# Makefile for puzzles on PocketPC using eMbedded Visual C. # # This file was created by `mkfiles.pl' from the `Recipe' file. # DO NOT EDIT THIS FILE DIRECTLY; edit Recipe or mkfiles.pl instead. # If you rename this file to `Makefile', you should change this line, # so that the .rsp files still depend on the correct makefile. MAKEFILE = Makefile.wce # This makefile expects the environment to have been set up by one # of the PocketPC batch files wcearmv4.bat and wceemulator.bat. No # other build targets are currently supported, because they would # need a section in this if statement. !if "$(TARGETCPU)" == "emulator" PLATFORM_DEFS=/D "_i386_" /D "i_386_" /D "_X86_" /D "x86" CC=cl BASELIBS=commctrl.lib coredll.lib corelibc.lib aygshell.lib MACHINE=IX86 !else PLATFORM_DEFS=/D "ARM" /D "_ARM_" /D "ARMV4" CC=clarm BASELIBS=commctrl.lib coredll.lib aygshell.lib MACHINE=ARM !endif # C compilation flags CFLAGS = /nologo /W3 /O1 /MC /D _WIN32_WCE=420 /D "WIN32_PLATFORM_PSPC=400" /D UNDER_CE=420 \ $(PLATFORM_DEFS) \ /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "NO_HTMLHELP" LFLAGS = /nologo /incremental:no \ /base:0x00010000 /stack:0x10000,0x1000 /entry:WinMainCRTStartup \ /nodefaultlib:libc.lib /nodefaultlib:libcmt.lib /nodefaultlib:msvcrt.lib /nodefaultlib:OLDNAMES.lib \ /subsystem:windowsce,4.20 /align:4096 /MACHINE:$(MACHINE) RCFL = /d UNDER_CE=420 /d _WIN32_WCE=420 /d "WIN32_PLATFORM_PSPC=400" \ $(PLATFORM_DEFS) \ /d "NDEBUG" /d "UNICODE" /d "_UNICODE" all: blackbox.exe bridges.exe cube.exe dominosa.exe fifteen.exe filling.exe \ flip.exe flood.exe galaxies.exe guess.exe inertia.exe \ keen.exe lightup.exe loopy.exe magnets.exe map.exe mines.exe \ netgame.exe netslide.exe nullgame.exe palisade.exe \ pattern.exe pearl.exe pegs.exe puzzles.exe range.exe \ rect.exe samegame.exe signpost.exe singles.exe sixteen.exe \ slant.exe solo.exe tents.exe towers.exe tracks.exe \ twiddle.exe undead.exe unequal.exe unruly.exe untangle.exe blackbox.exe: blackbox.obj drawing.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj version.obj windows.obj \ blackbox.rsp link $(LFLAGS) -out:blackbox.exe -map:blackbox.map @blackbox.rsp bridges.exe: bridges.obj drawing.obj dsf.obj findloop.obj malloc.obj \ midend.obj misc.obj noicon.res printing.obj random.obj \ version.obj windows.obj bridges.rsp link $(LFLAGS) -out:bridges.exe -map:bridges.map @bridges.rsp cube.exe: cube.obj drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj version.obj windows.obj cube.rsp link $(LFLAGS) -out:cube.exe -map:cube.map @cube.rsp dominosa.exe: dominosa.obj drawing.obj laydomino.obj malloc.obj midend.obj \ misc.obj noicon.res printing.obj random.obj version.obj \ windows.obj dominosa.rsp link $(LFLAGS) -out:dominosa.exe -map:dominosa.map @dominosa.rsp fifteen.exe: drawing.obj fifteen.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj version.obj windows.obj \ fifteen.rsp link $(LFLAGS) -out:fifteen.exe -map:fifteen.map @fifteen.rsp filling.exe: drawing.obj dsf.obj filling.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj version.obj windows.obj \ filling.rsp link $(LFLAGS) -out:filling.exe -map:filling.map @filling.rsp flip.exe: drawing.obj flip.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj tree234.obj version.obj windows.obj \ flip.rsp link $(LFLAGS) -out:flip.exe -map:flip.map @flip.rsp flood.exe: drawing.obj flood.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj version.obj windows.obj flood.rsp link $(LFLAGS) -out:flood.exe -map:flood.map @flood.rsp galaxies.exe: drawing.obj dsf.obj galaxies.obj malloc.obj midend.obj \ misc.obj noicon.res printing.obj random.obj version.obj \ windows.obj galaxies.rsp link $(LFLAGS) -out:galaxies.exe -map:galaxies.map @galaxies.rsp guess.exe: drawing.obj guess.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj version.obj windows.obj guess.rsp link $(LFLAGS) -out:guess.exe -map:guess.map @guess.rsp inertia.exe: drawing.obj inertia.