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* tmp on quakequake5Franklin Wei2019-07-29
| | | | Change-Id: Id8bc9e5e47cad5c620f5273fc39348eb19e8e5d8
* sdl: gut non-Rockbox platform detection codeFranklin Wei2019-07-28
| | | | | | | This should prevent false positives when simulators for other systems (e.g. win32). Change-Id: Ib14a277fbfeb1b0ae141ebc4591d80a2cc0f526d
* Quake!Franklin Wei2019-07-19
| | | | | | | | | | | | | | | | | | This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
* sdl: a couple minor fixesFranklin Wei2019-07-09
| | | | | | | Prevents system SDL from interfering with thread driver selection. Also adds test code for alignment faults. Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
* duke3d: bump audio sample rate to 22.1KHzFranklin Wei2018-01-15
| | | | | | Recent optimizations to sound mixing should allow this, up from 16KHz. Change-Id: I0ba5742c934118a3a6505b8dc58578b0cfe8ea77
* duke3d: rewrite sound mixing to use fixed-pointFranklin Wei2017-12-26
| | | | | | Gives significant performance improvement on ipod6g. Change-Id: I1e8462bec197acb10e770c796240b5001df52440
* Port of Duke Nukem 3DFranklin Wei2017-12-23
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9