/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Vicentini Martin * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" PLUGIN_HEADER /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_F1 #define FLIPIT_SOLVE BUTTON_F2 #define FLIPIT_STEP_BY_STEP BUTTON_F3 #define FLIPIT_TOGGLE BUTTON_PLAY #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_F1 #define FLIPIT_SOLVE BUTTON_F2 #define FLIPIT_STEP_BY_STEP BUTTON_F3 #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == PLAYER_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP_PRE BUTTON_ON #define FLIPIT_UP (BUTTON_ON | BUTTON_REL) #define FLIPIT_DOWN BUTTON_MENU #define FLIPIT_QUIT BUTTON_STOP #define FLIPIT_SHUFFLE (BUTTON_ON | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_ON | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_ON | BUTTON_PLAY) #define FLIPIT_TOGGLE BUTTON_PLAY #elif CONFIG_KEYPAD == ONDIO_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP) #define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT) #define FLIPIT_TOGGLE_PRE BUTTON_MENU #define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_MODE #define FLIPIT_SOLVE BUTTON_ON #define FLIPIT_STEP_BY_STEP BUTTON_REC #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #define FLIPIT_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define FLIPIT_SCROLLWHEEL #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_MENU #define FLIPIT_DOWN BUTTON_PLAY #define FLIPIT_NEXT BUTTON_SCROLL_FWD #define FLIPIT_PREV BUTTON_SCROLL_BACK #define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU) #define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY) #define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT) #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE BUTTON_REC #define FLIPIT_SOLVE_PRE BUTTON_PLAY #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT) #define FLIPIT_STEP_PRE BUTTON_PLAY #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL) #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == GIGABEAT_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE BUTTON_MENU #define FLIPIT_SOLVE BUTTON_VOL_UP #define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == SANSA_E200_PAD #define FLIPIT_SCROLLWHEEL #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_NEXT BUTTON_SCROLL_FWD #define FLIPIT_PREV BUTTON_SCROLL_BACK #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT) #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == SANSA_C200_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT) #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_SCROLL_UP #define FLIPIT_DOWN BUTTON_SCROLL_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP) #define FLIPIT_TOGGLE_PRE BUTTON_REW #define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL) #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_BACK #define FLIPIT_SHUFFLE BUTTON_MENU #define FLIPIT_SOLVE BUTTON_VOL_UP #define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == MROBE100_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE BUTTON_MENU #define FLIPIT_SOLVE BUTTON_PLAY #define FLIPIT_STEP_BY_STEP BUTTON_DISPLAY #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define FLIPIT_LEFT BUTTON_RC_REW #define FLIPIT_RIGHT BUTTON_RC_FF #define FLIPIT_UP BUTTON_RC_VOL_UP #define FLIPIT_DOWN BUTTON_RC_VOL_DOWN #define FLIPIT_QUIT BUTTON_RC_REC #define FLIPIT_SHUFFLE BUTTON_RC_MODE #define FLIPIT_SOLVE_PRE BUTTON_RC_MENU #define FLIPIT_SOLVE (BUTTON_RC_MENU|BUTTON_REPEAT) #define FLIPIT_STEP_PRE BUTTON_RC_MENU #define FLIPIT_STEP_BY_STEP (BUTTON_RC_MENU|BUTTON_REL) #define FLIPIT_TOGGLE BUTTON_RC_PLAY #define FLIPIT_RC_QUIT BUTTON_REC #elif CONFIG_KEYPAD == COWOND2_PAD #define FLIPIT_QUIT BUTTON_POWER #else #error No keymap defined! #endif #ifdef HAVE_TOUCHPAD #ifndef FLIPIT_LEFT #define FLIPIT_LEFT BUTTON_MIDLEFT #endif #ifndef FLIPIT_RIGHT #define FLIPIT_RIGHT BUTTON_MIDRIGHT #endif #ifndef FLIPIT_UP #define FLIPIT_UP BUTTON_TOPMIDDLE #endif #ifndef FLIPIT_DOWN #define FLIPIT_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef FLIPIT_QUIT #define FLIPIT_QUIT BUTTON_TOPLEFT #endif #ifndef FLIPIT_SHUFFLE #define FLIPIT_SHUFFLE BUTTON_TOPRIGHT #endif #ifndef FLIPIT_SOLVE #define FLIPIT_SOLVE BUTTON_BOTTOMLEFT #endif #ifndef FLIPIT_STEP_BY_STEP #define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMRIGHT #endif #ifndef FLIPIT_TOGGLE #define FLIPIT_TOGGLE BUTTON_CENTER #endif #endif static const struct plugin_api* rb; static int spots[20]; static int toggle[20]; static int cursor_pos, moves; #ifdef HAVE_LCD_BITMAP #include "flipit_cursor.h" #include "flipit_tokens.h" #define PANEL_HEIGHT 12 #define TK_WIDTH BMPWIDTH_flipit_cursor #define TK_HEIGHT BMPHEIGHT_flipit_cursor #define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \ (LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4)) #define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE) #define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2) #define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */ #define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2)) /* draw a spot at the coordinates (x,y), range of p is 0-19 */ static void draw_spot(int p) { rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, TK_WIDTH, GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); } /* draw the cursor at the current cursor position */ static void draw_cursor(void) { #ifdef HAVE_LCD_COLOR rb->lcd_bitmap_transparent( flipit_cursor, GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); #else rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap( flipit_cursor, GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); rb->lcd_set_drawmode(DRMODE_SOLID); #endif } /* draw the info panel ... duh */ static void draw_info_panel(void) { char s[32]; rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID ); rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE), GRID_WIDTH, PANEL_HEIGHT ); rb->lcd_set_drawmode( DRMODE_SOLID ); rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE), GRID_WIDTH, PANEL_HEIGHT ); rb->snprintf( s, sizeof(s), "Flips: %d", moves ); rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s ); } #else /* HAVE_LCD_CHARCELLS */ static const unsigned char tk_pat[4][7] = { { 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* white - white */ { 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x1f, 0x0e }, /* white - black */ { 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* black - white */ { 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x1f, 0x0e } /* black - black */ }; static unsigned char cur_pat[7]; static unsigned long gfx_chars[5]; static void release_gfx(void) { int i; for (i = 0; i < 5; i++) if (gfx_chars[i]) rb->lcd_unlock_pattern(gfx_chars[i]); } static bool init_gfx(void) { int i; for (i = 0; i < 5; i++) { if ((gfx_chars[i] = rb->lcd_get_locked_pattern()) == 0) { release_gfx(); return false; } } for (i = 0; i < 4; i++) rb->lcd_define_pattern(gfx_chars[i], tk_pat[i]); return true; } /* draw a spot at the coordinates (x,y), range of p is 0-19 */ static void draw_spot(int p) { if ((p/5) & 1) p -= 5; rb->lcd_putc (p%5, p/10, gfx_chars[2*spots[p]+spots[p+5]]); } /* draw the cursor at the current cursor position */ static void draw_cursor(void) { if ((cursor_pos/5) & 1) { rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos-5]+spots[cursor_pos]], 7 ); cur_pat[4] ^= 0x15; cur_pat[6] ^= 0x11; } else { rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos]+spots[cursor_pos+5]], 7 ); cur_pat[0] ^= 0x15; cur_pat[2] ^= 0x11; } rb->lcd_define_pattern(gfx_chars[4], cur_pat); rb->lcd_putc( cursor_pos%5, cursor_pos/10, gfx_chars[4] ); } /* draw the info panel ... duh */ static void draw_info_panel(void) { char