From e96f05822f9514046908ce027ba8834faa72da20 Mon Sep 17 00:00:00 2001 From: Tomer Shalev Date: Sat, 27 Feb 2010 07:58:48 +0000 Subject: Brickmania: Fix inner loop used the same variable as outer loop, which trashed powerups when paddle hit Normal or Fire powerups git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24932 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/brickmania.c | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index 728651a..9648df3 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c @@ -1603,14 +1603,14 @@ static int brickmania_game_loop(void) case POWER_TYPE_PADDLE_SHOOTER: score += SCORE_POWER_PADDLE_SHOOTER; paddle_type = PADDLE_TYPE_SHOOTER; - for(k=0;k