| Commit message (Collapse) | Author | Age |
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8885 a1c6a512-1295-4272-9138-f99709370657
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is the first colour LCD smaller than the gameboy's 160x144 display - so it needs work to skip scanlines. Button handling still needs more work - only up/down/left/right/start are currently mapped. Code is removed from IRAM due to 'relocation truncated to fit: R_ARM_PC24' errors.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8400 a1c6a512-1295-4272-9138-f99709370657
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Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8324 a1c6a512-1295-4272-9138-f99709370657
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pixel functions, lines and filled primitives done for black & white core, main display.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6856 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6129 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6123 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6121 a1c6a512-1295-4272-9138-f99709370657
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