s[16]; rb->lcd_puts( 6, 0, "Flips" ); rb->snprintf( s, sizeof(s), "%d", moves ); rb->lcd_puts( 6, 1, s ); } #endif /* LCD */ /* clear the cursor where it is */ static inline void clear_cursor(void) { draw_spot( cursor_pos ); } /* check if the puzzle is finished */ static bool flipit_finished(void) { int i; for (i=0; i<20; i++) if (!spots[i]) return false; clear_cursor(); return true; } /* draws the toggled spots */ static void flipit_toggle(void) { spots[cursor_pos] = 1-spots[cursor_pos]; toggle[cursor_pos] = 1-toggle[cursor_pos]; draw_spot(cursor_pos); if (cursor_pos%5 > 0) { spots[cursor_pos-1] = 1-spots[cursor_pos-1]; draw_spot(cursor_pos-1); } if (cursor_pos%5 < 4) { spots[cursor_pos+1] = 1-spots[cursor_pos+1]; draw_spot(cursor_pos+1); } if (cursor_pos/5 > 0) { spots[cursor_pos-5] = 1-spots[cursor_pos-5]; draw_spot(cursor_pos-5); } if (cursor_pos/5 < 3) { spots[cursor_pos+5] = 1-spots[cursor_pos+5]; draw_spot(cursor_pos+5); } moves++; draw_info_panel(); if (flipit_finished()) clear_cursor(); } /* move the cursor in any direction */ static void move_cursor(int x, int y) { if (!(flipit_finished())) { clear_cursor(); cursor_pos = ( x + 5 + cursor_pos%5 )%5 + ( ( y + 4 + cursor_pos/5 )%4 )*5; draw_cursor(); } rb->lcd_update(); } /* initialize the board */ static void flipit_init(void) { int i; rb->lcd_clear_display(); for (i=0; i<20; i++) { spots[i]=1; toggle[i]=1; draw_spot(i); } rb->lcd_update(); for (i=0; i<20; i++) { cursor_pos = (rb->rand() % 20); flipit_toggle(); } cursor_pos = 0; draw_cursor(); moves = 0; draw_info_panel(); rb->lcd_update(); } /* the main game loop */ static bool flipit_loop(void) { int i; int button; int lastbutton = BUTTON_NONE; flipit_init(); while(true) { button = rb->button_get(true); switch (button) { #ifdef FLIPIT_RC_QUIT case FLIPIT_RC_QUIT: #endif case FLIPIT_QUIT: /* get out of here */ return PLUGIN_OK; case FLIPIT_SHUFFLE: /* mix up the pieces */ flipit_init(); break; case FLIPIT_SOLVE: #ifdef FLIPIT_SOLVE_PRE if (lastbutton != FLIPIT_SOLVE_PRE) break; #endif /* solve the puzzle */ if (!flipit_finished()) { for (i=0; i<20; i++) if (!toggle[i]) { clear_cursor(); cursor_pos = i; flipit_toggle(); draw_cursor(); rb->lcd_update(); rb->sleep(HZ*2/3); } } break; case FLIPIT_STEP_BY_STEP: #ifdef FLIPIT_STEP_PRE if (lastbutton != FLIPIT_STEP_PRE) break; #endif if (!flipit_finished()) { for (i=0; i<20; i++) if (!toggle[i]) { clear_cursor(); cursor_pos = i; flipit_toggle(); draw_cursor(); rb->lcd_update(); break; } } break; case FLIPIT_TOGGLE: #ifdef FLIPIT_TOGGLE_PRE if (lastbutton != FLIPIT_TOGGLE_PRE) break; #endif /* toggle the pieces */ if (!flipit_finished()) { flipit_toggle(); draw_cursor(); rb->lcd_update(); } break; case FLIPIT_LEFT: move_cursor(-1, 0); break; case FLIPIT_RIGHT: move_cursor(1, 0); break; /*move cursor though the entire field*/ #ifdef FLIPIT_SCROLLWHEEL case FLIPIT_PREV: case FLIPIT_PREV|BUTTON_REPEAT: if ((cursor_pos)%5 == 0) { move_cursor(-1, -1); } else { move_cursor(-1, 0); } break; case FLIPIT_NEXT: case FLIPIT_NEXT|BUTTON_REPEAT: if ((cursor_pos+1)%5 == 0) { move_cursor(1, 1); } else { move_cursor(1, 0); } break; #endif case FLIPIT_UP: #ifdef FLIPIT_UP_PRE if (lastbutton != FLIPIT_UP_PRE) break; #endif move_cursor(0, -1); break; case FLIPIT_DOWN: move_cursor(0, 1); break; default: if (rb->default_event_handler(button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } if (button != BUTTON_NONE) lastbutton = button; } } /* called function from outside */ enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter) { int i, rc; (void)parameter; rb = api; #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_WHITE); rb->lcd_set_foreground(LCD_BLACK); #endif #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif rb->splash(HZ, "FlipIt!"); #ifdef HAVE_LCD_BITMAP /* print instructions */ rb->lcd_clear_display(); rb->lcd_setfont(FONT_SYSFIXED); #if