[Project] FileName=Wolf4SDL.dev Name=Wolf4SDL UnitCount=39 Type=0 Ver=1 ObjFiles= Includes=C:\Dev-Cpp\include\SDL Libs= PrivateResource= ResourceIncludes= MakeIncludes= Compiler=-Dmain=SDL_main_@@_ CppCompiler= Linker=-lmingw32 -lSDL -lSDL_mixer_@@_ IsCpp=1 Icon= ExeOutput= ObjectOutput= OverrideOutput=0 OverrideOutputName=Wolf4SDL.exe HostApplication= Folders= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000000000000000000 [Unit1] FileName=audiosod.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=audiowl6.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit3] FileName=f_spear.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=fmopl.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=fmopl.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=foreign.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit7] FileName=wl_text.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit8] FileName=gfxv_apo.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit9] FileName=gfxv_sod.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit10] FileName=gfxv_wl6.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit11] FileName=id_ca.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit12] FileName=id_ca.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit13] FileName=id_in.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit14] FileName=id_in.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit15] FileName=id_pm.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit16] FileName=id_sd.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit17] FileName=id_sd.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit18] FileName=id_us.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit19] FileName=id_us_1.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit20] FileName=id_vh.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit21] FileName=id_vh.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit22] FileName=id_vl.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit23] FileName=id_vl.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit25] FileName=wl_act1.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit26] FileName=wl_act2.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit27] FileName=wl_agent.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit28] FileName=wl_debug.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit29] FileName=wl_def.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit30] FileName=wl_draw.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit31] FileName=wl_game.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit32] FileName=wl_inter.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit33] FileName=wl_main.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit34] FileName=wl_menu.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit35] FileName=wl_menu.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit36] FileName=wl_play.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit37] FileName=wl_state.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [VersionInfo] Major=0 Minor=1 Release=1 Build=1 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion= FileDescription= InternalName= LegalCopyright= LegalTrademarks= OriginalFilename= ProductName= ProductVersion= AutoIncBuildNr=0 [Unit24] FileName=signon.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit38] FileName=sdl_winmain.cpp CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit39] FileName=version.h CompileCpp=1 Folder=Wolf4SDL Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=