/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 5: Fifteen " "\n" "The old ones are the best: this is the good old `15-puzzle' with " "sliding tiles. You have a 4x4 square grid; 15 squares contain " "numbered tiles, and the sixteenth is empty. Your move is to choose a " "tile next to the empty space, and slide it into the space. The aim " "is to end up with the tiles in numerical order, with the space in " "the bottom right (so that the top row reads 1,2,3,4 and the bottom " "row reads 13,14,15,_space_). " "\n" "\n#5.1 Fifteen controls " "\n" "This game can be controlled with the mouse or the keyboard. " "\n" "A left-click with the mouse in the row or column containing the " "empty space will move as many tiles as necessary to move the space " "to the mouse pointer. " "\n" "The arrow keys will move a tile adjacent to the space in the " "direction indicated (moving the space in the _opposite_ direction). " "\n" "Pressing `h' will make a suggested move. Pressing `h' enough times " "will solve the game, but it may scramble your progress while doing " "so. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#5.2 Fifteen parameters " "\n" "The only options available from the `Custom...' option on the `Type' " "menu are _Width_ and _Height_, which are self-explanatory. (Once " "you've changed these, it's not a `15-puzzle' any more, of course!) " "\n" ; const char quick_help_text[] = "Slide the tiles around to arrange them into order.";