From f311285f23cf7f6c664bc712fab2ea38d7cc2f8c Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: [WIP] Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- apps/plugins/puzzles/html/towers.html | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 apps/plugins/puzzles/html/towers.html (limited to 'apps/plugins/puzzles/html/towers.html') diff --git a/apps/plugins/puzzles/html/towers.html b/apps/plugins/puzzles/html/towers.html new file mode 100644 index 0000000..a710e0a --- /dev/null +++ b/apps/plugins/puzzles/html/towers.html @@ -0,0 +1,22 @@ +Towers +

+Fill in the grid with towers whose heights range from 1 to the grid +size, so that every possible height appears exactly once in each row +and column, and so that each clue around the edge counts the number +of towers that are visible when looking into the grid from that +direction. (Taller towers hide shorter ones behind them. So the +sequence 2,1,4,3,5 would match a clue of 3 on the left, because the +1 is hidden behind the 2 and the 3 is hidden behind the 4. On the +right, it would match a clue of 1 because the 5 hides everything +else.) +

+To place a tower, click in a square to select it, then type the +desired height on the keyboard. To erase a tower, click to select a +square and then press Backspace. +

+Right-click in a square and then type a number to add or remove the +number as a pencil mark, indicating tower heights that you think +might go in that square. +

+Left-click on a clue to mark it as done (grey it out). To unmark a +clue as done, left-click on it again. \ No newline at end of file -- cgit v1.1