| Commit message (Collapse) | Author | Age |
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15145 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15144 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14662 a1c6a512-1295-4272-9138-f99709370657
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Gold/Silver should now stay synced on RTC-capable targets. Other targets will lose track of time when the player is turned off. User's can edit the .rtc file in an attempt to resync the RTC. The clock should stay synced when entering and leaving the menu. I've tested this over the past two weeks and it seems to work well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14071 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13708 a1c6a512-1295-4272-9138-f99709370657
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now plays at a steady 60 fps as long as the frameskip is set properly). If a new sample is not available a blank buffer is used. All devices use 44.1 kHz for gameboy sound now so no more high pitched sounds. Added a screen rotation option. Removed unscaled code for devices with a screensize smaller than the gameboy. All buttons are now configurable. Scroll wheel devices still have button configuration problems though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13698 a1c6a512-1295-4272-9138-f99709370657
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ew plugins shuold use the new api and not this one.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13358 a1c6a512-1295-4272-9138-f99709370657
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plugins and codecs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12815 a1c6a512-1295-4272-9138-f99709370657
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500 splashes which were not centered.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12807 a1c6a512-1295-4272-9138-f99709370657
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1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano).
2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu.
3) Clean up the code to remove any unused code and variables.
4) Changed tabs to spaces.
5) Disable reading and writing sound when sound is disabled.
6) Disbable writing to the RTC since it is not implemented yet.
7) Minor optimizations from WAC gnuboy CE and iBoy.
8) Massive clean up of code to make it appear consistent.
9) Change all C++ style comments to C style.
10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself.
11) Silence some warnings when built using dynarec.
12) Minor reshuffling of IRAM, may or not offer a speed increase.
13) Include fixes found in the short-lived gnuboy CVS.
All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11663 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10527 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10526 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10139 a1c6a512-1295-4272-9138-f99709370657
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menu rewrite to display choices properly - some small tweaks to code - some formatting updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10137 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8885 a1c6a512-1295-4272-9138-f99709370657
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is the first colour LCD smaller than the gameboy's 160x144 display - so it needs work to skip scanlines. Button handling still needs more work - only up/down/left/right/start are currently mapped. Code is removed from IRAM due to 'relocation truncated to fit: R_ARM_PC24' errors.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8400 a1c6a512-1295-4272-9138-f99709370657
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Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8324 a1c6a512-1295-4272-9138-f99709370657
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pixel functions, lines and filled primitives done for black & white core, main display.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6856 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6129 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6123 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6121 a1c6a512-1295-4272-9138-f99709370657
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