| Commit message (Collapse) | Author | Age |
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work in the sim again (after the change to grab the codec thread stack); Some cosmetic cleanups.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13376 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13370 a1c6a512-1295-4272-9138-f99709370657
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the threads structure to grab the codec stack. Maybe a better solution exists.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13349 a1c6a512-1295-4272-9138-f99709370657
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codec thread. Add a function to the plugin API to steal the codec thread, which test_codec copies and then restores. Now libmad can be benchmarked.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13347 a1c6a512-1295-4272-9138-f99709370657
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into the audio buffer and decodes it as fast as it can via a locally implemented version of the codec API. Intended for use when optimising codecs - so isn't built by default. Remember to add it to both plugins/SOURCES and viewers.config to enable it. Currently the codec is run in the main thread which means mpa.codec doesn't work - it requires more stack than is available on the main thread. The solution will be to create a new thread in the plugin which steals the main codec thread's IRAM stack, but that's not done yet.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13345 a1c6a512-1295-4272-9138-f99709370657
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