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj version.obj windows.obj \ inertia.rsp link $(LFLAGS) -out:inertia.exe -map:inertia.map @inertia.rsp keen.exe: drawing.obj dsf.obj keen.obj latin.obj malloc.obj maxflow.obj \ midend.obj misc.obj noicon.res printing.obj random.obj \ tree234.obj version.obj windows.obj keen.rsp link $(LFLAGS) -out:keen.exe -map:keen.map @keen.rsp lightup.exe: combi.obj drawing.obj lightup.obj malloc.obj midend.obj \ misc.obj noicon.res printing.obj random.obj version.obj \ windows.obj lightup.rsp link $(LFLAGS) -out:lightup.exe -map:lightup.map @lightup.rsp loopy.exe: drawing.obj dsf.obj grid.obj loopgen.obj loopy.obj malloc.obj \ midend.obj misc.obj noicon.res penrose.obj printing.obj \ random.obj tree234.obj version.obj windows.obj loopy.rsp link $(LFLAGS) -out:loopy.exe -map:loopy.map @loopy.rsp magnets.exe: drawing.obj laydomino.obj magnets.obj malloc.obj midend.obj \ misc.obj noicon.res printing.obj random.obj version.obj \ windows.obj magnets.rsp link $(LFLAGS) -out:magnets.exe -map:magnets.map @magnets.rsp map.exe: drawing.obj dsf.obj malloc.obj map.obj midend.obj misc.obj \ noicon.res printing.obj random.obj version.obj windows.obj \ map.rsp link $(LFLAGS) -out:map.exe -map:map.map @map.rsp mines.exe: drawing.obj malloc.obj midend.obj mines.obj misc.obj noicon.res \ printing.obj random.obj tree234.obj version.obj windows.obj \ mines.rsp link $(LFLAGS) -out:mines.exe -map:mines.map @mines.rsp netgame.exe: drawing.obj dsf.obj findloop.obj malloc.obj midend.obj misc.obj \ net.obj noicon.res printing.obj random.obj tree234.obj \ version.obj windows.obj netgame.rsp link $(LFLAGS) -out:netgame.exe -map:netgame.map @netgame.rsp netslide.exe: drawing.obj malloc.obj midend.obj misc.obj netslide.obj \ noicon.res printing.obj random.obj tree234.obj version.obj \ windows.obj netslide.rsp link $(LFLAGS) -out:netslide.exe -map:netslide.map @netslide.rsp nullgame.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ nullgame.obj printing.obj random.obj version.obj windows.obj \ nullgame.rsp link $(LFLAGS) -out:nullgame.exe -map:nullgame.map @nullgame.rsp palisade.exe: divvy.obj drawing.obj dsf.obj malloc.obj midend.obj misc.obj \ noicon.res palisade.obj printing.obj random.obj version.obj \ windows.obj palisade.rsp link $(LFLAGS) -out:palisade.exe -map:palisade.map @palisade.rsp pattern.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ pattern.obj printing.obj random.obj version.obj windows.obj \ pattern.rsp link $(LFLAGS) -out:pattern.exe -map:pattern.map @pattern.rsp pearl.exe: drawing.obj dsf.obj grid.obj loopgen.obj malloc.obj midend.obj \ misc.obj pearl.obj penrose.obj printing.obj random.obj \ tdq.obj tree234.obj version.obj windows.obj pearl.rsp link $(LFLAGS) -out:pearl.exe -map:pearl.map @pearl.rsp pegs.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res pegs.obj \ printing.obj random.obj tree234.obj version.obj windows.obj \ pegs.rsp link $(LFLAGS) -out:pegs.exe -map:pegs.map @pegs.rsp puzzles.exe: blackbo3.obj bridges3.obj combi.obj cube3.obj divvy.obj \ dominos3.obj drawing.obj dsf.obj fifteen5.obj filling5.obj \ findloop.obj flip3.obj flood3.obj galaxie7.obj grid.obj \ guess3.obj inertia3.obj keen5.obj latin.obj laydomino.obj \ lightup5.obj list.obj loopgen.obj loopy5.obj magnets5.obj \ malloc.obj map5.obj maxflow.obj midend.obj mines5.obj \ misc.obj net3.obj netslid3.obj noicon.res palisad3.obj \ pattern7.obj pearl5.obj pegs3.obj penrose.obj printing.obj \ random.obj range3.obj rect3.obj samegam3.obj signpos5.obj \ singles5.obj sixteen3.obj slant5.obj solo5.obj tdq.obj \ tents5.obj towers5.obj tracks3.obj tree234.obj twiddle3.obj \ undead3.obj unequal5.obj unruly5.obj untangl3.obj \ version.obj windows1.obj puzzles.rsp link $(LFLAGS) -out:puzzles.exe -map:puzzles.map @puzzles.rsp range.exe: drawing.obj dsf.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj range.obj version.obj windows.obj \ range.rsp link $(LFLAGS) -out:range.exe -map:range.map @range.rsp rect.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res printing.obj \ random.obj rect.obj version.obj windows.obj rect.rsp link $(LFLAGS) -out:rect.exe -map:rect.map @rect.rsp samegame.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj samegame.obj version.obj windows.obj \ samegame.rsp link $(LFLAGS) -out:samegame.exe -map:samegame.map @samegame.rsp signpost.exe: drawing.obj dsf.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj signpost.obj version.obj windows.obj \ signpost.rsp link $(LFLAGS) -out:signpost.exe -map:signpost.map @signpost.rsp singles.exe: drawing.obj dsf.obj latin.obj malloc.obj maxflow.obj midend.obj \ misc.obj noicon.res printing.obj random.obj singles.obj \ tree234.obj version.obj windows.obj singles.rsp link $(LFLAGS) -out:singles.exe -map:singles.map @singles.rsp sixteen.