/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: flipit.c,v 1.0 2003/01/18 23:51:47 * * Copyright (C) 2002 Vicentini Martin * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #ifdef HAVE_LCD_BITMAP PLUGIN_HEADER /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_F1 #define FLIPIT_SOLVE BUTTON_F2 #define FLIPIT_STEP_BY_STEP BUTTON_F3 #define FLIPIT_TOGGLE BUTTON_PLAY #elif CONFIG_KEYPAD == ONDIO_PAD #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP) #define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT) #define FLIPIT_TOGGLE_PRE BUTTON_MENU #define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_MODE #define FLIPIT_SOLVE BUTTON_ON #define FLIPIT_STEP_BY_STEP BUTTON_REC #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #define FLIPIT_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) #define FLIPIT_UP BUTTON_MENU #define FLIPIT_DOWN BUTTON_PLAY #define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU) #define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY) #define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT) #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #elif (CONFIG_KEYPAD == IAUDIO_X5_PAD) #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_UP) #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_A #define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_UP) #define FLIPIT_TOGGLE_PRE BUTTON_MENU #define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL) #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define FLIPIT_UP BUTTON_SCROLL_UP #define FLIPIT_DOWN BUTTON_SCROLL_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP) #define FLIPIT_TOGGLE_PRE BUTTON_REW #define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL) #endif static struct plugin_api* rb; static int spots[20]; static int toggle[20]; static int cursor_pos, moves; #include "flipit_cursor.h" #include "flipit_tokens.h" #define PANEL_HEIGHT 12 #define TK_WIDTH BMPWIDTH_flipit_cursor #define TK_HEIGHT BMPHEIGHT_flipit_cursor #define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \ (LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4)) #define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE) #define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2) #define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */ #define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2)) /* draw a spot at the coordinates (x,y), range of p is 0-19 */ static void draw_spot(int p) { rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, TK_WIDTH, GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); } /* draw the cursor at the current cursor position */ static void draw_cursor(void) { #ifdef HAVE_LCD_COLOR rb->lcd_bitmap_transparent( flipit_cursor, GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); #else rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap( flipit_cursor, GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); rb->lcd_set_drawmode(DRMODE_SOLID); #endif } /* clear the cursor where it is */ static inline void clear_cursor(void) { draw_spot( cursor_pos ); } /* draw the info panel ... duh */ static void draw_info_panel(void) { char s[32]; rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID ); rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE), GRID_WIDTH, PANEL_HEIGHT ); rb->lcd_set_drawmode( DRMODE_SOLID ); rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE), GRID_WIDTH, PANEL_HEIGHT ); rb->snprintf( s, sizeof(s), "Flips: %d", moves ); rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s ); } /* check if the puzzle is finished */ static bool flipit_finished(void) { int i; for (i=0; i<20; i++) if (!spots[i]) return false; clear_cursor(); return true; } /* draws the toggled spots */ static void flipit_toggle(void) { spots[cursor_pos] = 1-spots[cursor_pos]; toggle[cursor_pos] = 1-toggle[cursor_pos]; draw_spot(cursor_pos); if (cursor_pos%5 > 0) { spots[cursor_pos-1] = 1-spots[cursor_pos-1]; draw_spot(cursor_pos-1); } if (cursor_pos%5 < 4) { spots[cursor_pos+1] = 1-spots[cursor_pos+1]; draw_spot(cursor_pos+1); } if (cursor_pos/5 > 0) { spots[cursor_pos-5] = 1-spots[cursor_pos-5]; draw_spot(cursor_pos-5); } if (cursor_pos/5 < 3) { spots[cursor_pos+5] = 1-spots[cursor_pos+5]; draw_spot(cursor_pos+5); } moves++; draw_info_panel(); if (flipit_finished()) clear_cursor(); } /* move the cursor in any direction */ static void move_cursor(int x, int y) { if (!