rb.schedule_cpu_boost(false) Includes rbcompat.lua for backwards compatibility if your script is broken by this change you simply add `require("rbcompat")` to the top for the old functionality Change-Id: Ibffd79a0d9be6d7d6a65cc4af5c0a1c6a0f3f94d
2018-10-31Lua Add underscores in audio, pcm, playlist functionsWilliam Wilgus
Lessen confusion for end users looking for the underlying function names in plugin.h Change-Id: I6662dc7bd9f22d83af372b3d3c5af53d9a1eac9a
2018-10-30lua consolidate pcm_ functionsWilliam Wilgus
The way to call the pcm functions has changed rb.pcm("option", var) rb.pcm_set_frequency(freq) = becomes rb.pcm("pcmsetfrequency", freq) added pcm.lua to the includes for conversion to old functions if your script is broken by this change you simply add `require("pcm")` to the top for the old functionality added rb.pcm("calculatepeaks") Change-Id: I092057b0c0b5575e567862661f122da1ca2680e8
2018-10-25lua consolidate playlist_ functionsWilliam Wilgus
The way to call the playlist functions has changed rb.playlist("option", var) rb.playlist_add(filename) = becomes rb.playlist("add", filename) added playlist.lua to the includes for conversion to old functions if your script is broken by this change you simply add `require("playlist")` to the top for the old functionality added rb.playlist_tracks(dir, filename) to playlist.lua this will allow you to add all tracks in a playlist.m3u8 to a lua table Change-Id: I87fcc56be365d8495d214f069331b6ddbfbef1db
2018-10-24lua add audio_play consolidate audio_ functionsWilliam Wilgus
audio_play was removed from the rocklib I assume due to inconsistent behavior I've readded it with a check for audio paused which instead uses rewind/ff and then resumes audio the way to call the audio functions has changed as well rb.audio("option", var) so rb.audio_play(0, 0) becomes rb.audio("play", 0, 0) audio_audio_flush_and_reload_tracks becomes rb.audio("flushandreloadtracks") all functions except audio("getfilepos") return the previous (or still current) status added audio.lua to the includes for conversion to old functions if your script is broken by this change you simply add `require("audio")` to the top for the old functionality Change-Id: I364adf0c85d9c12b98cde29c26fbe5ee05b9d331
2018-10-08Fix red rocklib_img 32-24 bit targetsWilliam Wilgus
int is an incompatible type for targets that have 32bit fb_data need to use FB_SCALARPACK for them Change-Id: Ib3b5ff19c54d8d1bb76af33d0538a17a71301514
2018-10-09Clean up rocklib_imgWilliam Wilgus
optimize both size and speed fix invert for color screens Change-Id: I7edecae32dcb3daf5b3ed984a0e5b3d463269e60
2018-07-27Lua -- Fix device hang when scroll function active on clear_screenWilliam Wilgus
I previously noticed that manually clearing the framebuffer while scroll function was active caused lua to crash I could reproduce in sim and on device but I thought using the plugin supplied rb->lcd_clear_screen was immune to this issue Unfortunately some devices exhibit this behavior with the plugin function as well This patch adds rb->lcd_scroll_stop() before lcd_clear_screen at lua start-up and to the supplied include file lcd.lua Change-Id: I9800145e5c834ea27df5db5f1bca50b0d40faa49
2018-07-24Try # 3 for lua make fileWilliam Wilgus
Change-Id: I888612f3339ffcde28602a4e739b08f630de9c28
2018-07-24Lua Fix image saving for 32 bit targets -- update make fileWilliam Wilgus
Hopefully this will fix the build faliures for a few targets Change-Id: I68f6c85513ef589e5f6a50a8efc7bfae9fd62acd
2018-07-23Rocklua -- Extend / Fix rliImageWilliam Wilgus
Some devices(1-bit / 2-bit displays) have packed bit formats that need to be unpacked in order to work on them at a pixel level. This caused a few issues on 1 & 2-bit devices: Greatly Oversized data arrays for bitmaps Improper handling of native image data Framebuffer data was near unusable without jumping through hoops Conversion between native addressing and per pixel addressing incurs extra overhead but it is much faster to do it on the 'C' side rather than in lua. Not to mention the advantage of a unified interface for the end programer ------------------------------------------------------------------- Adds a sane way to access each pixel of image data Adds: -------------------------------------------------------------------- img:clear([color],[x1],[y1],[x2],[y2]) (set whole image or a portion to a particular value) -------------------------------------------------------------------- img:invert([x1],[y1],[x2],[y2]) (inverts whole image or a portion) -------------------------------------------------------------------- img:marshal([x1],[y1],[x2],[y2],[funct]) (calls funct for each point defined by rect of x1,y1 x2,y2 returns value and allows setting value of each point return nil to terminate early) -------------------------------------------------------------------- img:points([x1],[y1],[x2],[y2],[dx],[dy]) (returns iterator function that steps delta-x and delta-y pixels each call returns value of pixel