| Commit message (Collapse) | Author | Age |
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Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
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Increments are cheap, but they aren't free. Hopefully this' will squeeze
out some fraction of a FPS.
Change-Id: If99408ed0ac4ad5f754778e0f48d467bd93cc2e0
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We never use any of these other drivers, so having them around just takes
up space.
Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
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Using the coprocessor was a good idea in theory, but didn't actually work.
This moves all SDL threads to the main core, which isn't ideal, but at
least works. Additionally, this also adds some good-practice stuff such as
setting the default sample rate on exit.
Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
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It was absolutely horrendous before; this should make it easier to work
with going forward. No functional changes (hopefully).
Change-Id: I2dff2d5b2e88725dc586cd968a29052ee4947bb1
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Change-Id: I44f7fd383bd1aa7c9bfc114977acfc2e0f1dd0c8
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Mostly debugging output to the FPS line. Also changes tools/configure to
always cross-compile a 32-bit simulator to support duke's horrendous
pointer casting. Please don't push this.
Change-Id: I3df6c633b5af017f33055dc4f9257738aaf66cfb
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This is a very early attempt at getting greylib to work in SDL. The driver
gives SDL a virtual 24-bit color framebuffer, which it then averages to
grayscale in the update step. This works in the simulator, but has not been
tested on real hardware yet. I think only the fastest greylib targets will
be able to even run duke.
Change-Id: Id9b82fe6273627aae3667d534755804f9112f798
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This prevents a (highly improbable) race condition when exiting, and uses
pcm_set_frequency() instead of mixer_set_frequency(), since that seems like
the Right Thing to Do (TM).
Change-Id: Icb6a4597843215f08b3835490ac63f67c9a04736
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Recent optimizations to sound mixing should allow this, up from 16KHz.
Change-Id: I0ba5742c934118a3a6505b8dc58578b0cfe8ea77
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This plugin plays a rough sine wave and is mostly useful for debugging
crashes associated with SDL. Probably not worth merging.
Change-Id: I58ea675f6f996c15bff11fd35445456e41f9fd60
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Rather than holding intermediate results as fixed-point, this converts them
directly to normal integers (in the range of the PCM sample) while mixing,
instead of waiting till the end to perform a separate shifting step. Also,
this precalculates some constants in the reverb code.
Change-Id: Ie04e444d145bc28ce67eef9ae0ead6d328acf28a
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This was leading to a crash upon audio playback after running the game.
Change-Id: I1e9961da443c21e3eff38bcf9877ffa75a922715
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Gives significant performance improvement on ipod6g.
Change-Id: I1e8462bec197acb10e770c796240b5001df52440
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Change-Id: Idd9fad7bc0604a553c282a0f8c663ad44030ecac
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Change-Id: I6290cc6cca468c197656236d3dd31c3f72c53842
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Change-Id: Icc67dc777d3a2269ececbf4fbe34d78d7bd34087
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Change-Id: Ib28cfd9037901c7b8bc9b2960ad2c1c9a1e25a69
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Change-Id: I20f1bd6f0208f6108d68fb59206b09dd9da4f1af
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This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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