From 56c9984511f016eab7e1278ba9e40d88bb59a162 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: [WIP] Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/benchmark.sh | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100755 apps/plugins/puzzles/benchmark.sh (limited to 'apps/plugins/puzzles/benchmark.sh') diff --git a/apps/plugins/puzzles/benchmark.sh b/apps/plugins/puzzles/benchmark.sh new file mode 100755 index 0000000..b3af277 --- /dev/null +++ b/apps/plugins/puzzles/benchmark.sh @@ -0,0 +1,27 @@ +#!/bin/sh + +# Run every puzzle in benchmarking mode, and generate a file of raw +# data that benchmark.pl will format into a web page. + +# If any arguments are provided, use those as the list of games to +# benchmark. Otherwise, read the full list from gamedesc.txt. +if test $# = 0; then + set -- $(cut -f1 -d: < gamedesc.txt) +fi + +failures=false + +for game in "$@"; do + # Use 'env -i' to suppress any environment variables that might + # change the preset list for a puzzle (e.g. user-defined extras) + presets=$(env -i ./$game --list-presets | cut -f1 -d' ') + for preset in $presets; do + if ! env -i ./$game --test-solve --time-generation \ + --generate 100 $preset; + then + echo "${game} ${preset} failed to generate" >&2 + fi + done +done + +if $failures; then exit 1; fi -- cgit v1.1