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj sixteen.obj version.obj windows.obj \ sixteen.rsp link $(LFLAGS) -out:sixteen.exe -map:sixteen.map @sixteen.rsp slant.exe: drawing.obj dsf.obj findloop.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj slant.obj version.obj \ windows.obj slant.rsp link $(LFLAGS) -out:slant.exe -map:slant.map @slant.rsp solo.exe: divvy.obj drawing.obj dsf.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj solo.obj version.obj \ windows.obj solo.rsp link $(LFLAGS) -out:solo.exe -map:solo.map @solo.rsp tents.exe: drawing.obj dsf.obj malloc.obj maxflow.obj midend.obj misc.obj \ noicon.res printing.obj random.obj tents.obj version.obj \ windows.obj tents.rsp link $(LFLAGS) -out:tents.exe -map:tents.map @tents.rsp towers.exe: drawing.obj latin.obj malloc.obj maxflow.obj midend.obj misc.obj \ noicon.res printing.obj random.obj towers.obj tree234.obj \ version.obj windows.obj towers.rsp link $(LFLAGS) -out:towers.exe -map:towers.map @towers.rsp tracks.exe: drawing.obj dsf.obj findloop.obj malloc.obj midend.obj misc.obj \ noicon.res printing.obj random.obj tracks.obj version.obj \ windows.obj tracks.rsp link $(LFLAGS) -out:tracks.exe -map:tracks.map @tracks.rsp twiddle.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj twiddle.obj version.obj windows.obj \ twiddle.rsp link $(LFLAGS) -out:twiddle.exe -map:twiddle.map @twiddle.rsp undead.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj undead.obj version.obj windows.obj \ undead.rsp link $(LFLAGS) -out:undead.exe -map:undead.map @undead.rsp unequal.exe: drawing.obj latin.obj malloc.obj maxflow.obj midend.obj \ misc.obj noicon.res printing.obj random.obj tree234.obj \ unequal.obj version.obj windows.obj unequal.rsp link $(LFLAGS) -out:unequal.exe -map:unequal.map @unequal.rsp unruly.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj unruly.obj version.obj windows.obj \ unruly.rsp link $(LFLAGS) -out:unruly.exe -map:unruly.map @unruly.rsp untangle.exe: drawing.obj malloc.obj midend.obj misc.obj noicon.res \ printing.obj random.obj tree234.obj untangle.obj version.obj \ windows.obj untangle.rsp link $(LFLAGS) -out:untangle.exe -map:untangle.map @untangle.rsp blackbox.rsp: $(MAKEFILE) echo $(BASELIBS) > blackbox.rsp echo blackbox.obj drawing.obj malloc.obj midend.obj >> blackbox.rsp echo misc.obj noicon.res printing.obj random.obj >> blackbox.rsp echo version.obj windows.obj >> blackbox.rsp bridges.rsp: $(MAKEFILE) echo $(BASELIBS) > bridges.rsp echo bridges.obj drawing.obj dsf.obj findloop.obj >> bridges.rsp echo malloc.obj midend.obj misc.obj noicon.res >> bridges.rsp echo printing.obj random.obj version.obj windows.obj >> bridges.rsp cube.rsp: $(MAKEFILE) echo $(BASELIBS) > cube.rsp echo cube.obj drawing.obj malloc.obj midend.obj >> cube.rsp echo misc.obj noicon.res printing.obj random.obj >> cube.rsp echo version.obj windows.obj >> cube.rsp dominosa.rsp: $(MAKEFILE) echo $(BASELIBS) > dominosa.rsp echo dominosa.obj drawing.obj laydomino.obj malloc.obj >> dominosa.rsp echo midend.obj misc.obj noicon.res printing.obj >> dominosa.rsp echo random.obj version.obj windows.obj >> dominosa.rsp fifteen.rsp: $(MAKEFILE) echo $(BASELIBS) > fifteen.rsp echo drawing.obj fifteen.obj malloc.obj midend.obj >> fifteen.rsp echo misc.obj noicon.res printing.obj random.obj >> fifteen.rsp echo version.obj windows.obj >> fifteen.rsp filling.rsp: $(MAKEFILE) echo $(BASELIBS) > filling.rsp echo drawing.obj dsf.obj filling.obj malloc.obj >> filling.rsp echo midend.obj misc.obj noicon.res printing.obj >> filling.rsp echo random.obj version.obj windows.obj >> filling.rsp flip.rsp: $(MAKEFILE) echo $(BASELIBS) > flip.rsp echo drawing.obj flip.obj malloc.obj midend.obj >> flip.rsp echo misc.obj noicon.res printing.obj random.obj >> flip.rsp echo tree234.obj version.obj windows.obj >> flip.rsp flood.rsp: $(MAKEFILE) echo $(BASELIBS) > flood.rsp echo drawing.obj flood.obj malloc.obj midend.obj >> flood.rsp echo misc.obj noicon.res printing.obj random.obj >> flood.rsp echo version.obj windows.obj >> flood.rsp galaxies.rsp: $(MAKEFILE) echo $(BASELIBS) > galaxies.rsp echo drawing.obj dsf.obj galaxies.obj malloc.obj >> galaxies.rsp echo midend.obj misc.obj noicon.res printing.obj >> galaxies.rsp echo random.obj version.obj windows.obj >> galaxies.rsp guess.rsp: $(MAKEFILE) echo $(BASELIBS) > guess.rsp echo drawing.obj guess.obj malloc.obj midend.obj >> guess.rsp echo misc.obj noicon.res printing.obj random.obj >> guess.rsp echo version.obj windows.obj >> guess.rsp inertia.rsp: $(MAKEFILE) echo $(BASELIBS) > inertia.rsp echo drawing.obj inertia.obj malloc.obj midend.obj >> inertia.rsp echo misc.obj noicon.res printing.obj random.obj >> inertia.rsp echo version.obj windows.obj >> inertia.rsp keen.rsp: $(MAKEFILE) echo $(BASELIBS) > keen.rsp echo drawing.obj dsf.obj keen.obj latin.obj malloc.obj >> keen.rsp echo maxflow.obj midend.obj misc.obj noicon.res >> keen.rsp echo printing.obj random.obj tree234.obj version.obj >> keen.rsp echo windows.obj >> keen.rsp lightup.rsp: $(MAKEFILE) echo $(BASELIBS) > lightup.rsp echo combi.obj drawing.obj lightup.obj malloc.obj >> lightup.rsp echo midend.obj misc.obj noicon.res printing.obj >> lightup.rsp echo random.obj version.obj windows.obj >> lightup.rsp loopy.rsp: $(MAKEFILE) echo $(BASELIBS) > loopy.rsp echo drawing.obj dsf.obj grid.obj loopgen.obj >> loopy.rsp echo loopy.obj malloc.obj midend.obj misc.obj >> loopy.rsp echo noicon.res penrose.obj printing.obj random.obj >> loopy.rsp echo tree234.obj version.obj windows.obj >> loopy.rsp magnets.rsp: $(MAKEFILE) echo $(BASELIBS) > magnets.rsp echo drawing.obj laydomino.obj magnets.obj malloc.obj >> magnets.rsp echo midend.obj misc.obj noicon.res printing.obj >> magnets.rsp echo random.obj version.obj windows.obj >> magnets.rsp map.rsp: $(MAKEFILE) echo $(BASELIBS) > map.rsp echo drawing.obj dsf.obj malloc.obj map.obj midend.obj >> map.rsp echo misc.obj noicon.res printing.obj random.obj >> map.rsp echo version.obj windows.obj >> map.rsp mines.rsp: $(MAKEFILE) echo $(BASELIBS) > mines.rsp echo drawing.obj malloc.obj midend.obj mines.obj >> mines.rsp echo misc.obj noicon.res printing.obj random.obj >> mines.rsp echo tree234.obj version.obj windows.obj >> mines.rsp netgame.rsp: $(MAKEFILE) echo $(BASELIBS) > netgame.rsp echo drawing.obj dsf.obj findloop.obj malloc.obj >> netgame.rsp echo midend.obj misc.obj net.obj noicon.res >> netgame.rsp echo printing.obj random.obj tree234.obj version.obj >> netgame.rsp echo windows.obj >> netgame.rsp netslide.rsp: $(MAKEFILE) echo $(BASELIBS) > netslide.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> netslide.rsp echo netslide.obj noicon.res printing.obj random.obj >> netslide.rsp echo tree234.obj version.obj windows.obj >> netslide.rsp nullgame.rsp: $(MAKEFILE) echo $(BASELIBS) > nullgame.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> nullgame.rsp echo noicon.res nullgame.obj printing.obj random.obj >> nullgame.rsp echo version.obj windows.obj >> nullgame.rsp palisade.rsp: $(MAKEFILE) echo $(BASELIBS) > palisade.rsp echo divvy.obj drawing.obj dsf.obj malloc.obj >> palisade.rsp echo midend.obj misc.obj noicon.res palisade.obj >> palisade.rsp echo printing.obj random.obj version.obj windows.obj >> palisade.rsp pattern.rsp: $(MAKEFILE) echo $(BASELIBS) > pattern.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> pattern.rsp echo noicon.res pattern.obj printing.obj random.obj >> pattern.rsp echo version.obj windows.obj >> pattern.rsp pearl.rsp: $(MAKEFILE) echo $(BASELIBS) > pearl.rsp echo drawing.obj dsf.obj grid.obj loopgen.obj >> pearl.rsp echo malloc.obj midend.obj misc.obj pearl.obj >> pearl.rsp echo penrose.obj printing.obj random.obj tdq.obj >> pearl.rsp echo tree234.obj version.obj windows.obj >> pearl.rsp pegs.rsp: $(MAKEFILE) echo $(BASELIBS) > pegs.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> pegs.rsp echo noicon.res pegs.obj printing.obj random.obj >> pegs.rsp echo tree234.obj version.obj windows.obj >> pegs.rsp puzzles.rsp: $(MAKEFILE) echo $(BASELIBS) > puzzles.rsp echo blackbo3.obj bridges3.obj combi.obj cube3.obj >> puzzles.rsp echo divvy.obj dominos3.obj drawing.obj dsf.obj >> puzzles.rsp echo fifteen5.obj filling5.obj findloop.obj flip3.obj >> puzzles.rsp echo flood3.obj galaxie7.obj grid.obj guess3.obj >> puzzles.rsp echo inertia3.obj keen5.obj latin.obj laydomino.obj >> puzzles.rsp echo lightup5.obj list.obj loopgen.obj loopy5.obj >> puzzles.rsp echo magnets5.obj malloc.obj map5.obj maxflow.obj >> puzzles.rsp echo midend.obj mines5.obj misc.obj net3.obj >> puzzles.rsp echo netslid3.obj noicon.res palisad3.obj pattern7.obj >> puzzles.rsp echo pearl5.obj