From 48bca52ac76c44c4faa011b41943714e3dffbd0d Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 6 Nov 2016 11:05:56 -0500 Subject: removing annoying splash in middle of game Change-Id: Ie810ca75b4144ff3cc679f2b1b22b87c8b292b17 --- apps/plugins/xworld/vm.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'apps/plugins') diff --git a/apps/plugins/xworld/vm.c b/apps/plugins/xworld/vm.c index 71320bc..2863d69 100644 --- a/apps/plugins/xworld/vm.c +++ b/apps/plugins/xworld/vm.c @@ -82,7 +82,7 @@ void vm_op_add(struct VirtualMachine* m) { void vm_op_addConst(struct VirtualMachine* m) { if (m->res->currentPartId == 0x3E86 && m->_scriptPtr.pc == m->res->segBytecode + 0x6D48) { - warning("vm_op_addConst() hack for non-stop looping gun sound bug"); + //warning("vm_op_addConst() hack for non-stop looping gun sound bug"); // the script 0x27 slot 0x17 doesn't stop the gun sound from looping, I // don't really know why ; for now, let's play the 'stopping sound' like // the other scripts do @@ -169,7 +169,7 @@ void vm_op_condJmp(struct VirtualMachine* m) { debug(DBG_VM, "vm_op_condJmp() bypassing protection"); debug(DBG_VM, "bytecode has been patched"); - warning("bypassing protection"); + //warning("bypassing protection"); //vm_bypassProtection(m); } -- cgit v1.1