| Commit message (Collapse) | Author | Age |
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This is a port of wolf4sdl to Rockbox, via my SDL port.
It *should* work on pretty much anything with a color display, but I
have no idea since I haven't tested it. Place the original data files
in /.rockbox/wolf3d/. Surprisingly even sound works (and doesn't sound
like crap, either!).
TODO (in no particular order):
* decide whether or not to merge this (license issues)
* flesh out manual entry (screenshots)
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
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Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
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The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.
Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
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We never use any of these other drivers, so having them around just takes
up space.
Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
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This prevents a (highly improbable) race condition when exiting, and uses
pcm_set_frequency() instead of mixer_set_frequency(), since that seems like
the Right Thing to Do (TM).
Change-Id: Icb6a4597843215f08b3835490ac63f67c9a04736
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Recent optimizations to sound mixing should allow this, up from 16KHz.
Change-Id: I0ba5742c934118a3a6505b8dc58578b0cfe8ea77
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Rather than holding intermediate results as fixed-point, this converts them
directly to normal integers (in the range of the PCM sample) while mixing,
instead of waiting till the end to perform a separate shifting step. Also,
this precalculates some constants in the reverb code.
Change-Id: Ie04e444d145bc28ce67eef9ae0ead6d328acf28a
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Change-Id: Ieb33d3fec1e0d834c5e294b79f280959497acb6a
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This allows CPU load to drop below 100%, which is good for anything
that scales frequency and voltage based on CPU load. Also conserves
some energy by letting the core go idle if there aren't any available
buffers.
Change-Id: I9385ac9e030f97010b12eb825875a900463ab0ac
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Using the coprocessor was a good idea in theory, but didn't actually work.
This moves all SDL threads to the main core, which isn't ideal, but at
least works. Additionally, this also adds some good-practice stuff such as
setting the default sample rate on exit.
Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
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This was leading to a crash upon audio playback after running the game.
Change-Id: I1e9961da443c21e3eff38bcf9877ffa75a922715
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Gives significant performance improvement on ipod6g.
Change-Id: I1e8462bec197acb10e770c796240b5001df52440
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Change-Id: Idd9fad7bc0604a553c282a0f8c663ad44030ecac
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Change-Id: I6290cc6cca468c197656236d3dd31c3f72c53842
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Change-Id: Icc67dc777d3a2269ececbf4fbe34d78d7bd34087
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Change-Id: Ib28cfd9037901c7b8bc9b2960ad2c1c9a1e25a69
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Change-Id: I20f1bd6f0208f6108d68fb59206b09dd9da4f1af
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This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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