From 2c71aa9feb0268da7d993feddbbe4db591fcd3ba Mon Sep 17 00:00:00 2001 From: Jonathan Gordon Date: Tue, 28 Feb 2012 22:26:32 +1100 Subject: lcd/skin_engine: Add the ability to draw onto the backdrop layer The framebuffer the lcd driver uses can now be changed on the fly which means that regular lcd_* drawing functions can draw onto the "backdrop" buffer. The skin engine can use this to create layered effects. Add the tag %VB to a viewport to draw that viewport onto the backdrop layer. If you want to draw an image onto the backdrop framebuffer use %x(backdrop filename) instead of %X() inside a viewport with %VB. Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc --- apps/screen_access.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'apps/screen_access.c') diff --git a/apps/screen_access.c b/apps/screen_access.c index 5ab08b7..43000e1 100644 --- a/apps/screen_access.c +++ b/apps/screen_access.c @@ -262,6 +262,9 @@ struct screen screens[NB_SCREENS] = #ifdef HAVE_BUTTONBAR .has_buttonbar=false, #endif +#if defined(HAVE_LCD_BITMAP) + .set_framebuffer = (void*)lcd_set_framebuffer, +#endif }, #if NB_SCREENS == 2 { @@ -357,6 +360,9 @@ struct screen screens[NB_SCREENS] = #ifdef HAVE_BUTTONBAR .has_buttonbar=false, #endif +#if defined(HAVE_LCD_BITMAP) + .set_framebuffer = (void*)lcd_remote_set_framebuffer, +#endif } #endif /* NB_SCREENS == 2 */ }; -- cgit v1.1