/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2003 Lee Pilgrim * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * **************************************************************************/ #include "plugin.h" #include "lib/fixedpoint.h" #include "lib/playback_control.h" /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define VUMETER_QUIT BUTTON_OFF #define VUMETER_HELP BUTTON_ON #define VUMETER_MENU BUTTON_F1 #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "ON" #define LABEL_QUIT "OFF" #define LABEL_MENU "F1" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define VUMETER_QUIT BUTTON_OFF #define VUMETER_HELP BUTTON_ON #define VUMETER_MENU BUTTON_F1 #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "ON" #define LABEL_QUIT "OFF" #define LABEL_MENU "F1" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == ONDIO_PAD #define VUMETER_QUIT BUTTON_OFF #define VUMETER_HELP_PRE BUTTON_MENU #define VUMETER_HELP (BUTTON_MENU | BUTTON_REL) #define VUMETER_MENU_PRE BUTTON_MENU #define VUMETER_MENU (BUTTON_MENU | BUTTON_REPEAT) #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "MODE" #define LABEL_QUIT "OFF" #define LABEL_MENU "MODE.." #define LABEL_VOLUME "UP/DOWN" #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define VUMETER_QUIT BUTTON_OFF #define VUMETER_HELP BUTTON_ON #define VUMETER_MENU BUTTON_SELECT #define VUMETER_MENU2 BUTTON_MODE #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "STOP" #define LABEL_MENU "SELECT,MODE" #define LABEL_VOLUME "UP/DOWN" #define VUMETER_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define VUMETER_QUIT BUTTON_MENU #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_SELECT #define VUMETER_UP BUTTON_SCROLL_FWD #define VUMETER_DOWN BUTTON_SCROLL_BACK #define LABEL_HELP "PLAY" #define LABEL_QUIT "MENU" #define LABEL_MENU "SELECT" #define LABEL_VOLUME "Wheel" #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_A #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "A" #define LABEL_QUIT "POWER" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif (CONFIG_KEYPAD == SANSA_E200_PAD) #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_REC #define VUMETER_MENU BUTTON_SELECT #define VUMETER_UP BUTTON_SCROLL_FWD #define VUMETER_DOWN BUTTON_SCROLL_BACK #define LABEL_HELP "REC" #define LABEL_QUIT "POWER" #define LABEL_MENU "SELECT" #define LABEL_VOLUME "Wheel" #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD) #define VUMETER_QUIT (BUTTON_HOME|BUTTON_REPEAT) #define VUMETER_HELP BUTTON_SELECT|BUTTON_REPEAT #define VUMETER_MENU BUTTON_SELECT|BUTTON_REL #define VUMETER_UP BUTTON_SCROLL_FWD #define VUMETER_DOWN BUTTON_SCROLL_BACK #define LABEL_HELP "Hold Select" #define LABEL_QUIT "HOME" #define LABEL_MENU "Select" #define LABEL_VOLUME "Scrollwheel" #elif (CONFIG_KEYPAD == SANSA_C200_PAD) #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_REC #define VUMETER_MENU BUTTON_SELECT #define VUMETER_UP BUTTON_VOL_UP #define VUMETER_DOWN BUTTON_VOL_DOWN #define LABEL_HELP "REC" #define LABEL_QUIT "POWER" #define LABEL_MENU "SELECT" #define LABEL_VOLUME "VOL UP/DN" #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_HOME #define VUMETER_MENU BUTTON_SELECT #define VUMETER_UP BUTTON_VOL_UP #define VUMETER_DOWN BUTTON_VOL_DOWN #define LABEL_HELP "HOME" #define LABEL_QUIT "POWER" #define LABEL_MENU "SELECT" #define LABEL_VOLUME "VOL UP/DN" #elif (CONFIG_KEYPAD == SANSA_M200_PAD) #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP (BUTTON_SELECT | BUTTON_UP) #define VUMETER_MENU (BUTTON_SELECT | BUTTON_REL) #define VUMETER_UP BUTTON_VOL_UP #define VUMETER_DOWN BUTTON_VOL_DOWN #define LABEL_HELP "SELECT + UP" #define LABEL_QUIT "POWER" #define LABEL_MENU "SELECT" #define LABEL_VOLUME "VOL UP/DN" #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_SELECT #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "POWER" #define LABEL_MENU "SELECT" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_REW #define VUMETER_UP BUTTON_SCROLL_UP #define VUMETER_DOWN BUTTON_SCROLL_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "POWER" #define LABEL_MENU "REW" #define LABEL_VOLUME "Scroller" #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD) #define VUMETER_QUIT BUTTON_BACK #define VUMETER_HELP BUTTON_NEXT #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "NEXT" #define LABEL_QUIT "BACK" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif (CONFIG_KEYPAD == MROBE100_PAD) #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_DISPLAY #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "DISPLAY" #define LABEL_QUIT "POWER" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define VUMETER_QUIT BUTTON_RC_REC #define VUMETER_HELP BUTTON_RC_MODE #define VUMETER_MENU BUTTON_RC_MENU #define VUMETER_UP BUTTON_RC_VOL_UP #define VUMETER_DOWN BUTTON_RC_VOL_DOWN #define LABEL_HELP "MODE" #define LABEL_QUIT "REC" #define LABEL_MENU "MENU" #define LABEL_VOLUME "VOL UP/DN" #elif CONFIG_KEYPAD == COWON_D2_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_MENU BUTTON_MENU #define LABEL_QUIT "POWER" #define LABEL_MENU "MENU" #elif CONFIG_KEYPAD == CREATIVEZVM_PAD #define VUMETER_QUIT BUTTON_BACK #define VUMETER_HELP BUTTON_SELECT #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "MIDDLE" #define LABEL_QUIT "BACK" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_VIEW #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "VIEW" #define LABEL_QUIT "POWER" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_NEXT #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "NEXT" #define LABEL_QUIT "QUIT" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_RIGHT #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "RIGHT" #define LABEL_QUIT "POWER" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == ONDAVX747_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_MENU BUTTON_MENU #define LABEL_QUIT "POWER" #define LABEL_MENU "MENU" #elif CONFIG_KEYPAD == ONDAVX777_PAD #define VUMETER_QUIT BUTTON_POWER #define LABEL_QUIT "POWER" #elif CONFIG_KEYPAD == MROBE500_PAD #define VUMETER_QUIT BUTTON_POWER #define LABEL_QUIT "POWER" #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD #define VUMETER_QUIT BUTTON_REC #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_LEFT #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "REC" #define LABEL_MENU "LEFT" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD #define VUMETER_QUIT BUTTON_REC #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "REC" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == MPIO_HD200_PAD #define VUMETER_QUIT (BUTTON_REC|BUTTON_PLAY) #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_FUNC #define VUMETER_UP BUTTON_VOL_UP #define VUMETER_DOWN BUTTON_VOL_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "REC+PLAY" #define LABEL_MENU "FUNC" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == MPIO_HD300_PAD #define VUMETER_QUIT (BUTTON_MENU|BUTTON_REPEAT) #define VUMETER_HELP BUTTON_PLAY #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "LONG MENU" #define LABEL_MENU "MENU" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_PLAYPAUSE #define VUMETER_MENU BUTTON_BACK #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "PLAY" #define LABEL_QUIT "POWER" #define LABEL_MENU "BACK" #define LABEL_VOLUME "UP/DOWN" #elif CONFIG_KEYPAD == SANSA_CONNECT_PAD #define VUMETER_QUIT BUTTON_POWER #define VUMETER_HELP BUTTON_NEXT #define VUMETER_MENU BUTTON_PREV #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "NEXT" #define LABEL_QUIT "POWER" #define LABEL_MENU "PREV" #define LABEL_VOLUME "VOL+/VOL-" #elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD) #define VUMETER_QUIT BUTTON_BACK #define VUMETER_HELP BUTTON_USER #define VUMETER_MENU BUTTON_MENU #define VUMETER_UP BUTTON_UP #define VUMETER_DOWN BUTTON_DOWN #define LABEL_HELP "User" #define LABEL_QUIT "Back" #define LABEL_MENU "Menu" #define LABEL_VOLUME "Up/Down" #else #error No keymap defined! #endif #ifdef HAVE_TOUCHSCREEN #ifndef VUMETER_QUIT #define VUMETER_QUIT BUTTON_TOPLEFT #define LABEL_QUIT "TOPLEFT" #endif #ifndef VUMETER_HELP #define VUMETER_HELP BUTTON_CENTER #define LABEL_HELP "CENTRE" #endif #ifndef VUMETER_MENU #define VUMETER_MENU BUTTON_TOPRIGHT #define LABEL_MENU "TOPRIGHT" #endif #ifndef VUMETER_UP #define VUMETER_UP BUTTON_TOPMIDDLE #endif #ifndef VUMETER_DOWN #define VUMETER_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef LABEL_VOLUME #define LABEL_VOLUME "UP/DOWN" #endif #endif #if defined(SIMULATOR) && (CONFIG_CODEC != SWCODEC) #define mas_codec_readreg(x) rand()%MAX_PEAK #endif /* Defines x positions on a logarithmic (dBfs) scale. */ unsigned char analog_db_scale[LCD_WIDTH/2]; /* Define's y positions, to make the needle arch, like a real needle would. */ unsigned char y_values[LCD_WIDTH/2]; const unsigned char digital_db_scale[] = {0,2,3,5,5,6,6,6,7,7,7,7,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10, 10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11}; const unsigned char needle_cover[] = {0x18, 0x1c, 0x1c, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1e, 0x1e, 0x1c, 0x1c, 0x18}; const unsigned char sound_speaker[] = {0x18,0x24,0x42,0xFF}; const unsigned char sound_low_level[] = {0x24,0x18}; const unsigned char sound_med_level[] = {0x42,0x3C}; const unsigned char sound_high_level[] = {0x81,0x7E}; const unsigned char sound_max_level[] = {0x0E,0xDF,0x0E}; const int half_width = LCD_WIDTH / 2; const int quarter_width = LCD_WIDTH / 4; const int half_height = LCD_HEIGHT / 2; /* approx ratio of the previous hard coded values */ const int analog_mini_1 = (LCD_WIDTH / 2)*0.1; const int analog_mini_2 = (LCD_WIDTH / 2)*0.25; const int analog_mini_3 = (LCD_WIDTH / 2)*0.4; const int analog_mini_4 = (LCD_WIDTH / 2)*0.75; const int digital_block_width = LCD_WIDTH / 11; const int digital_block_gap = (int)(LCD_WIDTH / 11) / 10; /* ammount to lead in on left so 11x blocks are centered - is often 0 */ const int digital_lead = (LCD_WIDTH - (((int)(LCD_WIDTH / 11))*11) ) / 2; const int digital_block_height = (LCD_HEIGHT - 54) / 2 ; #define ANALOG 0 /* The two meter types */ #define DIGITAL 1 int left_needle_top_y; int left_needle_top_x; int last_left_needle_top_x; int right_needle_top_y; int right_needle_top_x; int last_right_needle_top_x = LCD_WIDTH / 2; int num_left_leds; int num_right_leds; int last_num_left_leds; int last_num_right_leds; int i; #ifdef HAVE_LCD_COLOR int screen_foreground; #endif #define MAX_PEAK 0x8000 /* gap at the top for left/right etc */ #define NEEDLE_TOP 25 /* pow(M_E, 5) * 65536 */ #define E_POW_5 9726404 struct saved_settings { int meter_type; bool analog_use_db_scale; bool digital_use_db_scale; bool analog_minimeters; bool digital_minimeters; int analog_decay; int digital_decay; } vumeter_settings; static void reset_settings(void) { vumeter_settings.meter_type=ANALOG; vumeter_settings.analog_use_db_scale=true; vumeter_settings.digital_use_db_scale=true; vumeter_settings.analog_minimeters=true; vumeter_settings.digital_minimeters=false; vumeter_settings.analog_decay=3; vumeter_settings.digital_decay=0; } static void calc_scales(void) { unsigned int fx_log_factor = E_POW_5/half_width; unsigned int y,z; long j; long k; int nh = LCD_HEIGHT - NEEDLE_TOP; long nh2 = nh*nh; for (i=1; i <= half_width; i++) { /* analog scale */ y = (half_width/5)*fp16_log(i*fx_log_factor); /* better way of checking for negative values? */ z = y>>16; if (z > LCD_WIDTH) z = 0; analog_db_scale[i-1] = z; /* play nice */ rb->yield(); /* y values (analog needle co-ords) */ j = i - (int)(half_width/2); k = nh2 - ( j * j ); /* fsqrt+1 seems to give a closer approximation */ y_values[i-1] = LCD_HEIGHT - (fp_sqrt(k, 16)>>8) - 1; rb->yield(); } } static void load_settings(void) { int fp = rb->open(PLUGIN_DEMOS_DATA_DIR "/.vu_meter", O_RDONLY); if(fp>=0) { rb->read(fp, &vumeter_settings, sizeof(struct saved_settings)); rb->close(fp); } else { reset_settings(); rb->splash(HZ, "Press " LABEL_HELP " for help"); } } static void save_settings(void) { int fp = rb->creat(PLUGIN_DEMOS_DATA_DIR "/.vu_meter", 0666); if(fp >= 0) { rb->write (fp, &vumeter_settings, sizeof(struct saved_settings)); rb->close(fp); } } static void change_volume(int delta) { int minvol = rb->sound_min(SOUND_VOLUME); int maxvol = rb->sound_max(SOUND_VOLUME); int vol = rb->global_settings->volume + delta; if (vol > maxvol) vol = maxvol; else if (vol < minvol) vol = minvol; if (vol != rb->global_settings->volume) { rb->sound_set(SOUND_VOLUME, vol); rb->global_settings->volume = vol; rb->lcd_putsxyf(0,0, "%d", vol); rb->lcd_update(); rb->sleep(HZ/12); } } static bool vu_meter_menu(void) { int selection; bool menu_quit = false; bool exit = false; MENUITEM_STRINGLIST(menu,"VU Meter Menu",NULL,"Meter