| Commit message (Collapse) | Author | Age |
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This is a port of wolf4sdl to Rockbox, via my SDL port.
It *should* work on pretty much anything with a color display, but I
have no idea since I haven't tested it. Place the original data files
in /.rockbox/wolf3d/. Surprisingly even sound works (and doesn't sound
like crap, either!).
TODO (in no particular order):
* decide whether or not to merge this (license issues)
* flesh out manual entry (screenshots)
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
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Adds screenshots for all supported targets. Also adds a bit of information
to point users to the data files.
Change-Id: I5e0f1bcdb73690a14616a3e486228c73b1617ffc
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Change-Id: Id204276387d55ba2276530ed1cb6ee827e28062a
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Change-Id: I6e9adf2f6923f4d0078a54e9857fc8eacef259a6
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Oops. Apparently I neglected to add this and it's gone unnoticed until
now.
Change-Id: I938f14c3dfcc4336acca1517988fd096e11ab241
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Change-Id: I1a66bf5184c9e1f53212f97b097a542f794f2721
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This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.
Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
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Change-Id: Ia6aeddfcae21afaed13debb487bc8b46d515d031
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* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS
Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
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Change-Id: I9c53eaa217ec8cd36ce3de4eaa1237c78bb0c1ea
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Change-Id: I4a86e031c2dccd2a60b6d0d3fd7cca5df1d88774
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Partially based on `spread0r', an open-source ebook reader: https://github.com/xypiie/spread0r
Similar to Spritz(TM): http://spritzinc.com
Change-Id: I6aa54addd1910a83a266aea561406b6268449b67
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Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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Change-Id: Ic6a53490b91c891e53feba3804957b0dffcfc074
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* These were automatically generated by Amaury Pouly
* For details read http://www.rockbox.org/irc/log-20160605#20:58:18
Change-Id: I4584b07023f5e37b13a7483e60f9d30d3c7c9d69
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* Implements RFC 4226 (HOTP) and RFC 6238 (TOTP)
* Adds sha1.c to apps/plugins/lib (orignally tools/hmac-sha1.c)
* See manual entry for more information
Change-Id: Ia4a4031b29f97361b541e71438aa7f3ea82212f2
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The text is usually only a short description taken from the wiki and
don't contain screenshots or keymaps, but should be better than nothing. :)
Added manual entries:
- Boomshine
- Dict
- FFT
- main_menu_config
- Matrix
- Maze (including keymap)
- PDbox
- Superdom
Additional changes/fixes:
- fix "Clix" alphabetical order
- add Frotz & ZXBox to games preamble
Change-Id: I169870420cbac8123695747ccfcbaaf3478c11cc
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Change 12x12 and 22x22 sized tiles to hand-optimized ones
with better readibility :)
Tile values >= 1024 are abbreviated to "1k", "2k" etc.
Change-Id: I15f4649b20442b71027a3b1564bc51c7e72105ce
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This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).
Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
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The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
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These fit by pure chance exactly the YH820 screen :)
Change-Id: I0f7a7f5d14aa0497da5ddf63cf1f95a2c4989460
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* improve manual (hopefully fixes fs#11988). Parts of the
description are taken from fs#10820.
* move ACTION_STD_CONTEXT from alternate select to alternate
menu action, as not all targets have ACTION_STD_MENU
* add menu entries for "Quit" and "Quit without saving"
Change-Id: Iec86a1608756a899f9f9d7ec7d479838dfd1d95f
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Change-Id: I1f39cb93081738e757101cdf6aeb5e3a1ca0e42c
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I copied the direction button description from snake2
manual, as both snakes seem to have the same controls.
No guarantee however :)
Change-Id: I8ca1ccf75f0737d5a922aae207c7c7efef5ec026
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Change-Id: I0f276a74010ef463ebdb0eb0cc00fc50123966f0
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- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks
This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.
This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.
Latest change: Documentation nitpicks.
Change-Id: I764c8252526db188352385c5462f9453d882beb9
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Change-Id: I38e5ba2a99c807e6d24f39e9e75ad3df39cc0bf1
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- Comment keymaps.h
- Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
- Fix up the manual a little bit
Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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Change-Id: I73d7bffaf5a31cab7ab5fcb07ff68d273b9665e0
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Change-Id: I1c760b4846963f39b9df60413ffbb9f95dc0e0fb
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Change-Id: I2db0023cae585e9c9517da9ed2e9de6195081ce2
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Change-Id: Ia07adc0f2e534ff88f378a456c973cc8adaa5627
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- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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Change-Id: If9a9c5eb733f61eddfe94a193db6d195c099d599
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Change-Id: Ice3ecc9db6202e3eb6dca23a156b7d9344b6973d
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The same file is under group of images called "ss-mandelbrot".
Change-Id: I00fd11417c64e7778a5873986c5df5e9c813bbeb
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Change-Id: I4a092a19d6a9c66dfeb2777c9655aa4b19d11e16
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Change-Id: I4012dca4f93ca0db386a454635534f648ba906e9
Reviewed-on: http://gerrit.rockbox.org/888
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
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Last core update for keymaps and manual. Manual is now 100% complete
Change-Id: I9ad33206ecea41a88cba7a355da911fa7ab0455d
Reviewed-on: http://gerrit.rockbox.org/521
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
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Change-Id: I92662c375a6600ed441253fe601f443921ce9169
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Change-Id: Id8ed65a28c7ddc1b67b40402d3a3aa577329a367
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thanks to pixelma for having pointed this out and
correcting the first patch
Change-Id: I79f6264a5290906b0d7abd1703df79fde104cb4a
Reviewed-on: http://gerrit.rockbox.org/405
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
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This reverts commit 200d0c8c0547ada139c2250ce564d3262a1bae39.
The Vibe500 manual was broken by this.
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thanks to pixelma for having pointed this out
Change-Id: Iac8b997f42b8fb0f964f1f40ce1d2e7e286d4c04
Reviewed-on: http://gerrit.rockbox.org/404
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
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Change-Id: I67cc773ce0bfdf0054d92072617ee5a8e498413b
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Rockboy and Zxbox
Fix sudoku screenshot (.bmp saved as a .png)
Change-Id: Ie7bec40e04984e0c579415a86a2219db5acc0380
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Change-Id: I77e986cb0d171f7203c7f2898688e62bbf28615e
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1) update/complete keymaps (now handle slideshow)
2) update/complete manual
Change-Id: I1baf2598941bb781a2f2777f23eb543bd6bf5848
Reviewed-on: http://gerrit.rockbox.org/354
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
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