/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2009 Bob Cousins * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for the Mini2440 target * based on Toshiba Gigabeat F keymap */ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ /* CONTEXT_CUSTOM's used in this file... CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens i.e where up/down is inc/dec CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_A|BUTTON_REL, BUTTON_A }, { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_A|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_WPS_ABSETA_PREVDIR,BUTTON_A|BUTTON_LEFT, BUTTON_NONE }, { ACTION_WPS_ABRESET, BUTTON_A|BUTTON_SELECT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_PITCHSCREEN, BUTTON_A|BUTTON_UP, BUTTON_A }, { ACTION_WPS_VIEW_PLAYLIST, BUTTON_A|BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_HOTKEY, BUTTON_A|BUTTON_MENU, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_list[] = { { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP, BUTTON_NONE }, { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, #ifdef HAVE_VOLUME_IN_LIST { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, #endif LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ static const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_A|BUTTON_REL, BUTTON_A }, { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_HOTKEY, BUTTON_A|BUTTON_MENU, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) }; /* button_context_tree */ static const struct button_mapping button_context_listtree_scroll_with_combo[] = { { ACTION_NONE, BUTTON_A, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_NONE }, { ACTION_TREE_ROOT_INIT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_A|BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; static const struct button_mapping button_context_listtree_scroll_without_combo[] = { { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_settings_right_is_inc[] = { { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settingsgraphical */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings_yesno */ static const struct button_mapping button_context_colorchooser[] = { { ACTION_STD_OK, BUTTON_A|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), }; /* button_context_colorchooser */ static const struct button_mapping button_context_eq[] = { { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), }; /* button_context_eq */ /** Bookmark Screen **/ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_A, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ static const struct button_mapping button_context_time[] = { { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_A, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), }; /* button_context_time */ static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_A, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchcreen */ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_A|BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_A|BUTTON_REL, BUTTON_A }, { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_MORSE_INPUT, BUTTON_A|BUTTON_POWER, BUTTON_NONE }, { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ #ifdef HAVE_MINI2440_REMOTE /***************************************************************************** * Remote control mappings *****************************************************************************/ static const struct button_mapping remote_button_context_standard[] = { { ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_STD_CONTEXT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF }, { ACTION_STD_MENU, BUTTON_RC_DSP, BUTTON_NONE }, LAST_ITEM_IN_LIST }; static const struct button_mapping remote_button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_RC_PLAY, BUTTON_NONE }, { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT }, { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_WPS_MENU, BUTTON_RC_DSP, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; static const struct button_mapping remote_button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, { ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; static const struct button_mapping* get_context_mapping_remote( int context ) { context ^= CONTEXT_REMOTE; switch (context) { case CONTEXT_WPS: return remote_button_context_wps; case CONTEXT_MAINMENU: case CONTEXT_TREE: return remote_button_context_tree; } return remote_button_context_standard; } #endif const struct button_mapping* target_get_context_mapping(int context) { #ifdef HAVE_MINI2440_REMOTE if (context&CONTEXT_REMOTE) return get_context_mapping_remote(context); #endif switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_LIST: return button_context_list; case CONTEXT_MAINMENU: case CONTEXT_TREE: if (global_settings.hold_lr_for_scroll_in_list) return button_context_listtree_scroll_without_combo; else return button_context_listtree_scroll_with_combo; case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_CUSTOM|CONTEXT_SETTINGS: return button_context_settings_right_is_inc; case CONTEXT_SETTINGS_COLOURCHOOSER: return button_context_colorchooser; case CONTEXT_SETTINGS_EQ: return button_context_eq; case CONTEXT_SETTINGS_TIME: return button_context_time; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: return button_context_keyboard; } return button_context_standard; } id='n474' href='#n474'>474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775
/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:  heads-up text and input code
 *
 *-----------------------------------------------------------------------------
 */

#include "doomdef.h"
#include "doomstat.h"
#include "v_video.h"
#include "m_swap.h"
#include "hu_lib.h"
#include "hu_stuff.h"
#include "r_main.h"
#include "r_draw.h"

#include "rockmacros.h"

// boolean : whether the screen is always erased
#define noterased viewwindowx

extern int  key_backspace;                                          // phares
extern int  key_enter;                                              // phares

//
// not used currently
// code to initialize HUlib would go here if needed
//
void HUlib_init(void)
{
}

////////////////////////////////////////////////////////
//
// Basic text line widget
//
////////////////////////////////////////////////////////

//
// HUlib_clearTextLine()
//
// Blank the internal text line in a hu_textline_t widget
//
// Passed a hu_textline_t, returns nothing
//
void HUlib_clearTextLine(hu_textline_t* t)
{
   t->linelen =         // killough 1/23 98: support multiple lines
      t->len = 0;
   t->l[0] = 0;
   t->needsupdate = true;
}

//
// HUlib_initTextLine()
//
// Initialize a hu_textline_t widget. Set the position, font, start char
// of the font, and color range to be used.
//
// Passed a hu_textline_t, and the values used to initialize