pegs3.obj penrose.obj printing.obj >> puzzles.rsp echo random.obj range3.obj rect3.obj samegam3.obj >> puzzles.rsp echo signpos5.obj singles5.obj sixteen3.obj slant5.obj >> puzzles.rsp echo solo5.obj tdq.obj tents5.obj towers5.obj >> puzzles.rsp echo tracks3.obj tree234.obj twiddle3.obj undead3.obj >> puzzles.rsp echo unequal5.obj unruly5.obj untangl3.obj version.obj >> puzzles.rsp echo windows1.obj >> puzzles.rsp range.rsp: $(MAKEFILE) echo $(BASELIBS) > range.rsp echo drawing.obj dsf.obj malloc.obj midend.obj >> range.rsp echo misc.obj noicon.res printing.obj random.obj >> range.rsp echo range.obj version.obj windows.obj >> range.rsp rect.rsp: $(MAKEFILE) echo $(BASELIBS) > rect.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> rect.rsp echo noicon.res printing.obj random.obj rect.obj >> rect.rsp echo version.obj windows.obj >> rect.rsp samegame.rsp: $(MAKEFILE) echo $(BASELIBS) > samegame.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> samegame.rsp echo noicon.res printing.obj random.obj samegame.obj >> samegame.rsp echo version.obj windows.obj >> samegame.rsp signpost.rsp: $(MAKEFILE) echo $(BASELIBS) > signpost.rsp echo drawing.obj dsf.obj malloc.obj midend.obj >> signpost.rsp echo misc.obj noicon.res printing.obj random.obj >> signpost.rsp echo signpost.obj version.obj windows.obj >> signpost.rsp singles.rsp: $(MAKEFILE) echo $(BASELIBS) > singles.rsp echo drawing.obj dsf.obj latin.obj malloc.obj >> singles.rsp echo maxflow.obj midend.obj misc.obj noicon.res >> singles.rsp echo printing.obj random.obj singles.obj tree234.obj >> singles.rsp echo version.obj windows.obj >> singles.rsp sixteen.rsp: $(MAKEFILE) echo $(BASELIBS) > sixteen.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> sixteen.rsp echo noicon.res printing.obj random.obj sixteen.obj >> sixteen.rsp echo version.obj windows.obj >> sixteen.rsp slant.rsp: $(MAKEFILE) echo $(BASELIBS) > slant.rsp echo drawing.obj dsf.obj findloop.obj malloc.obj >> slant.rsp echo midend.obj misc.obj noicon.res printing.obj >> slant.rsp echo random.obj slant.obj version.obj windows.obj >> slant.rsp solo.rsp: $(MAKEFILE) echo $(BASELIBS) > solo.rsp echo divvy.obj drawing.obj dsf.obj malloc.obj >> solo.rsp echo midend.obj misc.obj noicon.res printing.obj >> solo.rsp echo random.obj solo.obj version.obj windows.obj >> solo.rsp tents.rsp: $(MAKEFILE) echo $(BASELIBS) > tents.rsp echo drawing.obj dsf.obj malloc.obj maxflow.obj >> tents.rsp echo midend.obj misc.obj noicon.res printing.obj >> tents.rsp echo random.obj tents.obj version.obj windows.obj >> tents.rsp towers.rsp: $(MAKEFILE) echo $(BASELIBS) > towers.rsp echo drawing.obj latin.obj malloc.obj maxflow.obj >> towers.rsp echo midend.obj misc.obj noicon.res printing.obj >> towers.rsp echo random.obj towers.obj tree234.obj version.obj >> towers.rsp echo windows.obj >> towers.rsp tracks.rsp: $(MAKEFILE) echo $(BASELIBS) > tracks.rsp echo drawing.obj dsf.obj findloop.obj malloc.obj >> tracks.rsp echo midend.obj misc.obj noicon.res printing.obj >> tracks.rsp echo random.obj tracks.obj version.obj windows.obj >> tracks.rsp twiddle.rsp: $(MAKEFILE) echo $(BASELIBS) > twiddle.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> twiddle.rsp echo noicon.res printing.obj random.obj twiddle.obj >> twiddle.rsp echo version.obj windows.obj >> twiddle.rsp undead.rsp: $(MAKEFILE) echo $(BASELIBS) > undead.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> undead.rsp echo noicon.res printing.obj random.obj undead.obj >> undead.rsp echo version.obj windows.obj >> undead.rsp unequal.rsp: $(MAKEFILE) echo $(BASELIBS) > unequal.rsp echo drawing.obj latin.obj malloc.obj maxflow.obj >> unequal.rsp echo midend.obj misc.obj noicon.res printing.obj >> unequal.rsp echo random.obj tree234.obj unequal.obj version.obj >> unequal.rsp echo windows.obj >> unequal.rsp unruly.rsp: $(MAKEFILE) echo $(BASELIBS) > unruly.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> unruly.rsp echo noicon.res printing.obj random.obj unruly.obj >> unruly.rsp echo version.obj windows.obj >> unruly.rsp untangle.rsp: $(MAKEFILE) echo $(BASELIBS) > untangle.rsp echo drawing.obj malloc.obj midend.obj misc.obj >> untangle.rsp echo noicon.res printing.obj random.obj tree234.obj >> untangle.rsp echo untangle.obj version.obj windows.obj >> untangle.rsp blackbox.obj: .\blackbox.