/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 16: Pegs " "\n" "A number of pegs are placed in holes on a board. You can remove a " "peg by jumping an adjacent peg over it (horizontally or vertically) " "to a vacant hole on the other side. Your aim is to remove all but " "one of the pegs initially present. " "\n" "This game, best known as `Peg Solitaire', is possibly one of the " "oldest puzzle games still commonly known. " "\n" "\n#16.1 Pegs controls " "\n" "To move a peg, drag it with the mouse from its current position to " "its final position. If the final position is exactly two holes away " "from the initial position, is currently unoccupied by a peg, and " "there is a peg in the intervening square, the move will be permitted " "and the intervening peg will be removed. " "\n" "Vacant spaces which you can move a peg into are marked with holes. A " "space with no peg and no hole is not available for moving at all: it " "is an obstacle which you must work around. " "\n" "You can also use the cursor keys to move a position indicator around " "the board. Pressing the return key while over a peg, followed by a " "cursor key, will jump the peg in that direction (if that is a legal " "move). " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#16.2 Pegs parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid in holes. " "\n" "_Board type_ " "\n" "Controls whether you are given a board of a standard shape or " "a randomly generated shape. The two standard shapes currently " "supported are `Cross' and `Octagon' (also commonly known as the " "English and European traditional board layouts respectively). " "Selecting `Random' will give you a different board shape every " "time (but always one that is known to have a solution). " "\n" ; const char quick_help_text[] = "Jump pegs over each other to remove all but one.";