| Commit message (Collapse) | Author | Age |
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rocklib_aux is auto generated from plugin.h
there are a few functions that get added automatically that
are unusable without their companion functions or duplicate
functionality already supplied by lua
Duplicated functionality:
rb->rand, rb->srand
-- see math.rand math.srand
rb->remove, rb->rename
-- see os.remove, os.rename
Unusable:
rb->open_utf8
-- this should be added to the lua file open routines (if at all)
rb->codec_run_proc, rb->codec_close
-- without rb->codec_load_file these are pointless
rb->timer_set_period, timer_unregister
-- even with timer_register implemented lua is not
-- reentrant and crashes the state when timer fires
Shouldn't be used!:
rb->strlcpy, rb->strlcat, rb->strcpy, rb->strcat
-- lua reuses strings by hashed values you break this contract if
-- you change strings behind its back plus lua provides a way to
-- do these functions safely within the strings api
Change-Id: I2f65704a90930378cbbceb254e52f61e8074471e
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Change-Id: Ia5e83702313c1c184480290d3b0e6a66f01b7277
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int is an incompatible type for targets that have 32bit fb_data
need to use FB_SCALARPACK for them
Change-Id: Ib3b5ff19c54d8d1bb76af33d0538a17a71301514
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optimize both size and speed
fix invert for color screens
Change-Id: I7edecae32dcb3daf5b3ed984a0e5b3d463269e60
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removes tslf allocations from do_menu and gui_syncyesno_run in favor of
lua_newuserdata
removes some luaL_opt functions in favor of equivalent lua_to functions
moves some definitions to the rocklib.h file
Change-Id: Iaacc3249b8f1af2c220ce59dead0050c66cb3b04
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use a table approach for registering integer / string constants
Change-Id: Idbccae9c2203de1c694f6dd5a7014a7fccedae9b
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Change-Id: Icd10e4c348deec7729d4a6e2bf1152e1dfc70243
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* rotate screen counterclockwise
* rotate directional buttons
Change-Id: Icbdf26fe1e14638eb8b0746a9eea99e0236ac6b1
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On Classic, IRAM1 (second 128Kb of a total of 256KB available IRAM) is
slower than DRAM. Codecs that actually are using regions of IRAM1 runs
faster when DRAM is used, so IRAM1 is disabled and only IRAM0 remains
enabled: 48KB for core and 80KB for codecs/plugins.
The next test_codec results shows how decode time is decreased:
file boosted unboosted
*.ra ~1.5% ~0.5%
*.mpc ~21% ~4.5%
*.ogg ~0.5% ~0%
nero_he*.m4a ~8% ~1%
nero*.m4a ~25% ~7%
wmapro*.wma ~4.5% ~0%
wma*.wma ~25% ~7%
In addition there is a small power save when IRAM1 HW is disabled.
Change-Id: I102adee11458e82037f23076d5d5956e23235de8
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Cleaned up, rebased, and forward-ported from the xvortex fork.
(original credit to vsoftster@gmail.com)
Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
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I previously noticed that manually clearing the framebuffer while scroll
function was active caused lua to crash
I could reproduce in sim and on device but I thought using the plugin
supplied rb->lcd_clear_screen was immune to this issue
Unfortunately some devices exhibit this behavior with the plugin function
as well
This patch adds rb->lcd_scroll_stop() before lcd_clear_screen at lua start-up
and to the supplied include file lcd.lua
Change-Id: I9800145e5c834ea27df5db5f1bca50b0d40faa49
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Last commit was just a test to see if it work this one cleans it up
a bit and should be a bit faster
Change-Id: Ifdff5c5b78bcc6889506de607193246beccdde6b
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Change-Id: I888612f3339ffcde28602a4e739b08f630de9c28
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Hopefully this will fix the build faliures for a few targets
Change-Id: I68f6c85513ef589e5f6a50a8efc7bfae9fd62acd
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Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
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This reverts commit 2daec3d3c3d84e7176a22bc073ca5530e8e44c6d.
Change-Id: I53ea1f491e3c6d6fb759f426f203f927bd26b1e9
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Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I7b9c1fd699442fb683760f781021091786c18509
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Add a night mode to textviewer.
Change-Id: I6ddcd9c3c87473cbbffaeacf63a21ef11c0e5f44
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This brings the source to upstream commit 506b073 (though I have made some
extra commits on top of that). Notably this includes a fix for a double-free
bug that I myself introduced upstream.
Change-Id: I02671586bbc34d63e05398ee971271fed42538cf
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Change-Id: I59e9ec8720555c17e882a3a8c7ed0ba281b8d7c7
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Change-Id: Iba438b49b66dc3bb3fbfc24b74ced9eaab993886
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Just some whitespace changes to maintain stylistic consistency.
Change-Id: I50b5d52db2795cfcb4155bdffbfb80c1c3773112
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When zoomed in, the original commit made a mono bitmap (a.k.a. text) always
have the red component set to 255. This would cause drawn text to always be
red. Fixed.
Change-Id: Iec06256a3a783948c60c70557de042b375224448
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Contributed by Aapo Tahkola.
Change-Id: Ibee14d4f307b2198c5c47f9593734bd5d31d379b
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Patch provided by Aapo Tahkola.
