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* puzzles: resync with upstream; add Loopy and Palisade, mouse modeFranklin Wei2017-11-21
| | | | | | | | | | | | This brings a various small changes to the drawing and input code, as well as a brand new "mouse mode", where input goes to a virtual mouse cursor. Only Loopy has this mouse mode enabled by default, while other games have it hidden away under the debug menu. Some changes by me to Palisade were required to make it playable; those are included here as well. Right now, sgt-net is pushing the c200v2's upper limit on size and may have to be dropped in a future commit. Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
* puzzles: improve zoom renderingFranklin Wei2017-10-29
| | | | | | | | This adds colored font rendering, as well as a workaround for font loading while zoomed. Additionally, the frontend has been modified to match the new upstream API. Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
* puzzles: refactor and resync with upstreamFranklin Wei2017-04-29
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804