From 59d19526931e1b81d002bc29135f9d3c2ca9f6bf Mon Sep 17 00:00:00 2001 From: Jens Arnold Date: Sat, 26 Aug 2006 15:03:48 +0000 Subject: Make doom work with sound on X5. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10758 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/doom/i_sound.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/apps/plugins/doom/i_sound.c b/apps/plugins/doom/i_sound.c index 2714445..11be0ee 100644 --- a/apps/plugins/doom/i_sound.c +++ b/apps/plugins/doom/i_sound.c @@ -66,7 +66,9 @@ // Basically, samples from all active internal channels // are modifed and added, and stored in the buffer // that is submitted to the audio device. -signed short mixbuffer[MIXBUFFERSIZE] IBSS_ATTR; +signed short mixbuffer[MIXBUFFERSIZE]; +/* Don't place this in IRAM! + * Sound playback uses DMA, and not all IRAM is DMA capable on coldfire. */ typedef struct { // SFX id of the playing sound effect. -- cgit v1.1