Change-Id: I37a42a950d78d6b8aa3927ec7aeb30030f7be7a5
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I can only assume in the course of the original conversion to fixed point
math in RbLua the fact that division by zero and NaN handling was to be
caught as a graceful exception by the floating point handler was overlooked.
As a result lua doesn't handle these exceptions and instead results in a
panic on the device.
This patch fixes this handling in the lexer for compile time Inf and Nan
results and in the luavm for runtime division by zero (Inf)
I missed the runtime exception of n%0 added checks for that as well..
Change-Id: I7746c087ea93678e5875f15ec6fe3f29f26bdb31
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This reverts commit 37a20dffb6c285e625f049820a6aaadbbd7952aa.
Change-Id: Ibf3a56f2b84e0e4af4c2ed890bc22b3555ab24ae
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This reverts commit 0565f671181f10e6eb38156d9f409825e2513290.
Removing Typedef from rliimage
Change-Id: Ib14241785c73de8ba6dc18ac76bec35eaed4661d
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Change-Id: I83b967a266837ebdf887e0f2c2d169a69af9e287
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Change-Id: I11dad15320f209655fd72c2365fe29afd65057d3
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Add Whitespace to EOF
Change-Id: Iac253e7905c59518040d39bb5033e35f0deea948
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lua would not return or set arbitrary file positions
file:seek("set", 0) worked file:seek("cur") worked
but setting an offset or file:seek("end") failed
I tracked this down to a bug checking the return of rb->lseek
on error lseek returns a negative number and returns the file
position otherwise, the function was checking for if(N) instead of
if(N < 0)
Fixed - limited size of lseek to size of signed LuaNumber
Fixed - io:lines() stopped after first line containing only a newline
instead of returning a blank line and continuing till EOF
this fixes file:read("*l") as well
Fixed - ssize_t for read() with error checking
Change-Id: Ie859b288fb8f6814f1b3ae30992ecf78f2669de7
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The upstream code changed a little bit with regard to the request_keys()
API. Also, we save some bytes (especially on the c200v2) by compiling with
-ffunction-sections and -fdata-sections, which allows Net to fit once again.
Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
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This includes an upstream change to the Galaxies help text. `genhelp.sh'
no longer leaves temporary files sitting around, and the self-test feature
of lz4tiny.c works again.
Change-Id: I787f4cb3c258baade31638d6be18f95b7aa0705e
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This brings the upstream version to b3da238 (though some of my own
changes are included on top of that).
Change-Id: Ida73e8cd86765413147ce891af3cc2b7aeda2b2a
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Change-Id: Id6fd9d8dd3021f5e2cb93565d7e419aaf07f9af0
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This should cut just enough size off the binary to let Net still compile
for the c200v2. This is probably close to the last time I'll be able to do
this; I'm already resorting to dirty hacks like writing super terse error
messages.
Change-Id: I43344b9a601696d7ca56fc02af4a611fd9d1a150
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Disabled vprintf() call in Filling, and reordered vertices in Unequal.
Change-Id: Ia3d8cd46ae3a7909b7dc2a8de762aa3173634d1e
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They all work now :). I merged in part of Chris Boyle's Android port of
Puzzles to give the front end a way to know what keys the back end needs.
This also re-syncs to the latest upstream sources.
Change-Id: Ie0409bbb32f617ae5abf4f81be3b45d1552db9bb
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This fixes a warning that was introduced with enabling plugins for
the Zen XFi-2.
Change-Id: I8fe9a4be301f2c4643d04ae42d2189e62c191592
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Keymaps aren't tested, there may be room for improvement.
Change-Id: I6b8fe697899b241ea6e96f4fe446d88671ad7818
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Change-Id: I6e9adf2f6923f4d0078a54e9857fc8eacef259a6
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removes the code duplication for lcd scaling in
pacbox.h/pacbox_lcd.h
Change-Id: Ib0aeacc9934351c5e32cd4b7576cdc840e6ff7da
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Change-Id: I6b8c18472749248508d4e5b1595b8903e687f67c
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The help text is now processed to generate a style array to pass to the
display_text library in addition to the text itself. The help text is still
compressed using LZ4, and still fits on the c200v2.
Change-Id: I7a3a664f90f67a1a018956c72d2b62d92b8ffd17
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We never use any of these other drivers, so having them around just takes
up space.
Change-Id: Iced812162df1fef3fd55522b7e700acb6c3bcd41
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This prevents a (highly improbable) race condition when exiting, and uses
pcm_set_frequency() instead of mixer_set_frequency(), since that seems like
the Right Thing to Do (TM).
Change-Id: Icb6a4597843215f08b3835490ac63f67c9a04736
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Recent optimizations to sound mixing should allow this, up from 16KHz.
Change-Id: I0ba5742c934118a3a6505b8dc58578b0cfe8ea77
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Rather than holding intermediate results as fixed-point, this converts them
directly to normal integers (in the range of the PCM sample) while mixing,
instead of waiting till the end to perform a separate shifting step. Also,
this precalculates some constants in the reverb code.
Change-Id: Ie04e444d145bc28ce67eef9ae0ead6d328acf28a
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Change-Id: Ieb33d3fec1e0d834c5e294b79f280959497acb6a
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