/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 14: Flip " "\n" "You have a grid of squares, some light and some dark. Your aim is to " "light all the squares up at the same time. You can choose any square " "and flip its state from light to dark or dark to light, but when you " "do so, other squares around it change state as well. " "\n" "Each square contains a small diagram showing which other squares " "change when you flip it. " "\n" "\n#14.1 Flip controls " "\n" "This game can be played with either the keyboard or the mouse. " "\n" "Left-click in a square to flip it and its associated squares, or use " "the cursor keys to choose a square and the space bar or Enter key to " "flip. " "\n" "If you use the `Solve' function on this game, it will mark some of " "the squares in red. If you click once in every square with a red " "mark, the game should be solved. (If you click in a square _without_ " "a red mark, a red mark will appear in it to indicate that you will " "need to reverse that operation to reach the solution.) " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#14.2 Flip parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid in squares. " "\n" "_Shape type_ " "\n" "This control determines the shape of the region which is flipped " "by clicking in any given square. The default setting, `Crosses', " "causes every square to flip itself and its four immediate " "neighbours (or three or two if it's at an edge or corner). The " "other setting, `Random', causes a random shape to be chosen for " "every square, so the game is different every time. " "\n" ; const char quick_help_text[] = "Flip groups of squares to light them all up at once.";