| Commit message (Collapse) | Author | Age |
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Cleaned up a bit of copy-pasted code and added some useful comments.
Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
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This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox-
specific changes on top of that).
Changes include using C99 `bool' throughout, and minor logic fixes for some
puzzles.
Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
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Just some whitespace changes to maintain stylistic consistency.
Change-Id: I50b5d52db2795cfcb4155bdffbfb80c1c3773112
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When zoomed in, the original commit made a mono bitmap (a.k.a. text) always
have the red component set to 255. This would cause drawn text to always be
red. Fixed.
Change-Id: Iec06256a3a783948c60c70557de042b375224448
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Patch provided by Aapo Tahkola.
Change-Id: I37a42a950d78d6b8aa3927ec7aeb30030f7be7a5
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The upstream code changed a little bit with regard to the request_keys()
API. Also, we save some bytes (especially on the c200v2) by compiling with
-ffunction-sections and -fdata-sections, which allows Net to fit once again.
Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
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Change-Id: Id6fd9d8dd3021f5e2cb93565d7e419aaf07f9af0
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This should cut just enough size off the binary to let Net still compile
for the c200v2. This is probably close to the last time I'll be able to do
this; I'm already resorting to dirty hacks like writing super terse error
messages.
Change-Id: I43344b9a601696d7ca56fc02af4a611fd9d1a150
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They all work now :). I merged in part of Chris Boyle's Android port of
Puzzles to give the front end a way to know what keys the back end needs.
This also re-syncs to the latest upstream sources.
Change-Id: Ie0409bbb32f617ae5abf4f81be3b45d1552db9bb
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The help text is now processed to generate a style array to pass to the
display_text library in addition to the text itself. The help text is still
compressed using LZ4, and still fits on the c200v2.
Change-Id: I7a3a664f90f67a1a018956c72d2b62d92b8ffd17
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Nobody to blame except myself for this one...
Change-Id: I8446b564c3c060411c46675e9baac1c72437c39a
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Reduces lag when dragging. Also throws some comments in.
Change-Id: Ibd0d95e94200ae6de8258ce8d2e001c931161385
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Change-Id: I09d065574a02a541c43c1a78d92e50a80b5e2ae0
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This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.
Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
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Both blitter_save() and blitter_load() functioned incorrectly when
zoomed in -- blitter_save() would copy from the wrong location, and
blitter_load() would ignore the y-coordinate of the destination.
Change-Id: I7c85debf5953575f72c4a81e3dbcf514202c3aed
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This adds no functionality, but instead cleans up the source and adds
some more substantial documentation.
Change-Id: I77328c171a61db7729bdf928ba094cfbed4ec0dd
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This fixes two separate bugs: The first was that the drawmode was not
reliably set when drawing the title, occasionally leading to a black
rectangle where the title should be; the second that the title bar's
space wasn't being cleared before drawing, leading to artifacts when
the length of the title string changed.
Change-Id: I3859125b14d568e1098b095ab134645a504b2d45
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This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
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This adds colored font rendering, as well as a workaround for font
loading while zoomed. Additionally, the frontend has been modified to
match the new upstream API.
Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
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Should fix the build.
Change-Id: I68f06702570389c2c9d0d76acc064c324cac457b
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This adds a "Zoom In" option to the pause menu of each puzzle, which
displays the puzzle at triple size (subject to change). This should
help with tiny screens, modulo memory concerns associated with
allocating the temporary framebuffer to which drawing operations are
redirected. Coincidentally, there's an upstream bug with Map that
causes the cursor's positioning to be incorrectly displayed when
zoomed.
Change-Id: Ic8b7c2942acf558e295f4271dd7dc458cd336895
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Change-Id: Idd911ac4ac6c2efa3c6b064be6058979d7a15447
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Aims to provide a lib/keymaps.h for plugins needing simple button
functionality beyond that provided by PLA. Currently used by puzzles
and xworld.
Change-Id: Icb3493aaf176d401762de834dd48fc76a3824c5a
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We don't really need it anymore.
Change-Id: I7c8149faa6b80807ca718b73483bdb2e41830cbd
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Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
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This allows for stippling regions.
Change-Id: If8f271b66f6f350c843d6669918ea39712acd818
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This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.
A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.
Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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- font caching is disabled
- font table is dynamically allocated
- side effect: tlsf isn't reset between runs anymore, memory leaks will have a bigger impact
Change-Id: I0b25c22665d956895e8007883d522256010d04ab
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Both these puzzles now have long press mapped to spacebar.
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This lets puzzles remember which fonts were loaded previously so
they can be preloaded when the puzzle is started (and the disk is
spinning), instead of while the game is being played.
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Sure beats typing on the virtual keyboard.
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Add an option to visualize polygon rendering to aid in diagnosing
artifacts.
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Up to now, we'd just ignore whatever font size the puzzle asked for,
and instead just go with either the UI font or system font regardless
of their size, which led to some horrible-looking puzzles. This patch
adds the ability to automatically load fonts of the proper size when
they are available, which makes text-based puzzles such as Pattern and
Slant function correctly with any UI font.
The font pack, which should be extracted to the system-wide fonts
directory consists of 3 small bitmap fonts from 7px to 10px and then
anti-aliased Deja Vu fonts from 10px to 36px. It is available in the
source tree (apps/plugins/puzzles/fonts.zip), or from
<http://download.rockbox.org/useful/sgt-fonts.zip>.
Change-Id: I05c8fe7bd6d867e14de9b941deb91e8c642ee4a8
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This maps the select button to the "h" key for Fifteen only.
Change-Id: I7a5a61cec46e86254218fabfb191974f98c12319
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It used to be that each puzzle had a complete copy of the entire
puzzles manual and the "quick help" text for every single puzzle. This
was obviously a waste, so now each puzzle only has the sections of the
manual that apply to it, saving about 100KB or so per puzzle. This
also has the added benefit of shrinking binary size enough to allow
full help support on the c200v2, which has been enabled.
Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
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DRMODE_FG should be used instead of DRMODE_COMPLEMENT to allow text to
be drawn in color, benefitting puzzles such as Slant and Pattern.
Change-Id: I292216490a58344cb93dc5c2ec1780229735313a
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Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
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- small screen could lead to invalid viewport coordinates
Change-Id: I1f2a323554e4ed31f250218220b464a02bffa308
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- disables help on c200v2
- renames conflicting function
Change-Id: I0c4ff1bb40e7e3cafd0170090f22b80bf0656741
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- embeds the upstream halibut documentation for plugin use
- currently every plugin has a copy of the help text, but in the
future a centralized system using overlays might be better
Change-Id: Idb6eb9accc2fa786a4c6bc2b704e7cf5fd3f78dd
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Change-Id: I22c84257a3aa9b19bf5e94f9de51204bbade08c5
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Change-Id: I34dd8673ebcbc7fcd55681175d0e18c8bbc5fe6c
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This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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- disables Solo and Loopy
Change-Id: I3de15c0ad001683a4303950972af2f5988d438d0
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"shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens
Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
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undo/redo"
This reverts commit 8e4429853d1ac024ac2b8069636cc210cf5bab1b.
Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
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Change-Id: I440f3cea1bbeb3e7bda4aebefaaece3e8f3d44fd
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- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens
Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
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