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* Quake: attempt 2duke3dFranklin Wei2018-02-11
| | | | Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
* sdl: remove non-rockbox driversFranklin Wei2018-02-07
| | | | | | | We never use any of these other drivers, so having them around just takes up space. Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
* sdl: fix freeze on startup on PP targetsFranklin Wei2018-02-04
| | | | | | | | | Using the coprocessor was a good idea in theory, but didn't actually work. This moves all SDL threads to the main core, which isn't ideal, but at least works. Additionally, this also adds some good-practice stuff such as setting the default sample rate on exit. Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
* duke3d: misc stuff (DON'T PUSH)Franklin Wei2018-01-05
| | | | | | | | Mostly debugging output to the FPS line. Also changes tools/configure to always cross-compile a 32-bit simulator to support duke's horrendous pointer casting. Please don't push this. Change-Id: I3df6c633b5af017f33055dc4f9257738aaf66cfb
* Port of Duke Nukem 3DFranklin Wei2017-12-23
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9