| Commit message (Collapse) | Author | Age |
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a port of wolf4sdl to Rockbox, via my SDL port.
It *should* work on pretty much anything with a color display, but I
have no idea since I haven't tested it. Place the original data files
in /.rockbox/wolf3d/. Surprisingly even sound works (and doesn't sound
like crap, either!).
TODO (in no particular order):
* decide whether or not to merge this (license issues)
* flesh out manual entry (screenshots)
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
|
| |
|
|
|
|
|
| |
The bug was introduced in a06d9c8.
The patch also fixes some (more or less) related obsolete comments.
Change-Id: I5e491d64574c37cdbc46b146d7cfc555d86b9a11
|
| |
|
|
| |
Change-Id: I5bc835f1e006ed923cf0b7a3fcf91d4e357913ed
|
| |
|
|
| |
Change-Id: I6e87658351f32d3c40d9ca2b635ae2f654fdd3aa
|
| |
|
|
|
|
|
|
| |
The simulator build will pull in the host SDL headers, which we can't
filter out easily. A simple workaround is to simply remove the pthread
include from our SDL.
Change-Id: I09de0f2e85b891aa88958e21426ab450af516e76
|
| |
|
|
|
|
|
|
|
| |
There is no easy way to determine iram available for
test_mem plugin and PLUGIN_BUFFER_SIZE is definitely wrong.
Restore previous IRAM buffer sizing
Change-Id: Ia563efd46497438c111efc8d7d2bf65904ca9847
|
| |
|
|
| |
Change-Id: I80751a41d0711c52558ba198c22d1f012998302c
|
| |
|
|
|
|
| |
Cleaned up a bit of copy-pasted code and added some useful comments.
Change-Id: I9a6f37acbeeda58b3ea8c65ee96230372400f323
|
| |
|
|
|
|
|
|
|
| |
This brings the puzzles source to upstream commit e2135d5. (I've made my own
changes on top of that.)
This brings in a couple bugfixes and a new solver for Dominosa.
Change-Id: I11d46b43171787832330a5e2e0d2f353f36f727d
|
| |
|
|
|
|
|
| |
IRC user <sazmap> brought an error in the action system to my attention
the REMOTE_CONTEXT flag should be added if any remote button is pressed
Change-Id: Ie3aab97cf835eab108d4b2bdcd8464fcd649da42
|
| |
|
|
|
|
|
|
| |
Patch from forum user Chris_s
http://forums.rockbox.org/index.php/topic,52708.0.html
Change-Id: I29f8702ced300d1dc90dfa0e8baa609b9051903e
|
| |
|
|
|
|
|
| |
This patch will autodetect these players, where setting the time/date
would leave the player in an unusable state.
Change-Id: I0579610ce7c10152ace27bb9c06cf6cb2aab8052
|
| |
|
|
| |
Change-Id: I170177ff331f33961863eff0dd3ba5c570a3961d
|
| |
|
|
| |
Change-Id: Iffb7018e935e017baf84ddc8e742270f82b996ab
|
| |
|
|
|
|
|
| |
* Custom statusbars inappropriately overwriten
* Off-by-one error displaying playlist position.
Change-Id: I08df67110fab97ed213c53e8fa86d386367cd6be
|
| |
|
|
|
|
| |
Patch by Igor Poretsky
Change-Id: I8828cefdb3346a25071fba0afff2c9d3bca440a1
|
| |
|
|
|
|
| |
Bascially made it impossible to back out of the screen.
Change-Id: Ied8a956d8be8c987d3695e1163bc44a0866a0bd9
|
| |
|
|
|
|
|
| |
Original patch by Stanislav Chizhik
Udpated by Igor Poretsky & myself
Change-Id: I472d4852ac25885658245f077723e4c98b9ad9b8
|
| |
|
|
|
|
|
|
|
|
| |
- fix double down wins/looses too much money
- fix splitting doubles lost/won amount of first split
- fix insurance pays out too litle
- fix splitting allows to overdraw account
- fix insurance allows to overdraw account
Change-Id: Ib58954d6b960fb2a78f5b4d29496974b7c58fb65
|
| |
|
|
|
|
|
| |
Originally by Stephane Doyon.
Updated by Alex Wallis, Igor Poretsky, and myself.
Change-Id: I15a06f7774c886cefd9c2cb93230d67de3e5f9a9
|
| |
|
|
|
|
|
| |
Originally by Stephane Doyon.
Updated by Alex Wallis, Igor Poretsky, and myself.