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\blackbox.c /Foblackbox.obj blackbo3.obj: .\blackbox.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\blackbox.c /Foblackbo3.obj bridges.obj: .\bridges.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\bridges.c /Fobridges.obj bridges3.obj: .\bridges.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\bridges.c /Fobridges3.obj combi.obj: .\combi.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\combi.c /Focombi.obj cube.obj: .\cube.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\cube.c /Focube.obj cube3.obj: .\cube.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\cube.c /Focube3.obj divvy.obj: .\divvy.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\divvy.c /Fodivvy.obj dominosa.obj: .\dominosa.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\dominosa.c /Fodominosa.obj dominos3.obj: .\dominosa.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\dominosa.c /Fodominos3.obj drawing.obj: .\drawing.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\drawing.c /Fodrawing.obj dsf.obj: .\dsf.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\dsf.c /Fodsf.obj fifteen.obj: .\fifteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\fifteen.c /Fofifteen.obj fifteen5.obj: .\fifteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\fifteen.c /Fofifteen5.obj fifteen2.obj: .\fifteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\fifteen.c /Fofifteen2.obj filling.obj: .\filling.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\filling.c /Fofilling.obj filling5.obj: .\filling.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\filling.c /Fofilling5.obj filling2.obj: .\filling.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\filling.c /Fofilling2.obj findloop.obj: .\findloop.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\findloop.c /Fofindloop.obj flip.obj: .\flip.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\flip.c /Foflip.obj flip3.obj: .\flip.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\flip.c /Foflip3.obj flood.obj: .\flood.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\flood.c /Foflood.obj flood3.obj: .\flood.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\flood.c /Foflood3.obj galaxies.obj: .\galaxies.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\galaxies.c /Fogalaxies.obj galaxie7.obj: .\galaxies.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\galaxies.c /Fogalaxie7.obj galaxie4.obj: .\galaxies.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_PICTURE_GENERATOR /c .\galaxies.c /Fogalaxie4.obj galaxie2.obj: .\galaxies.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\galaxies.c /Fogalaxie2.obj grid.obj: .\grid.c .\puzzles.h .\tree234.h .\grid.h .\penrose.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\grid.c /Fogrid.obj gtk.obj: .\gtk.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\gtk.c /Fogtk.obj guess.obj: .\guess.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\guess.c /Foguess.obj guess3.obj: .\guess.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\guess.c /Foguess3.obj inertia.obj: .\inertia.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\inertia.c /Foinertia.obj inertia3.obj: .\inertia.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\inertia.c /Foinertia3.obj keen.obj: .\keen.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\keen.c /Fokeen.obj keen5.obj: .\keen.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\keen.c /Fokeen5.obj keen2.obj: .\keen.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\keen.c /Fokeen2.obj latin.obj: .\latin.c .\puzzles.h .\tree234.h .\maxflow.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\latin.c /Folatin.obj latin8.obj: .\latin.c .\puzzles.h .\tree234.h .\maxflow.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_LATIN_TEST /c .\latin.c /Folatin8.obj latin6.obj: .\latin.c .\puzzles.h .\tree234.h .\maxflow.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\latin.c /Folatin6.obj laydomino.obj: .\laydomino.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\laydomino.c /Folaydomino.obj lightup.obj: .\lightup.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\lightup.c /Folightup.obj lightup5.obj: .\lightup.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\lightup.c /Folightup5.obj lightup2.obj: .\lightup.