(flipit_finished())) { clear_cursor(); cursor_pos = ( x + 5 + cursor_pos%5 )%5 + ( ( y + 4 + cursor_pos/5 )%4 )*5; draw_cursor(); } rb->lcd_update(); } /* initialize the board */ static void flipit_init(void) { int i; rb->lcd_clear_display(); moves = 0; for (i=0; i<20; i++) { spots[i]=1; toggle[i]=1; draw_spot(i); } rb->lcd_update(); for (i=0; i<20; i++) { cursor_pos = (rb->rand() % 20); flipit_toggle(); } cursor_pos = 0; draw_cursor(); moves = 0; draw_info_panel(); rb->lcd_update(); } /* the main game loop */ static bool flipit_loop(void) { int i; int button; int lastbutton = BUTTON_NONE; flipit_init(); while(true) { button = rb->button_get(true); switch (button) { #ifdef FLIPIT_RC_QUIT case FLIPIT_RC_QUIT: #endif case FLIPIT_QUIT: /* get out of here */ return PLUGIN_OK; case FLIPIT_SHUFFLE: /* mix up the pieces */ flipit_init(); break; case FLIPIT_SOLVE: /* solve the puzzle */ if (!flipit_finished()) { for (i=0; i<20; i++) if (!toggle[i]) { clear_cursor(); cursor_pos = i; flipit_toggle(); draw_cursor(); rb->lcd_update(); rb->sleep(HZ*2/3); } } break; case FLIPIT_STEP_BY_STEP: if (!flipit_finished()) { for (i=0; i<20; i++) if (!toggle[i]) { clear_cursor(); cursor_pos = i; flipit_toggle(); draw_cursor(); rb->lcd_update(); break; } } break; case FLIPIT_TOGGLE: #ifdef FLIPIT_TOGGLE_PRE if (lastbutton != FLIPIT_TOGGLE_PRE) break; #endif /* toggle the pieces */ if (!flipit_finished()) { flipit_toggle(); draw_cursor(); rb->lcd_update(); } break; case BUTTON_LEFT: move_cursor(-1, 0); break; case BUTTON_RIGHT: move_cursor(1, 0); break; case FLIPIT_UP: move_cursor(0, -1); break; case FLIPIT_DOWN: move_cursor(0, 1); break; default: if (rb->default_event_handler(button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } if (button != BUTTON_NONE) lastbutton = button; } } /* called function from outside */ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { int w, h, i; (void)parameter; rb = api; #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_WHITE); #endif /* print title */ rb->lcd_getstringsize("FlipIt!", &w, &h); w = (w+1)/2; h = (h+1)/2; rb->lcd_clear_display(); rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "FlipIt!"); rb->lcd_update(); rb->sleep(HZ); /* print instructions */ rb->lcd_clear_display(); rb->lcd_setfont(FONT_SYSFIXED); #if CONFIG_KEYPAD == RECORDER_PAD rb->lcd_putsxy(2, 8, "[OFF] to stop"); rb->lcd_putsxy(2, 18, "[PLAY] toggle"); rb->lcd_putsxy(2, 28, "[F1] shuffle"); rb->lcd_putsxy(2, 38, "[F2] solution"); rb->lcd_putsxy(2, 48, "[F3] step by step"); #elif CONFIG_KEYPAD == ONDIO_PAD rb->lcd_putsxy(2, 8, "[OFF] to stop"); rb->lcd_putsxy(2, 18, "[MODE] toggle"); rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[M-UP] solution"); rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step"); #elif CONFIG_KEYPAD == IRIVER_H100_PAD rb->lcd_putsxy(2, 8, "[STOP] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[MODE] shuffle"); rb->lcd_putsxy(2, 38, "[PLAY] solution"); rb->lcd_putsxy(2, 48, "[REC] step by step"); #elif (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_4G_PAD) rb->lcd_putsxy(2, 8, "[S-MENU] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[S-PLAY] solution"); rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step"); #endif rb->lcd_update(); rb->button_get_w_tmo(HZ*3); rb->lcd_clear_display(); draw_info_panel(); for (i=0; i<20; i++) { spots[i]=1; draw_spot(i); } rb->lcd_update(); rb->sleep(HZ*3/2); rb->srand(*rb->current_tick); return flipit_loop(); } #endif