Change-Id: I996f18043bd3377d5aeaf65f4290250ea2a6832b
|
| |
|
|
| |
Change-Id: I80607bc3ac0887b2cd28dbf2aaa487f8829a7810
|
| |
|
|
| |
Change-Id: If36420329cbb67dc5b40b10bcd03e295cf0418f6
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
rewrite the logic of boomshine to make it more difficult
especially small screens
rewrite of the game engine to make memory usage more consistent
throught the level and decrease overall memory usage
this also removes most of the stuttering in play
Add test of device speed this should improve very slow devices
but the threshold might still need tweaked
Change-Id: I49f5269c69405f6b6060ab18f52c96e3f69ebb14
|
| |
|
|
| |
Change-Id: Icfe116d72fd7c73d2ec1b18ffcc294052b7d5159
|
| |
|
|
| |
Change-Id: I164ed8c1a8135cb051e3342b20e474cc798f3c38
|
| |
|
|
|
|
| |
Both had 'Enabled' showing up a Add to Quick Screen option
Change-Id: Ief48a4d0ea2a473704a9a42d5863f1451dbfc6af
|
| |
|
|
| |
Change-Id: Ie8953e3ffc5188685f1ea056863bfbdb817080a7
|
| |
|
|
|
|
|
|
|
| |
This allows targets to automatically switch audio settings when the
line out is plugged/unplugged.
Only hooked up on the xDuoo X3, but there are other potential users.
Change-Id: Ic46a329bc955cca2e2ad0335ca16295eab24ad59
|
| |
|
|
| |
Change-Id: I6bf446ecb17f5526c2f37158e672f06a5435f5a9
|
| |
|
|
|
|
|
| |
Original patch Michael Gentry
Updated by Igor Poretsky
Change-Id: Id0fd67d2b2f6c257e3cbbe9bfda5c0eace5caca5
|
| |
|
|
| |
Change-Id: I5d599d4b25207dcf03ed3f4be76d10907d36a99b
|
| |
|
|
|
|
|
| |
Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.
Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
|
| |
|
|
|
|
| |
Taken from Igor Poretsky's tree
Change-Id: Ia0b5644849b02a92294beb04d3e361388d98c7f5
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
- Synchronized with actual state of Vortex version in general.
- Playback resume has been moved to the Power button.
- Option button acts identically in most contexts: main menu on short
press and quickscreen on long press.
- Defined A-B repeat mode control buttons.
- Level change action in chessbox has been moved to the volume down button.
(Patch by Igor Poretsky)
Change-Id: I48046ff123d2bccdc0d0c4ed8b088e2053aefa5e
|
| |
|
|
|
|
|
|
| |
Original patch by Alexander Spyridakis
Modified by Steve Bavin and Igor Poretsky
Keymap fixes by Marianne Arnold
Change-Id: I5a252d97d2b05c533e048931f7354f4261f76499
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
In newer builds line markers prevent lua helper scripts
from grabbing some inputs especially _bool
This patch adds the -P switch
Inhibit generation of linemarkers in the output from the preprocessor.
This might be useful when running the preprocessor on something that
is not C code, and will be sent to a program which might be confused
by the linemarkers.
Change-Id: I66c3b099729f6651300f9fcf4670533a20cc90c1
|
| |
|
|
| |
Change-Id: I7dcbd00a084e05e15ba09c3b65cabd33ac71e7f4
|
| |
|
|
|
|
| |
(Thanks to Gergely Békési)
Change-Id: Ib56417794cbcd693324419710c370779b2fcf954
|
| |
|
|
|
|
| |
(Thanks to Nathan Follens)
Change-Id: I9b000cf7e7294c3dc750a72577ca7c1d2f04e659
|
| |
|
|
|
|
| |
(Updated Russian Translation)
Change-Id: I88150c897d9facf566beff38e5a0c863d5256c0c
|
| |
|
|
|
|
| |
Credit to Igor Poretsky
Change-Id: I151d3511b9cee269190d87df7fa7dd355aaafc9b
|
| |
|
|
|
|
| |
Credit to Igor Poretsky
Change-Id: Ie9e61740f87f3b56d0b602cd431757262a6ed808
|
| |
|
|
|
|
| |
(Thanks to Malik Safak)
Change-Id: I21339b331ad8c6ca975f23cd98041426acf8961f
|
| |
|
|
|
|
| |
(Thanks, Adam Rak!)
Change-Id: I39aa0d9eb265827a5dcd05943a2c0abbb9f81fa8
|
| |
|
|
|
|
| |
(Thanks Guinness)
Change-Id: Ia978b26744ba7d97393d1b87b6704690e39e8ccd
|
| |
|
|
|
|
| |
(Thanks, Roman!)
Change-Id: I270ed16fa899d1ec69dddb1d783e5c37b08af838
|
| |
|
|
|
|
|
|
| |
Files with extension "aac" in ADTS or ADIF format are now playable.
Full credit goes to Igor Poretsky.
Change-Id: I413b34e15e5242fea60d3461966ae0984080f530
|
| |
|
|
| |
Change-Id: I45304719e3c5f9c6e9aa92347d1ba9b483431a54
|