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\lightup.c /Folightup2.obj list.obj: .\list.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\list.c /Folist.obj loopgen.obj: .\loopgen.c .\puzzles.h .\tree234.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\loopgen.c /Foloopgen.obj loopy.obj: .\loopy.c .\puzzles.h .\tree234.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\loopy.c /Foloopy.obj loopy5.obj: .\loopy.c .\puzzles.h .\tree234.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\loopy.c /Foloopy5.obj loopy2.obj: .\loopy.c .\puzzles.h .\tree234.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\loopy.c /Foloopy2.obj magnets.obj: .\magnets.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\magnets.c /Fomagnets.obj magnets5.obj: .\magnets.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\magnets.c /Fomagnets5.obj magnets2.obj: .\magnets.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\magnets.c /Fomagnets2.obj malloc.obj: .\malloc.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\malloc.c /Fomalloc.obj map.obj: .\map.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\map.c /Fomap.obj map5.obj: .\map.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\map.c /Fomap5.obj map2.obj: .\map.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\map.c /Fomap2.obj maxflow.obj: .\maxflow.c .\maxflow.h .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\maxflow.c /Fomaxflow.obj midend.obj: .\midend.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\midend.c /Fomidend.obj mines.obj: .\mines.c .\tree234.h .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\mines.c /Fomines.obj mines5.obj: .\mines.c .\tree234.h .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\mines.c /Fomines5.obj mines2.obj: .\mines.c .\tree234.h .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_OBFUSCATOR /c .\mines.c /Fomines2.obj misc.obj: .\misc.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\misc.c /Fomisc.obj net.obj: .\net.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\net.c /Fonet.obj net3.obj: .\net.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\net.c /Fonet3.obj netslide.obj: .\netslide.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\netslide.c /Fonetslide.obj netslid3.obj: .\netslide.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\netslide.c /Fonetslid3.obj no-icon.obj: .\no-icon.c $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\no-icon.c /Fono-icon.obj noicon.res: .\noicon.rc .\puzzles.rc2 .\resource.h rc $(FWHACK) $(RCFL) -r -fonoicon.res .\noicon.rc nullfe.obj: .\nullfe.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\nullfe.c /Fonullfe.obj nullgame.obj: .\nullgame.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\nullgame.c /Fonullgame.obj obfusc.obj: .\obfusc.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\obfusc.c /Foobfusc.obj osx.obj: .\osx.m .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\osx.m /Foosx.obj palisade.obj: .\palisade.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\palisade.c /Fopalisade.obj palisad3.obj: .\palisade.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\palisade.c /Fopalisad3.obj pattern.obj: .\pattern.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\pattern.c /Fopattern.obj pattern7.obj: .\pattern.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\pattern.c /Fopattern7.obj pattern4.obj: .\pattern.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_PICTURE_GENERATOR /c .\pattern.c /Fopattern4.obj pattern2.obj: .\pattern.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\pattern.c /Fopattern2.obj pearl.obj: .\pearl.c .\puzzles.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\pearl.c /Fopearl.obj pearl5.obj: .\pearl.c .\puzzles.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\pearl.c /Fopearl5.obj pearl2.obj: .\pearl.c .\puzzles.h .\grid.h .\loopgen.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\pearl.c /Fopearl2.obj pegs.obj: .\pegs.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\pegs.c /Fopegs.obj pegs3.obj: .\pegs.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\pegs.c /Fopegs3.obj penrose.obj: .\penrose.c .\puzzles.h .\penrose.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\penrose.c /Fopenrose.obj printing.obj: .\printing.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\printing.c /Foprinting.obj ps.obj: .\ps.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\ps.c /Fops.obj random.obj: .\random.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\random.c /Forandom.obj range.obj: .\range.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\range.c /Forange.obj range3.obj: .\range.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\range.c /Forange3.obj rect.obj: .\rect.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\rect.c /Forect.obj rect3.obj: .\rect.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\rect.c /Forect3.obj samegame.obj: .\samegame.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\samegame.c /Fosamegame.obj samegam3.obj: .\samegame.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\samegame.c /Fosamegam3.obj signpost.obj: .\signpost.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\signpost.c /Fosignpost.obj signpos5.obj: .\signpost.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\signpost.c /Fosignpos5.obj signpos2.obj: .\signpost.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\signpost.c /Fosignpos2.obj singles.obj: .\singles.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\singles.c /Fosingles.obj singles5.obj: .\singles.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\singles.c /Fosingles5.obj singles3.obj: .\singles.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\singles.c /Fosingles3.obj sixteen.obj: .\sixteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\sixteen.c /Fosixteen.obj sixteen3.obj: .\sixteen.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\sixteen.c /Fosixteen3.obj slant.obj: .\slant.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\slant.c /Foslant.obj slant5.obj: .\slant.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\slant.c /Foslant5.obj slant2.obj: .\slant.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\slant.c /Foslant2.obj solo.obj: .\solo.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\solo.c /Fosolo.obj solo5.obj: .\solo.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\solo.c /Fosolo5.obj solo2.obj: .\solo.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\solo.c /Fosolo2.obj tdq.obj: .\tdq.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\tdq.c /Fotdq.obj tents.obj: .\tents.c .\puzzles.h .\maxflow.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\tents.c /Fotents.obj tents5.obj: .\tents.c .\puzzles.h .\maxflow.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\tents.c /Fotents5.obj tents3.obj: .\tents.c .\puzzles.h .\maxflow.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\tents.c /Fotents3.obj towers.obj: .\towers.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\towers.c /Fotowers.obj towers5.obj: .\towers.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\towers.c /Fotowers5.obj towers2.obj: .\towers.c .\puzzles.h .\latin.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DSTANDALONE_SOLVER /c .\towers.c /Fotowers2.obj tracks.obj: .\tracks.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\tracks.c /Fotracks.obj tracks3.obj: .\tracks.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\tracks.c /Fotracks3.obj tree234.obj: .\tree234.c .\tree234.h .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\tree234.c /Fotree234.obj twiddle.obj: .\twiddle.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\twiddle.c /Fotwiddle.obj twiddle3.obj: .\twiddle.c .\puzzles.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) 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/DSTANDALONE_SOLVER /c .\unruly.c /Founruly2.obj untangle.obj: .\untangle.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\untangle.c /Fountangle.obj untangl3.obj: .\untangle.c .\puzzles.h .\tree234.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\untangle.c /Fountangl3.obj version.obj: .\version.c .\version.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\version.c /Foversion.obj windows.obj: .\windows.c .\puzzles.h .\resource.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /c .\windows.c /Fowindows.obj windows1.obj: .\windows.c .\puzzles.h .\resource.h $(CC) $(COMPAT) $(FWHACK) $(CFLAGS) $(XFLAGS) /DCOMBINED /c .\windows.c /Fowindows1.obj clean: tidy -del *.exe tidy: -del *.obj -del *.res -del *.pch -del *.aps -del *.ilk -del *.pdb -del *.rsp -del *.dsp -del *.dsw -del *.ncb -del *.opt -del *.plg -del *.map -del *.idb -del debug.log