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* puzzles: fix blitting when zoomedFranklin Wei2017-11-04
* puzzles: clarify code and documentationFranklin Wei2017-11-04
* puzzles: fix title drawingFranklin Wei2017-11-04
* puzzles: add an interaction mode to the "Zoom In" featureFranklin Wei2017-10-30
* puzzles: sync with upstreamFranklin Wei2017-10-29
* puzzles: improve zoom renderingFranklin Wei2017-10-29
* puzzles: fix clipping and 24-bit handlingFranklin Wei2017-10-27
* puzzles: add "Zoom In" option to improve usabilityFranklin Wei2017-10-27
* puzzles: make Untangle's input code return UI_UPDATE instead of ""Franklin Wei2017-10-24
* puzzles: adapt frontend to upstream changesFranklin Wei2017-10-23
* puzzles: resync with upstreamFranklin Wei2017-10-23
* test_mem: increase dram buffer if possible, cap number of iterationsAmaury Pouly2017-10-22
* Replace fp_sqrt function with one that only uses shift, or and sub.Michael Sevakis2017-10-01
* xworld: support diagonal buttons on Zen X-FiFranklin Wei2017-09-30
* Remove old keymaps from xworld and puzzlesFranklin Wei2017-09-30
* Harmonize plugin keymapsFranklin Wei2017-09-30
* puzzles: resync with upstreamFranklin Wei2017-09-30
* Silence warnings in mp3_encoderFranklin Wei2017-09-01
* Fix typo in gobanFranklin Wei2017-09-01
* puzzles: remove unused overlay loaderFranklin Wei2017-09-01
* Keybox: display the entry name along with the passwordFranklin Wei2017-08-27
* fix yellow, commit f2f1889 left a variable unusedAmaury Pouly2017-08-27
* puzzles: misc. changes and sync with upstreamFranklin Wei2017-08-23
* puzzles: remove old combined build codeFranklin Wei2017-08-23
* puzzles: faster, smaller sqrt()Franklin Wei2017-08-23
* Sokoban: enable restarting level via "Select Level"Sebastian Leonhardt2017-08-23
* FS#11922: Lua game - Pixel PainterSebastian Leonhardt2017-08-23
* puzzles: fix buildFranklin Wei2017-08-16
* puzzles: various useless tweaksFranklin Wei2017-08-16
* puzzles: enable long-press in MapFranklin Wei2017-08-16
* puzzles: fix polygon drawing in InertiaFranklin Wei2017-08-16
* puzzles: add more parameter validation checksFranklin Wei2017-08-16
* puzzles: fix floating-point formattingFranklin Wei2017-08-16
* puzzles: compress extensive help textFranklin Wei2017-08-16
* puzzles: cut size for c200v2Franklin Wei2017-08-09
* puzzles: enable MinesFranklin Wei2017-07-27
* puzzles: new input scheme for Mines and MagnetsFranklin Wei2017-07-27
* puzzles: polish up the config menusFranklin Wei2017-07-27
* puzzles: tweak text positioningFranklin Wei2017-07-27
* puzzles: font cachingFranklin Wei2017-07-27
* puzzles: add number chooser for integer settingsFranklin Wei2017-07-27
* puzzles: update debug menuFranklin Wei2017-07-27
* puzzles: fix flag drawing in MinesFranklin Wei2017-07-27
* puzzles: fix star drawing in SignpostFranklin Wei2017-07-17
* puzzles: dynamic text size via custom font packFranklin Wei2017-07-17
* puzzles: allow using hints in FifteenFranklin Wei2017-07-12
* puzzles: remove redundant help contentFranklin Wei2017-06-03
* puzzles: correct drawmode for textFranklin Wei2017-06-02
* puzzles: work around inconsistent namingFranklin Wei2017-05-22
* puzzles: clarify target-specific macrosFranklin Wei2017-05-21