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2019-07-02wolf3d: work on rebasing to GPL'd FM OPL emulatorwolf3dFranklin Wei
2019-06-16sdl: prevent simulator build from using pthreadsFranklin Wei
The simulator build will pull in the host SDL headers, which we can't filter out easily. A simple workaround is to simply remove the pthread include from our SDL. Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
2018-03-12sdl: remove non-rockbox driversFranklin Wei
We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
2018-01-14sdl: correct misleading commentsFranklin Wei
Change-Id: Ieb33d3fec1e0d834c5e294b79f280959497acb6a
2018-01-11sdl: fix freeze on startup on PP targetsFranklin Wei
Using the coprocessor was a good idea in theory, but didn't actually work. This moves all SDL threads to the main core, which isn't ideal, but at least works. Additionally, this also adds some good-practice stuff such as setting the default sample rate on exit. Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
2017-12-23Port of Duke Nukem 3DFranklin Wei
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9