From 56c9984511f016eab7e1278ba9e40d88bb59a162 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: [WIP] Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/bridges.html | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 apps/plugins/puzzles/html/bridges.html (limited to 'apps/plugins/puzzles/html/bridges.html') diff --git a/apps/plugins/puzzles/html/bridges.html b/apps/plugins/puzzles/html/bridges.html new file mode 100644 index 0000000..06ec2d4 --- /dev/null +++ b/apps/plugins/puzzles/html/bridges.html @@ -0,0 +1,13 @@ +Bridges +

+Draw horizontal or vertical bridges to link up all the islands. +Bridges may be single or double; they may not cross; the islands +must all end up connected to each other; the number in each island +must match the number of bridges that end at that island (counting +double bridges as two). Note that loops of bridges are permitted. +

+Click on an island and drag left, right, up or down to draw a bridge +to the next island in that direction. Do the same again to create a +double bridge, and again to remove the bridge if you change your +mind. Click on an island without dragging to mark the island as +completed once you think you have placed all its bridges. -- cgit v1.1