summaryrefslogtreecommitdiff
path: root/docs (follow)
Commit message (Collapse)AuthorAge
* duke3d: Credit the authorsFranklin Wei2017-12-24
| | | | Change-Id: Id27ea4e124b41e819de9218488564a036a01efe2
* Update Greek, Swedish, Italian and Serbian.Frank Gevaerts2017-09-20
| | | | | | | Thanks to Constantine Mountantonakis, Jonatan Nyberg, Alessandro Stoppani and Ivan Pesic (FS#13130, FS#13124, FS#13126, FS#13112) Change-Id: I0581c38b0dab75b1192278ec84b973250b5c3e69
* Forgot to add the name to CREDIT in 3a5ae7dAmaury Pouly2017-09-06
| | | | Change-Id: I0177d7a4e370836e464e3e7c87dce8736ec508f0
* Add myself to docs/COMMITTERSSebastian Leonhardt2017-08-23
| | | | Change-Id: Ieb7967d50d0046914d37bfed49c820dd2a2706ad
* FS#11922: Lua game - Pixel PainterSebastian Leonhardt2017-08-23
| | | | | | | | | | | | | * Changed keymaps to PLA and added to SOURCES and CATEGORIES file * improved keymaps: implement wrap-around and key repeat * change keymap according to screen orientation * fix font size calculation * use blocking button query in main loop * replace tabs with spaces * added manual entry * added original author to CREDITS Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
* Fix misspelling in Credits (FS#13093)Sebastian Leonhardt2017-07-26
| | | | Change-Id: I35829acc5fa05195ce7de2d21c657a92dbc0776d
* Commit FS#13111 by Sebastiano Pistore.Michael Giacomelli2017-05-02
| | | | | | Updates Italian translation. Change-Id: I6d2a6f133c00626e3a7736a0e4600979c34036bd
* nwztools/database: misc improvementsIgor Skochinsky2017-04-25
| | | | | | | | | | | | | | | | | | | | | | | | * make gen_db.py work on Windows/Python 2 - use hashlib module instead of md5sum, also don't rely on / for file path matching - don't use 'file' for a variable name * fix parse_nvp_header.sh for older kernels pre-emmc kernel sources use a slightly different #define format; adjust regexp to catch it. * add nwz-x1000 series NVP layout (from icx1087_nvp.h) some new tags have no description, alas the driver doesn't have them :/ * minor fixes to nvp/README fixed typos/wording Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
* Fix inconsistent caps in CREDITSFranklin Wei2017-04-14
| | | | Change-Id: If2a343e24e624d17f12c73b47f60fcb0dc5897ac
* Fix self-contradictory code indentation and formatting in CONTRIBUTINGFranklin Wei2017-03-22
| | | | Change-Id: I6b8a47f557c681d26e12781c733bca8f7433959e
* Selective Backlight/Advanced Softlock - Selective actions based on contextWilliam Wilgus2017-01-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
* Port of Simon Tatham's Puzzle CollectionFranklin Wei2016-12-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
* Add myself to COMMITTERSFranklin Wei2016-12-11
| | | | Change-Id: I1702c3fc8cd282221213251463cff329b5cfb869
* Opus: update resume offset correctly while playing.Adam Sampson2016-09-07
| | | | | | | | | | | | | | | | | | | | The codec wasn't calling ci->set_offset() while decoding; as a result, the saved offset in ci.id3->offset was only updated at the start of the file and when seeking. To reproduce the problem in the simulator or on a real device: - Start playing an Opus file. - Let it play until 15s, then turn the player off. - Turn back on and resume playback. This'll resume correctly from 15s (using time-based resume, I think, as the offset was 0?). - Let it play until 30s, then turn the player off again. - Turn back on and resume playback. This'll resume from 15s, based on the initial position from last time, when it should resume from 30s. I believe this will also fix FS#12799 ("Resuming opus file from bookmark is not working correctly"). Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
* German language update (FS#13078).Michael Giacomelli2016-08-14
| | | | Change-Id: I0c7b872824597ef3fa6548a564582ff4ccad3116
* Add Thomas White to CREDITSThomas Martitz2015-04-19
| | | | Change-Id: I31f345a622010aca9b542f37fb67656bdfa4ed32
* Norwegian language update (FS#13041)Åka Sikrom2015-04-10
| | | | Change-Id: Ie717c47a997c487c561bfe9bd2858de14cdc3665
* Add Udo Schläpfer to the credits list because of all the work he has done ↵Simon Rothen2015-04-05
| | | | | | | | for the iBasso ports. Change-Id: I513beacd8843a13a89b1eb7ce14b017c64481658