Type","Scale", "Minimeters","Decay Speed","Playback Control", "Quit"); static const struct opt_items meter_type_option[2] = { { "Analog", -1 }, { "Digital", -1 }, }; static const struct opt_items decay_speed_option[7] = { { "No Decay", -1 }, { "Very Fast", -1 }, { "Fast", -1 }, { "Medium", -1 }, { "Medium-Slow", -1 }, { "Slow", -1 }, { "Very Slow", -1 }, }; while (!menu_quit) { switch(rb->do_menu(&menu, &selection, NULL, false)) { case 0: rb->set_option("Meter Type", &vumeter_settings.meter_type, INT, meter_type_option, 2, NULL); break; case 1: if(vumeter_settings.meter_type==ANALOG) { rb->set_bool_options("Scale", &vumeter_settings.analog_use_db_scale, "dBfs", -1, "Linear", -1, NULL); } else { rb->set_bool_options("Scale", &vumeter_settings.digital_use_db_scale, "dBfs", -1, "Linear", -1, NULL); } break; case 2: if(vumeter_settings.meter_type==ANALOG) { rb->set_bool("Enable Minimeters", &vumeter_settings.analog_minimeters); } else { rb->set_bool("Enable Minimeters", &vumeter_settings.digital_minimeters); } break; case 3: if(vumeter_settings.meter_type==ANALOG) { rb->set_option("Decay Speed", &vumeter_settings.analog_decay, INT, decay_speed_option, 7, NULL); } else { rb->set_option("Decay Speed", &vumeter_settings.digital_decay, INT, decay_speed_option, 7, NULL); } break; case 4: playback_control(NULL); break; case 5: exit = true; /* fall through to exit the menu */ default: menu_quit = true; break; } } /* the menu uses the userfont, set it back to sysfont */ rb->lcd_setfont(FONT_SYSFIXED); return exit; } static void draw_analog_minimeters(void) { rb->lcd_mono_bitmap(sound_speaker, quarter_width-28, 12, 4, 8); rb->lcd_set_drawmode(DRMODE_FG); if(analog_mini_1lcd_mono_bitmap(sound_low_level, quarter_width-23, 12, 2, 8); if(analog_mini_2lcd_mono_bitmap(sound_med_level, quarter_width-21, 12, 2, 8); if(analog_mini_3lcd_mono_bitmap(sound_high_level, quarter_width-19, 12, 2, 8); if(analog_mini_4lcd_mono_bitmap(sound_max_level, quarter_width-16, 12, 3, 8); rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_mono_bitmap(sound_speaker, quarter_width+half_width-30, 12, 4, 8); rb->lcd_set_drawmode(DRMODE_FG); if(analog_mini_1<(right_needle_top_x-half_width)) rb->lcd_mono_bitmap(sound_low_level, quarter_width+half_width-25, 12, 2, 8); if(analog_mini_2<(right_needle_top_x-half_width)) rb->lcd_mono_bitmap(sound_med_level, quarter_width+half_width-23, 12, 2, 8); if(analog_mini_3<(right_needle_top_x-half_width)) rb->lcd_mono_bitmap(sound_high_level, quarter_width+half_width-21, 12, 2, 8); if(analog_mini_4<(right_needle_top_x-half_width)) rb->lcd_mono_bitmap(sound_max_level, quarter_width+half_width-18, 12, 3, 8); rb->lcd_set_drawmode(DRMODE_SOLID); } static void draw_digital_minimeters(void) { #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(255, 255 - 23 * num_left_leds, 0)); #endif rb->lcd_mono_bitmap(sound_speaker, 34, half_height-8, 4, 8); rb->lcd_set_drawmode(DRMODE_FG); if(1lcd_mono_bitmap(sound_low_level, 39, half_height-8, 2, 8); if(2lcd_mono_bitmap(sound_med_level, 41, half_height-8, 2, 8); if(5lcd_mono_bitmap(sound_high_level, 43, half_height-8, 2, 8); if(8lcd_mono_bitmap(sound_max_level, 46, half_height-8, 3, 8); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_RGBPACK(255, 255 - 23 * num_right_leds, 0)); #endif rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_mono_bitmap(sound_speaker, 34, half_height+8, 4, 8); rb->lcd_set_drawmode(DRMODE_FG); if(1<(num_right_leds)) rb->lcd_mono_bitmap(sound_low_level, 39, half_height+8, 2, 8); if(2<(num_right_leds)) rb->lcd_mono_bitmap(sound_med_level, 41, half_height+8, 2, 8); if(5<(num_right_leds)) rb->lcd_mono_bitmap(sound_high_level, 43, half_height+8, 2, 8); if(8<(num_right_leds)) rb->lcd_mono_bitmap(sound_max_level, 46, half_height+8, 3, 8); rb->lcd_set_drawmode(DRMODE_SOLID); #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(screen_foreground); #endif } static void analog_meter(void) { #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) int left_peak = rb->mas_codec_readreg(0xC); int right_peak = rb->mas_codec_readreg(0xD); #elif (CONFIG_CODEC == SWCODEC) int left_peak, right_peak; rb->mixer_channel_calculate_peaks(PCM_MIXER_CHAN_PLAYBACK, &left_peak, &right_peak); #endif if(vumeter_settings.analog_use_db_scale) { left_needle_top_x = analog_db_scale[left_peak * half_width / MAX_PEAK]; right_needle_top_x = analog_db_scale[right_peak * half_width / MAX_PEAK] + half_width; } else { left_needle_top_x = left_peak * half_width / MAX_PEAK; right_needle_top_x = right_peak * half_width / MAX_PEAK + half_width; } /* Makes a decay on the needle */ left_needle_top_x = (left_needle_top_x+last_left_needle_top_x*vumeter_settings.analog_decay) /(vumeter_settings.analog_decay+1); right_needle_top_x = (right_needle_top_x+last_right_needle_top_x*vumeter_settings.analog_decay) /(vumeter_settings.analog_decay+1); last_left_needle_top_x = left_needle_top_x; last_right_needle_top_x = right_needle_top_x; left_needle_top_y = y_values[left_needle_top_x]; right_needle_top_y = y_values[right_needle_top_x-half_width]; /* Needles */ rb->lcd_drawline(quarter_width, LCD_HEIGHT-1, left_needle_top_x, left_needle_top_y); rb->lcd_drawline((quarter_width+half_width), LCD_HEIGHT-1, right_needle_top_x, right_needle_top_y); if(vumeter_settings.analog_minimeters) draw_analog_minimeters(); /* Needle covers */ rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap(needle_cover, quarter_width-6, LCD_HEIGHT-5, 13, 5); rb->lcd_mono_bitmap(needle_cover, half_width+quarter_width-6, LCD_HEIGHT-5, 13, 5); rb->lcd_set_drawmode(DRMODE_SOLID); /* Show Left/Right */ rb->lcd_putsxy(quarter_width-12, 12, "Left"); rb->lcd_putsxy(half_width+quarter_width-12, 12, "Right"); /* Line above/below the Left/Right text */ rb->lcd_hline(0,LCD_WIDTH-1,9); rb->lcd_hline(0,LCD_WIDTH-1,21); for(i=0; ilcd_drawpixel(i, (y_values[i])-2); rb->lcd_drawpixel(i+half_width, (y_values[i])-2); } } static void digital_meter(void) { #if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) int left_peak = rb->mas_codec_readreg(0xC); int right_peak = rb->mas_codec_readreg(0xD); #elif (CONFIG_CODEC == SWCODEC) int left_peak, right_peak; rb->pcm_calculate_peaks(&left_peak, &right_peak); #endif if(vumeter_settings.digital_use_db_scale) { num_left_leds = digital_db_scale[left_peak * 44 / MAX_PEAK]; num_right_leds = digital_db_scale[right_peak * 44 / MAX_PEAK]; } else { num_left_leds = left_peak * 11 / MAX_PEAK; num_right_leds = right_peak * 11 / MAX_PEAK; } num_left_leds = (num_left_leds+last_num_left_leds*vumeter_settings.digital_decay) /(vumeter_settings.digital_decay+1); num_right_leds = (num_right_leds+last_num_right_leds*vumeter_settings.digital_decay) /(vumeter_settings.digital_decay+1); last_num_left_leds = num_left_leds; last_num_right_leds = num_right_leds; rb->lcd_set_drawmode(DRMODE_FG); /* LEDS */ for(i=0; ilcd_set_foreground(LCD_RGBPACK(255, 255 - 23 * i, 0)); #endif rb->lcd_fillrect((digital_lead + (i*digital_block_width)), 14, digital_block_width - digital_block_gap, digital_block_height); } for(i=0; ilcd_set_foreground(LCD_RGBPACK(255, 255 - 23 * i, 0)); #endif rb->lcd_fillrect((digital_lead + (i*digital_block_width)), (half_height + 20), digital_block_width - digital_block_gap, digital_block_height); } #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(screen_foreground); #endif rb->lcd_set_drawmode(DRMODE_SOLID); if(vumeter_settings.digital_minimeters) draw_digital_minimeters(); /* Lines above/below where the LEDS are */ rb->lcd_hline(0,LCD_WIDTH-1,12); rb->lcd_hline(0,LCD_WIDTH-1,half_height-12); rb->lcd_hline(0,LCD_WIDTH-1,half_height+18); rb->lcd_hline(0,LCD_WIDTH-1,LCD_HEIGHT-6); /* Show Left/Right */ rb->lcd_putsxy(2, half_height-8, "Left"); rb->lcd_putsxy(2, half_height+8, "Right"); /* Line in the middle */ rb->lcd_hline(0,LCD_WIDTH-1,half_height+3); } enum plugin_status plugin_start(const void* parameter) { int button; #if defined(VUMETER_HELP_PRE) || defined(VUMETER_MENU_PRE) int lastbutton = BUTTON_NONE; #endif (void) parameter; calc_scales(); load_settings(); rb->lcd_setfont(FONT_SYSFIXED); #ifdef HAVE_LCD_COLOR screen_foreground = rb->lcd_get_foreground(); #endif while (1) { rb->lcd_clear_display(); rb->lcd_putsxy(half_width-23, 0, "VU Meter"); if(vumeter_settings.meter_type==ANALOG) analog_meter(); else digital_meter(); rb->lcd_update(); button = rb->button_get_w_tmo(1); switch (button) { #ifdef VUMETER_RC_QUIT case VUMETER_RC_QUIT: #endif case VUMETER_QUIT: save_settings(); return PLUGIN_OK; break; case VUMETER_HELP: #ifdef VUMETER_HELP_PRE if (lastbutton != VUMETER_HELP_PRE) break; #endif rb->lcd_clear_display(); rb->lcd_puts(0, 0, LABEL_QUIT ": Exit"); rb->lcd_puts(0, 1, LABEL_MENU ": Settings"); rb->lcd_puts(0, 2, LABEL_VOLUME ": Volume"); rb->lcd_update(); rb->sleep(HZ*3); break; case VUMETER_MENU: #ifdef VUMETER_MENU2 case VUMETER_MENU2: #endif #ifdef VUMETER_MENU_PRE if (lastbutton != VUMETER_MENU_PRE) break; #endif if(vu_meter_menu()) return PLUGIN_OK; break; case VUMETER_UP: case VUMETER_UP | BUTTON_REPEAT: change_volume(1); break; case VUMETER_DOWN: case VUMETER_DOWN | BUTTON_REPEAT: change_volume(-1); break; default: if(rb->default_event_handler(button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } #if defined(VUMETER_HELP_PRE) || defined(VUMETER_MENU_PRE) if (button != BUTTON_NONE) lastbutton = button; #endif } } ' href='#n744'>744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2006 Eli Sherer
 *               2007 Antoine Cellerier
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "plugin.h"
#include "lib/helper.h"
#include "lib/playback_control.h"



