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HAVE_IO_PRIORITY was defined for native targets with dircache.
It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.
Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
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Abstracts threading from itself a bit, changes the way its queues are
handled and does type hiding for that as well.
Do alot here due to already required major brain surgery.
Threads may now be on a run queue and a wait queue simultaneously so
that the expired timer only has to wake the thread but not remove it
from the wait queue which simplifies the implicit wake handling.
List formats change for wait queues-- doubly-linked, not circular.
Timeout queue is now singly-linked. The run queue is still circular
as before.
Adds a better thread slot allocator that may keep the slot marked as
used regardless of the thread state. Assists in dumping special tasks
that switch_thread was tasked to perform (blocking tasks).
Deletes alot of code yet surprisingly, gets larger than expected.
Well, I'm not not minding that for the time being-- omlettes and break
a few eggs and all that.
Change-Id: I0834d7bb16b2aecb2f63b58886eeda6ae4f29d59
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* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.
* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.
* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.
* Clean up redundant #includes in relevant areas and reorganize them.
* Expunge useless and dangerous stuff like remove_thread().
Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
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thread_queue_wake() doesn't need the 2nd parameter. The original purpose
for it never came to be.
Non priority version mrsw_writer_wakeup_readers was left improperly
finished. Get that back into line.
Change-Id: Ic613a2479f3cc14dc7c761517670eb15178da9f5
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Any number of readers may be in the critical section at a time and writers
are mutually exclusive to all other threads. They are a better choice when
data is rarely modified but often read and multiple threads can safely
access it for reading.
Priority inheritance is fully implemented along with other changes to the
kernel to fully support it on multiowner objects.
This also cleans up priority code in the kernel and updates some associated
structures in existing objects to the cleaner form.
Currently doesn't add the mrsw_lock.[ch] files since they're not yet
needed by anything but the supporting improvements are still useful.
This includes a typed bitarray API (bitarray.h) which is pretty basic
for now.
Change-Id: Idbe43dcd9170358e06d48d00f1c69728ff45b0e3
Reviewed-on: http://gerrit.rockbox.org/801
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
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errno is supposed to be thread local and we do that here in a rather
makeshift way by implementing a function that returns a pointer to
the __errno variable in the thread block.
If more serious TLS is required, perhaps it would be worthwhile
implementing it using the linker and the "__thread" storage attribute.
That's a bit overkill just for this. I'm also not liking what I saw
the compiler producing.
Change-Id: I03bc0bd6a89f6e3d6bae7653284ee01054614f9a
Reviewed-on: http://gerrit.rockbox.org/803
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
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dir.
No code changed, just shuffling stuff around. This should make it easier to
build only select parts kernel and use different implementations.
Change-Id: Ie1f00f93008833ce38419d760afd70062c5e22b5
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Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.
audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.
Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.
(Also makes revision df6e1bc pointless ;)
Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
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Change-Id: Ia530de560c17b9b3a71c3d9117c7cdc72ec7569d
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This dir is suitable for stuff that doesn't fit the target tree, e.g. because
it also builds on hosted or otherwise. It also has a generic subfolder for
fallback C implementations so that not all archs need to provide asm files.
SOURCES should only contain "foo.c" where foo.c includes the specific
<arch>/foo.c files from the subdirs using the preprocessor. This way automatic
selection of asm versions or generic C verion is possible.
For the start, the thread support files are moved, since ASM threads can
be used on hosted platforms as well. Since core_sleep() remains platform
specific it's moved to the corresponding system.h headers.
Change-Id: Iebff272f3407a6eaafeb7656ceb0ae9eca3f7cb9
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Origional implementation by Robert Keevil with contributions from Frederik Vestre, Stoyan Stratev, Craig Elliott, Michael Sparmann, Thomas Schott, Rosso Maltese, and syncs from a bunch of other people!
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30995 a1c6a512-1295-4272-9138-f99709370657
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* Remove THREAD_ID_CURRENT macro in favor of a thread_self() function, this allows thread functions to be simpler.
* thread_self_entry() shortcut for kernel.c.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29521 a1c6a512-1295-4272-9138-f99709370657
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semaphore_wait takes a timeout now so codecs and plugins have to be made incompatible. Don't make semaphores for targets not using them.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29492 a1c6a512-1295-4272-9138-f99709370657
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#ifdef ASSEMBLER_THREADS
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29330 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29328 a1c6a512-1295-4272-9138-f99709370657
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This replaces SDL threads with real cooperative threads, which are less cpu intensive and allow priority scheduling.
The backend for context switching is dependant on the host (sigaltstack/longjmp on Unix, Fibers on Windows).
configure has options to force or disallow SDL threads.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29327 a1c6a512-1295-4272-9138-f99709370657
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blocker::thread should be volatile for > 1 core and the change should make no difference to anything for 1 core.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28923 a1c6a512-1295-4272-9138-f99709370657
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correct and not rely on the whims of the compiler. Change queue clearing to simply catch read up to write rather than reset both to 0 to ensure sane results for queue_count and queue_empty with concurrency. Binsize may or may not increase a bit depending upon whether the output was as intended in all places; wrong stuff was already unlikely to cause any issue.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28909 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28878 a1c6a512-1295-4272-9138-f99709370657
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and a bit further cleanup in main gets rid of a warning when compiling for android.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27788 a1c6a512-1295-4272-9138-f99709370657
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General state is: Rockbox is usable (plays music, saves configuration, touchscreen works too).
Problems:
- Playing music in the background (i.e. when switching to another app) doesn't work reliably, but I'm working on that now.
- no cabbiev2 (only some preliminary files for it), no other default theme.