* Add some missing names from recent translation patches to CREDITSFrank Gevaerts2015-03-28
| | | | Change-Id: Ib6b8a9802fc17cc71611e871417badf5698d5a05
* Enhancement of the metronome plugin:Thomas Orgis2015-02-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - square sine tick and tock sounds (more annoying, more useful;-) - optical indication of tics on display - unification of mode of operation for SWCODEC and HWCODEC (tested on simulator) Both playback and display drawing happen in main loop, always. - operating in two modes now: -- 1. classic dumb metronome --- active when openened as application without file to open --- the usual functionality with tapping and bpm change --- controls indicated on display -- 2. track mode with programmable series of parts --- active when started as viewer for a .tempo file --- differing meters (4/4, 3/4, 6/8, etc.) --- patterns (tick/tock/silence on each beat) --- smooth tempo changes in those tracks This version had lots of testing regarding metronome accuracy, resulting in the realization that PLL A and PLL B differ on the Clip+, causing drift. There is still drift when the timer intervall is too small, so I settled on 2 ms as compromise. This is the final version, after adding documentation and extensive help from Sebastian Leonhardt testing it on slower hardware (YH820), where it works up to 650 actual bpm with display indication. Latest change: Documentation nitpicks. Change-Id: I764c8252526db188352385c5462f9453d882beb9
* Fix a tiny whitespace error in CREDITSFranklin Wei2015-01-04
| | | | | | Change-Id: I5273d5a70c504b976ced63f731bf39b35454f6ea Reviewed-on: http://gerrit.rockbox.org/1117 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
* Xworld - Another World interpreter for RockboxFranklin Wei2014-12-23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
* Add myself to committers listCástor Muñoz2014-11-18
| | | | Change-Id: I3fa17e8146e00a8f5dcab282916c62909ba6e5ac
* Make sure the USB PHY is disabled after use. Patch by Mihail Zenkov who hasMihail Zenkov2014-09-28
| | | | | | | | | measured several milliamps power reduction from having the PHY disabled. Change-Id: I29e55222eb50acf2023ac1113a90612029c580af Reviewed-on: http://gerrit.rockbox.org/988 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com> Tested: Michael Giacomelli <giac2000@hotmail.com>
* Added Nial Shui (nialv7) to CREDITSNick Peskett2014-09-21
|
* Add Ilia Sergachev to credits for his work on the DX50 port.Michael Giacomelli2014-09-18
| | | | Change-Id: Ic82e67a5514263995f24f86aa2b4d61470b8ffad
* FS#9583 - periodic tableFranklin Wei2014-09-15
| | | | | | | | | | | | | | | | | - original rockbox port: Yifu Huang - original work: Jonathan Bettencourt - modifications made: - PLA-fied - Add element 117 (ununseptium) - Implemented up/down - Fixed actinide/lanthanide navigation so that they are between scandium and titanium - Added manual entry - Fixed FG/BG colors Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08 Reviewed-on: http://gerrit.rockbox.org/950 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
* Ukrainian language updateKyryljan_Serhij2014-08-24
| | | | | | Change-Id: Ie06a1a1ecded66d1efb3beeee1aa7b69656715ef Reviewed-on: http://gerrit.rockbox.org/921 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
* Added 2048 gameFranklin Wei2014-08-12
| | | | | | | Change-Id: I4012dca4f93ca0db386a454635534f648ba906e9 Reviewed-on: http://gerrit.rockbox.org/888 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com> Tested: Michael Giacomelli <giac2000@hotmail.com>
* Added high score and save/load functionality to xobox game.Richard Burke2014-05-02
| | | | | | Change-Id: I5e553a38b9290aeeb3cebaf1abf90ae6fc4ac362 Reviewed-on: http://gerrit.rockbox.org/799 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
* Added Avi Eisenberg to CREDITS fileAvi Eisenberg2014-04-08
| | | | | | Change-Id: I4dd29f9440c8b61e6a295c47e63584c5d0093d14 Reviewed-on: http://gerrit.rockbox.org/777 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
* Add Dmitry Gamza and Sebastian Leonhardt to CREDITS.Thomas Martitz2014-03-18
| | | | Change-Id: I10c3c8963277905f3c74247fc16acc247323e30f
