From df1f0d642946d125b03b83209f4c5a6fd4b156b3 Mon Sep 17 00:00:00 2001 From: Marianne Arnold Date: Fri, 19 Oct 2007 09:05:18 +0000 Subject: Chessbox: ported to c200, also simplify the tile size calculation (thanks to Jens). Just retrieve it from the assigned bmp (same as e.g. Sudoku does), so that there's no need to check for lcd resolution in two different places. Update the manual. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15202 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/bitmaps/native/SOURCES | 4 ++-- apps/plugins/bitmaps/native/chessbox_pieces.80x80x16.bmp | Bin 0 -> 8374 bytes 2 files changed, 2 insertions(+), 2 deletions(-) create mode 100644 apps/plugins/bitmaps/native/chessbox_pieces.80x80x16.bmp (limited to 'apps/plugins/bitmaps/native') diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES index 02eead8..aa36caa 100644 --- a/apps/plugins/bitmaps/native/SOURCES +++ b/apps/plugins/bitmaps/native/SOURCES @@ -103,10 +103,10 @@ chessbox_pieces.240x240x16.bmp chessbox_pieces.176x176x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1) chessbox_pieces.128x128x2.bmp -#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) -chessbox_pieces.128x128x1.bmp #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1) chessbox_pieces.104x104x2.bmp +#elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) & (LCD_DEPTH > 1) +chessbox_pieces.80x80x16.bmp #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1) chessbox_pieces.80x64x1.bmp #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64) diff --git a/apps/plugins/bitmaps/native/chessbox_pieces.80x80x16.bmp b/apps/plugins/bitmaps/native/chessbox_pieces.80x80x16.bmp new file mode 100644 index 0000000..67ef683 Binary files /dev/null and b/apps/plugins/bitmaps/native/chessbox_pieces.80x80x16.bmp differ -- cgit v1.1