From 5e79c040fcf2a75cc9a9a436d00895558f389215 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nils=20Wallm=C3=A9nius?= Date: Tue, 30 May 2006 12:01:01 +0000 Subject: Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/images/ss-snake2-160x128x16.png | Bin 0 -> 3257 bytes manual/plugins/images/ss-snake2-176x132x16.png | Bin 1486 -> 3250 bytes manual/plugins/images/ss-snake2-220x176x16.png | Bin 1837 -> 3555 bytes manual/plugins/snake2.tex | 52 ++++++++++++++++++------- 4 files changed, 38 insertions(+), 14 deletions(-) create mode 100644 manual/plugins/images/ss-snake2-160x128x16.png diff --git a/manual/plugins/images/ss-snake2-160x128x16.png b/manual/plugins/images/ss-snake2-160x128x16.png new file mode 100644 index 0000000..60bd0d3 Binary files /dev/null and b/manual/plugins/images/ss-snake2-160x128x16.png differ diff --git a/manual/plugins/images/ss-snake2-176x132x16.png b/manual/plugins/images/ss-snake2-176x132x16.png index 94d9b76..b59e28a 100644 Binary files a/manual/plugins/images/ss-snake2-176x132x16.png and b/manual/plugins/images/ss-snake2-176x132x16.png differ diff --git a/manual/plugins/images/ss-snake2-220x176x16.png b/manual/plugins/images/ss-snake2-220x176x16.png index f959911..491adf8 100644 Binary files a/manual/plugins/images/ss-snake2-220x176x16.png and b/manual/plugins/images/ss-snake2-220x176x16.png differ diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index a87564f..d52870e 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex @@ -1,26 +1,50 @@ \subsection{Snake 2} -\screenshot{plugins/images/ss-snake2}% +\screenshot{plugins/images/ss-snake2} {Snake 2 {--} The Snake Strikes Back}{img:snake2} Another version of the Snake game. Move the snake around, and eat the apples that pop up on the screen. Each time an apple is eaten, the snake gets longer. The game ends when the snake hits a wall, or runs -into itself. - -The controls are: +into itself. \begin{table} -\begin{btnmap}{}{} -UP/DOWN & (in menu) Set game speed \\ -F1 & (in menu) Change starting maze \\ -F3 & (in menu) Select game type (A or B) \\ -UP/DOWN/LEFT/RIGHT & Steer the snake \\ -PLAY & Pause the game \\ -STOP & Exit the game \\ -\end{btnmap} + \begin{btnmap}{}{} + \multicolumn{2}{c}{\textbf{In menu}}\\\hline + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonUp/\ButtonDown} + \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} + & Set game speed\\ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD} + {\ButtonRight/\ButtonLeft} + \opt{ONDIO_PAD}{\ButtonRight} + & Select starting maze\\ + \opt{RECORDER_PAD}{\ButtonFThree} + \opt{ONDIO_PAD}{\ButtonLeft} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + & Select game type (A or B)\\ + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Start the game\\\hline + \multicolumn{2}{c}{\textbf{In game}}\\\hline + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} + {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} + \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} + & Steer the snake\\ + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} + & Pause and resume the game\\ + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} + \opt{IAUDIO_X5_PAD}{\ButtonPower} + & Quit\\ + \end{btnmap} \end{table} -In game A, the maze stays the same, in Game B +In game A, the maze stays the same, in game B after an increasing number of apples eaten the maze is replaced by a new one. - -- cgit v1.1