/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 37: Undead " "\n" "You are given a grid of squares, some of which contain diagonal " "mirrors. Every square which is not a mirror must be filled with one " "of three types of undead monster: a ghost, a vampire, or a zombie. " "\n" "Vampires can be seen directly, but are invisible when reflected in " "mirrors. Ghosts are the opposite way round: they can be seen in " "mirrors, but are invisible when looked at directly. Zombies are " "visible by any means. " "\n" "You are also told the total number of each type of monster in the " "grid. Also around the edge of the grid are written numbers, which " "indicate how many monsters can be seen if you look into the grid " "along a row or column starting from that position. (The diagonal " "mirrors are reflective on both sides. If your reflected line of " "sight crosses the same monster more than once, the number will count " "it each time it is visible, not just once.) " "\n" "This puzzle type was invented by David Millar, under the name " "`Haunted Mirror Maze'. See [20] for more details. " "\n" "Undead was contributed to this collection by Steffen Bauer. " "\n" "[20] http://www.janko.at/Raetsel/Spukschloss/index.htm " "\n" "\n#37.1 Undead controls " "\n" "Undead has a similar control system to Solo, Unequal and Keen. " "\n" "To play Undead, click the mouse in any empty square and then type " "a letter on the keyboard indicating the type of monster: `G' for " "a ghost, `V' for a vampire, or `Z' for a zombie. If you make a " "mistake, click the mouse in the incorrect square and press Space to " "clear it again (or use the Undo feature). " "\n" "If you _right_-click in a square and then type a letter, the " "corresponding monster will be shown in reduced size in that square, " "as a `pencil mark'. You can have pencil marks for multiple monsters " "in the same square. A square containing a full-size monster cannot " "also contain pencil marks. " "\n" "The game pays no attention to pencil marks, so exactly what you " "use them for is up to you: you can use them as reminders that a " "particular square needs to be re-examined once you know more about " "a particular monster, or you can use them as lists of the possible " "monster in a given square, or anything else you feel like. " "\n" "To erase a single pencil mark, right-click in the square and type " "the same letter again. " "\n" "All pencil marks in a square are erased when you left-click and type " "a monster letter, or when you left-click and press Space. Right-\n" "clicking and pressing space will also erase pencil marks. " "\n" "As for Solo, the cursor keys can be used in conjunction with the " "letter keys to place monsters or pencil marks. Use the cursor keys " "to move a highlight around the grid, and type a monster letter to " "enter it in the highlighted square. Pressing return toggles the " "highlight into a mode in which you can enter or remove pencil marks. " "\n" "If you prefer plain letters of the alphabet to cute monster " "pictures, you can press `A' to toggle between showing the monsters " "as monsters or showing them as letters. " "\n" "Left-clicking a clue will mark it as done (grey it out), or unmark " "it if it is already marked. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#37.2 Undead parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid in squares. " "\n" "_Difficulty_ " "\n" "Controls the difficulty of the generated puzzle. " "\n" ; const char quick_help_text[] = "Place ghosts, vampires and zombies so that the right numbers of them can be seen in mirrors.";