each call but doesn't allow setting to a new value compare to lua pairs method) -------------------------------------------------------------------- img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct]) (copies all or part of an image -- straight copy or special ops optionally calls funct for each point defined by rect of x1, y1, w, h and x2, y2, w, h for dest and src images returns value of dst and src and allows setting value of each point return nil to terminate early) -------------------------------------------------------------------- img:line(x1, y1, x2, y2, color) -------------------------------------------------------------------- img:ellipse(x1, y1, x2, y2, color, [fillcolor] -------------------------------------------------------------------- Fixed handling of 2-bit vertical integrated screens Added direct element access for saving / restoring native image etc. Added more data to tostring() handler and a way to access individual items Added equals method to see if two variables reference the same image address (doesn't check if two separate images contain the same 'picture') Optimized get and set routines Fixed out of bound x coord access shifting to next line Added lua include files to expose new functionality Finished image saving routine Static allocation of set_viewport struct faster + saves ram over dynamic Cleaned up code Fixed pixel get/set for 1/2 bit devices Fixed handling for 24-bit devices (32?) ------------------------------------------------------------------------- Example lua script to follow on forums ------------------------------------------------------------------------- Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-22Revert "Rocklua -- Extend / Fix rliImage"William Wilgus
This reverts commit 2daec3d3c3d84e7176a22bc073ca5530e8e44c6d. Change-Id: I53ea1f491e3c6d6fb759f426f203f927bd26b1e9
2018-07-22Rocklua -- Extend / Fix rliImageWilliam Wilgus
Some devices(1-bit / 2-bit displays) have packed bit formats that need to be unpacked in order to work on them at a pixel level. This caused a few issues on 1 & 2-bit devices: Greatly Oversized data arrays for bitmaps Improper handling of native image data Framebuffer data was near unusable without jumping through hoops Conversion between native addressing and per pixel addressing incurs extra overhead but it is much faster to do it on the 'C' side rather than in lua. Not to mention the advantage of a unified interface for the end programer ------------------------------------------------------------------- Adds a sane way to access each pixel of image data Adds: -------------------------------------------------------------------- img:clear([color],[x1],[y1],[x2],[y2]) (set whole image or a portion to a particular value) -------------------------------------------------------------------- img:invert([x1],[y1],[x2],[y2]) (inverts whole image or a portion) -------------------------------------------------------------------- img:marshal([x1],[y1],[x2],[y2],[funct]) (calls funct for each point defined by rect of x1,y1 x2,y2 returns value and allows setting value of each point return nil to terminate early) -------------------------------------------------------------------- img:points([x1],[y1],[x2],[y2],[dx],[dy]) (returns iterator function that steps delta-x and delta-y pixels each call returns value of pixel each call but doesn't allow setting to a new value compare to lua pairs method) -------------------------------------------------------------------- img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct]) (copies all or part of an image -- straight copy or special ops optionally calls funct for each point defined by rect of x1, y1, w, h and x2, y2, w, h for dest and src images returns value of dst and src and allows setting value of each point return nil to terminate early) -------------------------------------------------------------------- img:line(x1, y1, x2, y2, color) -------------------------------------------------------------------- img:ellipse(x1, y1, x2, y2, color, [fillcolor] -------------------------------------------------------------------- Fixed handling of 2-bit vertical integrated screens Added direct element access for saving / restoring native image etc. Added more data to tostring() handler and a way to access individual items Added equals method to see if two variables reference the same image address (doesn't check if two separate images contain the same 'picture') Optimized get and set routines Fixed out of bound x coord access shifting to next line Added lua include files to expose new functionality Finished image saving routine Static allocation of set_viewport struct faster + saves ram over dynamic Cleaned up code Fixed pixel get/set for 1/2 bit devices ------------------------------------------------------------------------- Example lua script to follow on forums ------------------------------------------------------------------------- Change-Id: I7b9c1fd699442fb683760f781021091786c18509