CONFIG_KEYPAD == RECORDER_PAD rb->lcd_putsxy(2, 8, "[OFF] to stop"); rb->lcd_putsxy(2, 18, "[PLAY] toggle"); rb->lcd_putsxy(2, 28, "[F1] shuffle"); rb->lcd_putsxy(2, 38, "[F2] solution"); rb->lcd_putsxy(2, 48, "[F3] step by step"); #elif CONFIG_KEYPAD == ONDIO_PAD rb->lcd_putsxy(2, 8, "[OFF] to stop"); rb->lcd_putsxy(2, 18, "[MODE] toggle"); rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[M-UP] solution"); rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step"); #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) rb->lcd_putsxy(2, 8, "[STOP] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[MODE] shuffle"); rb->lcd_putsxy(2, 38, "[PLAY] solution"); rb->lcd_putsxy(2, 48, "[REC] step by step"); #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) rb->lcd_putsxy(2, 8, "[S-MENU] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[S-PLAY] solution"); rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step"); #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[REC] shuffle"); rb->lcd_putsxy(2, 38, "[PLAY..] solution"); rb->lcd_putsxy(2, 48, "[PLAY] step by step"); #elif CONFIG_KEYPAD == GIGABEAT_PAD rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[MENU] shuffle"); rb->lcd_putsxy(2, 38, "[VOL+] solution"); rb->lcd_putsxy(2, 48, "[VOL-] step by step"); #elif CONFIG_KEYPAD == IRIVER_H10_PAD rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[REW] toggle"); rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution"); rb->lcd_putsxy(2, 48, "[PL-UP] step by step"); #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[REC-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[REC-RIGHT] solution"); rb->lcd_putsxy(2, 48, "[REC-SEL] step by step"); #elif CONFIG_KEYPAD == IAUDIO_M3_PAD rb->lcd_putsxy(2, 8, "[REC] to stop"); rb->lcd_putsxy(2, 18, "[PLAY] toggle"); rb->lcd_putsxy(2, 28, "[MODE] shuffle"); rb->lcd_putsxy(2, 38, "[MENU..] solution"); rb->lcd_putsxy(2, 48, "[MENU] step by step"); #endif #ifdef HAVE_TOUCHPAD rb->lcd_putsxy(2, 8, "[BOTTOMLEFT] to stop"); rb->lcd_putsxy(2, 18, "[CENTRE] toggle"); rb->lcd_putsxy(2, 28, "[TOPRIGHT] shuffle"); rb->lcd_putsxy(2, 38, "[BOTTOMLEFT] solution"); rb->lcd_putsxy(2, 48, "[BOTTOMRIGHT] step by step"); #endif rb->lcd_update(); #else /* HAVE_LCD_CHARCELLS */ if (!init_gfx()) return PLUGIN_ERROR; #endif rb->button_get_w_tmo(HZ*3); rb->lcd_clear_display(); draw_info_panel(); for (i=0; i<20; i++) { spots[i]=1; draw_spot(i); } rb->lcd_update(); rb->sleep(HZ*3/2); rb->srand(*rb->current_tick); rc = flipit_loop(); #ifdef HAVE_LCD_CHARCELLS release_gfx(); #endif return rc; } '>561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 *
 * Copyright (C) 2005 Karl Kurbjun based on midi2wav by Stepan Moskovchenko
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "plugin.h"
#include "midi/guspat.h"
#include "midi/midiutil.h"
#include "midi/synth.h"
#include "midi/sequencer.h"
#include "midi/midifile.h"

PLUGIN_HEADER
PLUGIN_IRAM_DECLARE

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define BTN_QUIT     BUTTON_OFF
#define BTN_RIGHT    BUTTON_RIGHT
#define BTN_UP       BUTTON_UP
#define BTN_DOWN     BUTTON_DOWN

#elif CONFIG_KEYPAD == ONDIO_PAD
#define BTN_QUIT         BUTTON_OFF
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BTN_QUIT         BUTTON_OFF
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#define BTN_RC_QUIT      BUTTON_RC_STOP

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define BTN_QUIT         (BUTTON_SELECT | BUTTON_MENU)
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_SCROLL_FWD
#define BTN_DOWN         BUTTON_SCROLL_BACK

#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define BTN_QUIT         BUTTON_POWER
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
#define BTN_QUIT         BUTTON_POWER
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN