| Commit message (Collapse) | Author | Age |
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plugins using plugin library components.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13359 a1c6a512-1295-4272-9138-f99709370657
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ew plugins shuold use the new api and not this one.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13358 a1c6a512-1295-4272-9138-f99709370657
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int * to match the parameter type of the buffer functions called in the core. Get rid of unsafe int * <==> size_t * casting. Use ssize_t where int was used and size_t where unsigned int was used in the buffer calls to not alter signedness in the plugins. No API version change since it should only be an issue for 64-bit sim builds.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13233 a1c6a512-1295-4272-9138-f99709370657
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players that do not use the IRAM macros. Only tested on the Gigabeat as I think that is the only player that will run rockboy well with music. Also simplified the sound and reduced the code size a bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13199 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13084 a1c6a512-1295-4272-9138-f99709370657
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plugins and codecs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12815 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12809 a1c6a512-1295-4272-9138-f99709370657
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500 splashes which were not centered.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12807 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12388 a1c6a512-1295-4272-9138-f99709370657
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with the sims.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12318 a1c6a512-1295-4272-9138-f99709370657
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1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano).
2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu.
3) Clean up the code to remove any unused code and variables.
4) Changed tabs to spaces.
5) Disable reading and writing sound when sound is disabled.
6) Disbable writing to the RTC since it is not implemented yet.
7) Minor optimizations from WAC gnuboy CE and iBoy.
8) Massive clean up of code to make it appear consistent.
9) Change all C++ style comments to C style.
10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself.
11) Silence some warnings when built using dynarec.
12) Minor reshuffling of IRAM, may or not offer a speed increase.
13) Include fixes found in the short-lived gnuboy CVS.
All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12183 a1c6a512-1295-4272-9138-f99709370657
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Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins.
Add X5 keymappings for wormlet to the manual.
Add help text for Jewels on the H10 and give a warning if help text is not defined.
Fix bug in spacerocks lives drawing on large screens (larger than Ondio).
Change spacerocks comments to C style.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11966 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11663 a1c6a512-1295-4272-9138-f99709370657
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plugins. Currently, in case of plugins using IRAM bss is cleared twice,
once in the loader, once in PLUGIN_IRAM_INIT. For codecs, bss is cleared only
during codec initialization. Also, removed double variables in codecs
storing a pointer to codec_api.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11606 a1c6a512-1295-4272-9138-f99709370657
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two macros for declaring and initializing IRAM. Plugins should use these instead. See mp3_encoder, doom, etc. for details. Further tweaks in buffer restoration after other use. Hiding of some interfaces that should only be used by buffer management.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11544 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11528 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11526 a1c6a512-1295-4272-9138-f99709370657
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messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11369 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11322 a1c6a512-1295-4272-9138-f99709370657
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instead of spawning sub-shells where possible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11307 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11110 a1c6a512-1295-4272-9138-f99709370657
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define SHARED_FLAG in each Makefile. Just have configure create it in the root Makefile instead.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11095 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11094 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11070 a1c6a512-1295-4272-9138-f99709370657
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top-right = A, right = RIGHT, bottom-right = START, bottom = DOWN, bottom-left = SELECT, left = LEFT and top-left = B. Based on patch #5424 by Anton Romanov
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11067 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10527 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10526 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10339 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10139 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10138 a1c6a512-1295-4272-9138-f99709370657
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menu rewrite to display choices properly - some small tweaks to code - some formatting updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10137 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9581 a1c6a512-1295-4272-9138-f99709370657
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check for simulator builds before using cpu_boost()
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9580 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9355 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9220 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8885 a1c6a512-1295-4272-9138-f99709370657
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fixes the colours for those players
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8860 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8827 a1c6a512-1295-4272-9138-f99709370657
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* Linked list instead of static array buffer pointers
* Variable sized chunks
* Improved mix handling
* Reduction in duplicated code
* Reduced IRAM usage w/o sacrificing performance
* Converted to almost entirely unsigned math
* Add pause function to reduce pcm_* exposure to playback.
This WILL break playback on the iPod until linuxstb makes a followup commit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8612 a1c6a512-1295-4272-9138-f99709370657
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is the first colour LCD smaller than the gameboy's 160x144 display - so it needs work to skip scanlines. Button handling still needs more work - only up/down/left/right/start are currently mapped. Code is removed from IRAM due to 'relocation truncated to fit: R_ARM_PC24' errors.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8400 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8398 a1c6a512-1295-4272-9138-f99709370657
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Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8363 a1c6a512-1295-4272-9138-f99709370657
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plugin loader.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8354 a1c6a512-1295-4272-9138-f99709370657
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keeping the small binary size. The model & api version check is now part of the plugin loader. Codecs are not yet adapted, but the old method still works for them. Simulator plugins are not (yet) version-checked. API version numbering restarted, as this is an all-new system. Uses the target ID from configure, so don't change that too often.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8349 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8342 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8324 a1c6a512-1295-4272-9138-f99709370657
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simulator with the hope that once it works fine, we can remove the other two
and only have one unified simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8312 a1c6a512-1295-4272-9138-f99709370657
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