- screen flickers sometimes if the updates are too frequent
- no multi screen apk/package
- strange behavior when a phone call comes in
The java files (and the eclipse project) resides in android/, which is also supposed to be the build folder.
I've put a small README in there for instructions. There are some steps needed after the make part, which are described there,
and which eclipse mostly handles. But there ought to be some script/makefile rules which do that instead in the future.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27668 a1c6a512-1295-4272-9138-f99709370657
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#if (CONFIG_PLATFORM & PLATFORM_HOSTED) (or equivalently).
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
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avoid use of stack after switching to idle stack.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26898 a1c6a512-1295-4272-9138-f99709370657
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to simplify the preprocessor blocks.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26743 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26690 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26664 a1c6a512-1295-4272-9138-f99709370657
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memory leak that happens when threads exit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26336 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25664 a1c6a512-1295-4272-9138-f99709370657
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are next to each other and move a pretty hidden define into config.h.
Doesn't make a binsize difference (the comment says the order should be optimized for size).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25659 a1c6a512-1295-4272-9138-f99709370657
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dircache scanning thread which is lower. This fixes the slow boot problem for me, with the added benefit that actual audio playback also starts faster.
Lots of the changes are due to changing storage_(read|write)sectors() from macros to wrapper functions. This means that they have to be called with IF_MD2(drive,) again.
Flyspray: FS#11167
Author: Frank Gevaerts
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25459 a1c6a512-1295-4272-9138-f99709370657
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Introduce a new .init section for initialisation code, so that it can be copied to an area which is later overwritten before calling. The stack/bss can then overwrite that code, effectively freeing the code size that the initialisation routines need. Gives a few kB ram usage back.
Only implemented for PP and as3525 so far. More targets could be added, as well as more functions.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25013 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20863 a1c6a512-1295-4272-9138-f99709370657
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creates one less thread.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19686 a1c6a512-1295-4272-9138-f99709370657
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gives a buffer against wrongly identifying a thread when the slot is recycled (which has been nagging me for awhile). A slot gets 255 uses before it repeats. Everything gets incompatible so a full update is required.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19377 a1c6a512-1295-4272-9138-f99709370657
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* Get rid of bug when interrupts are enabled
* Get threading to work (although with some weirdness)
* Other fixes/optimizations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18512 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18032 a1c6a512-1295-4272-9138-f99709370657
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later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17574 a1c6a512-1295-4272-9138-f99709370657
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building with priority scheduling. Fix building for multiprocessor without HAVE_PRIORITY_SCHEDULING defined.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17362 a1c6a512-1295-4272-9138-f99709370657
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button and HP detect). Add some reg field defined instead of using raw numbers. Add PMIC info to debug ports screen. Refine PMIC driver ops a little bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17086 a1c6a512-1295-4272-9138-f99709370657
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mpegplayer as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16884 a1c6a512-1295-4272-9138-f99709370657
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mutex ownership and queue_send calls are inheritable). Priorities are differential so that dispatch depends on the runnable range of priorities. Codec priority can therefore be raised in small steps (pcmbuf updated to enable). Simplify the kernel functions to ease implementation and use the same kernel.c for both sim and target (I'm tired of maintaining two ;_). 1) Not sure if a minor audio break at first buffering issue will exist on large-sector disks (the main mutex speed issue was genuinely resolved earlier). At this point it's best dealt with at the buffering level. It seems a larger filechunk could be used again. 2) Perhaps 64-bit sims will have some minor issues (finicky) but a backroll of the code of concern there is a 5-minute job. All kernel objects become incompatible so a full rebuild and update is needed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16791 a1c6a512-1295-4272-9138-f99709370657
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simplifies kernel objects as well. Simply doing unconditional disable/enable should be fine in the firmware. Not sure about the case in the bootloader for all targets and so will evaluate but that should be fine too if everything is masked.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16107 a1c6a512-1295-4272-9138-f99709370657
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into logical parts. Be sure to have all current features work. Actual UI for seeking will be added soon. Recommended GOP size is about 15-30 frames depending on target or seeking can be slow with really long GOPs (nature of MPEG video). More refined encoding recommendations for a particular player should be posted soon.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15977 a1c6a512-1295-4272-9138-f99709370657
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status. Sleeping and timeouts will no longer cancel it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15709 a1c6a512-1295-4272-9138-f99709370657
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buffering.c and buffering.h implement the new buffering API. playback.c is translated to that API. For more information about the whole concept, see http://www.rockbox.org/wiki/MetadataOnBuffer.
There should be no major visible changes, but most existing bugs remain (though fixing them should be easier now that playback.c is a bit less complex) and there probably will be new ones. Please report any problem!
Next step is to adapt cuesheet support, which is partly disabled here, and of course fix as much bugs as possible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15306 a1c6a512-1295-4272-9138-f99709370657
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for gcc 4.2. Also avoids UNPREDICTABLE behavior that GCC should have always warned about.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15157 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15139 a1c6a512-1295-4272-9138-f99709370657
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towards the possibility of other types. All SVN targets the low-lag code to speed up blocking operations. Most files are modified here simple due to a name change to actually support a real event object and a param change to create_thread. Add some use of new features but just sit on things for a bit and leave full integration for later. Work will continue on to address size on sensitive targets and simplify things if possible. Any PP target having problems with SWP can easily be changed to sw corelocks with one #define change in config.h though only PP5020 has shown an issue and seems to work without any difficulties.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15134 a1c6a512-1295-4272-9138-f99709370657
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testing revealed this instruction can still cause problems without concurrent access. Make sure mpegplayer is safe while not using spinlock (no longer atomic) between cores to protect the stream byte counters - use nonwrapping head and tail pointers.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15005 a1c6a512-1295-4272-9138-f99709370657
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