From 56c9984511f016eab7e1278ba9e40d88bb59a162 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: [WIP] Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/lightup.html | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 apps/plugins/puzzles/html/lightup.html (limited to 'apps/plugins/puzzles/html/lightup.html') diff --git a/apps/plugins/puzzles/html/lightup.html b/apps/plugins/puzzles/html/lightup.html new file mode 100644 index 0000000..2de2f91 --- /dev/null +++ b/apps/plugins/puzzles/html/lightup.html @@ -0,0 +1,10 @@ +Light Up +

+Place light bulbs in the grid so as to light up all the blank +squares. A light illuminates its own square and all the squares in +the same row or column unless blocked by walls (black squares). +Lights may not illuminate each other. Each numbered square must be +orthogonally adjacent to exactly the given number of lights. +

+Click on a square to place or remove a light. Right-click to place a +dot indicating that you think there is no light in that square. -- cgit v1.1