* lcd-common/scroll_engine: Remove unused functions lcd_puts_scroll_style().Thomas Martitz2014-01-07
| | | | Change-Id: Ia4f943b3738ab6e66b0e3f1507c629b36d7eba94
* lcd-common: Remove unused function lcd_puts_style().Thomas Martitz2014-01-07
| | | | Change-Id: Id2c64c116f79b8e61a7af49b9072b3e884ffb455
* DSP Compressor: Sidechain, Exponential Atk/RlsRyan Billing2013-12-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
* CREDITS: Add Albert Song for his FLAC embedded albumart patch.Thomas Martitz2013-12-13
| | | | Change-Id: Id99c6199b5d5c724aeb6230b25cd3705682b663d
* Add Roman Poltoradnev to the CREDITS file.Michael Giacomelli2013-07-09
| | | | Change-Id: I07b791fda7e8490e18e22ce7d09a4e8729ddbaf7
* Update instructions in docs/README to change 'Check out from SVN' to 'Clone ↵Bryan Childs2013-04-24
| | | | | | from git' Change-Id: Ic462909f66edf66894a17e91f34f92261df47f11
* Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.Kirill Stryaponoff2013-01-27
| | | | | | | | | Added three bitmaps with the new 70x14 graphics and added link to them in /apps/plugins/bitmaps/native/SOURCES Change-Id: I1f4b9e3504011b80a7cd40e0fcd71ba8fd100424 Reviewed-on: http://gerrit.rockbox.org/389 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info> Tested-by: Jonathan Gordon <rockbox@jdgordon.info>
* Use crc32 of filename to resume tracksRichard Quirk2013-01-02
| | | | | | | | | | | | | | | | | As well as using an index, which breaks when a file is added or removed, use the crc32 of the filename. When the crc32 check passes the index is used directly. When it fails, the slow path is taken checking each file name in the playlist until the right crc is found. If that fails the playlist is started from the beginning. See http://www.rockbox.org/tracker/6411 Bump plugin API and nvram version numbers Change-Id: I156f61a9f1ac428b4a682bc680379cb6b60b1b10 Reviewed-on: http://gerrit.rockbox.org/372 Tested-by: Jonathan Gordon <rockbox@jdgordon.info> Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
* Add Richard Quirk to credits.Michael Giacomelli2012-10-03
| | | | Change-Id: Iad21f5ac6383cab0190eb54d26f7e72a1c0ec200
* FS#12750 by Vanja Cvelbar - update Slovenian translationAlex Parker2012-09-15
| | | | Change-Id: I6157ec74688838dd42c95556e2cd7bfe465ab400
* FS#12662 by Manuel Flury - update French translationAlex Parker2012-09-15
| | | | Change-Id: Ibdce5646887329f4cf51e4104ea30ea8a1f85ddc
* Add authors of last few translations to CREDITS as required.Alex Parker2012-08-29
| | | | Change-Id: Ib279a4c350b5c5d7c8870f785969b5b938fe83c8
* FS#12730 - Polish translationMateusz Renkiewicz2012-08-24
| | | | | | Signed-off-by: Bertrik Sikken <bertrik@sikken.nl> Change-Id: I3843ac2eb5239cd16121930a6cf8437d16180e4a
* FS#12707 - [PATCH] Last missing strings in Catalan translationEnric Morales2012-06-26
| | | | | | Signed-off-by: Bertrik Sikken <bertrik@sikken.nl> Change-Id: Icf726324d533ce2cd0eb918a7188ab6201e5c99f
* FS#12689 - Missing strings for Español (Spanish) translationEduardo Gonzalez2012-06-05
| | | | | | Signed-off-by: Bertrik Sikken <bertrik@sikken.nl> Change-Id: I2f33c613dc8dbf149c10efc6b73b16e969cf0903
* Fix Rockblox plugin display issues on Clip ZipMarty Miller2012-04-22
| | | | | | Added Rockblox background, layout and detection for 96x96x16 displays Change-Id: I4585d5e679851b5696542269fe2123cf7df200de
* Set %cs(Current Screen) to "Bookmark browser" when listing bookmarks from ↵Osborne Jacobs2012-03-03
| | | | | | | | | | | | | | | the Context Menu Currently when you select list bookmarks from the context menu %cs returns "Context Menu" when in the bookmark browser screen. This change makes %cs return "Bookmark browser" when listing bookmarks from the context menu, the same as when you list recent bookmarks. This change will make it possible to determin that you are on a bookmark browser screen when skinning using an sbs file. Change-Id: I7fb93525fbafb5d14bba2ae5df7a78df908d09ae Reviewed-on: http://gerrit.rockbox.org/169 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
* Bulgarian translation for the remaining strings.Dimitar Dimitrov2012-03-02
| | | | | | Change-Id: If1c7cde9ba3196f99dcce80b8eaaf46ec6b84b46 Reviewed-on: http://gerrit.rockbox.org/161 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>