#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)

#define QUIT BUTTON_OFF
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define PAUSE BUTTON_MODE
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN

#define RC_QUIT BUTTON_RC_STOP

#elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)

#define QUIT BUTTON_OFF
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define PAUSE BUTTON_ON
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
      (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)

#define QUIT (BUTTON_SELECT | BUTTON_MENU)
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define PAUSE BUTTON_SELECT
#define MENU_UP BUTTON_SCROLL_FWD
#define MENU_DOWN BUTTON_SCROLL_BACK
#define UP BUTTON_MENU
#define DOWN BUTTON_PLAY

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_PLAY

#elif (CONFIG_KEYPAD == GIGABEAT_PAD)

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_A

#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_REC

#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_HOME

#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)

#define QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_M200_PAD)

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_SELECT

#elif CONFIG_KEYPAD == IRIVER_H10_PAD

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_SCROLL_UP
#define DOWN BUTTON_SCROLL_DOWN
#define PAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == RECORDER_PAD

#define QUIT BUTTON_OFF
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define DOWN BUTTON_DOWN
#define UP BUTTON_UP
#define PAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == ONDIO_PAD

#define QUIT BUTTON_OFF
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define DOWN BUTTON_DOWN
#define UP BUTTON_UP
#define PAUSE BUTTON_MENU

#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)

#define QUIT BUTTON_BACK
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_PLAY

#elif (CONFIG_KEYPAD == MROBE100_PAD)

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_DISPLAY

#elif CONFIG_KEYPAD == IAUDIO_M3_PAD

#define QUIT BUTTON_RC_REC
#define LEFT BUTTON_RC_REW
#define RIGHT BUTTON_RC_FF
#define UP BUTTON_RC_VOL_UP
#define DOWN BUTTON_RC_VOL_DOWN
#define PAUSE BUTTON_RC_PLAY

#elif CONFIG_KEYPAD == COWON_D2_PAD

#define QUIT BUTTON_POWER

#elif CONFIG_KEYPAD == IAUDIO67_PAD

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_STOP
#define DOWN BUTTON_PLAY
#define PAUSE BUTTON_MENU

#elif CONFIG_KEYPAD == CREATIVEZVM_PAD

#define QUIT BUTTON_BACK
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD

#define QUIT BUTTON_POWER
#define LEFT BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_VIEW

#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD

#define QUIT BUTTON_POWER
#define LEFT BUTTON_PREV
#define RIGHT BUTTON_NEXT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_MENU

#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD

#define QUIT BUTTON_POWER
#define LEFT BUTTON_PREV
#define RIGHT BUTTON_NEXT
#define UP BUTTON_UP
#define DOWN BUTTON_DOWN
#define PAUSE BUTTON_MENU

#elif CONFIG_KEYPAD == ONDAVX747_PAD || \
CONFIG_KEYPAD == ONDAVX777_PAD || \
CONFIG_KEYPAD == MROBE500_PAD

#define QUIT BUTTON_POWER

#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD

#define QUIT  BUTTON_PLAY
#define LEFT  BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP    BUTTON_UP
#define DOWN  BUTTON_DOWN
#define PAUSE BUTTON_FFWD

#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD

#define QUIT  BUTTON_REC
#define LEFT  BUTTON_PREV
#define RIGHT BUTTON_NEXT
#define UP    BUTTON_UP
#define DOWN  BUTTON_DOWN
#define PAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == MPIO_HD200_PAD

#define QUIT  (BUTTON_REC|BUTTON_PLAY)
#define LEFT  BUTTON_VOL_DOWN
#define RIGHT BUTTON_VOL_UP
#define UP    BUTTON_REW
#define DOWN  BUTTON_FF
#define PAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == MPIO_HD300_PAD

#define QUIT  (BUTTON_MENU | BUTTON_REPEAT)
#define LEFT  BUTTON_REW
#define RIGHT BUTTON_FF
#define UP    BUTTON_UP
#define DOWN  BUTTON_DOWN
#define PAUSE BUTTON_PLAY

#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD

#define QUIT  BUTTON_POWER
#define LEFT  BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP    BUTTON_UP
#define DOWN  BUTTON_DOWN
#define PAUSE BUTTON_PLAYPAUSE

#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD

#define QUIT  BUTTON_POWER
#define LEFT  BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP    BUTTON_UP
#define DOWN  BUTTON_DOWN
#define PAUSE BUTTON_SELECT

#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)

#define QUIT  BUTTON_BACK
#define LEFT  BUTTON_LEFT
#define RIGHT BUTTON_RIGHT
#define UP    BUTTON_UP
#define DOWN  BUTTON_DOWN
#define PAUSE BUTTON_SELECT

#else
#error No keymap defined!
#endif

#ifdef HAVE_TOUCHSCREEN
#ifndef QUIT
#define QUIT  BUTTON_TOPLEFT
#endif
#ifndef LEFT
#define LEFT  BUTTON_MIDLEFT
#endif
#ifndef RIGHT
#define RIGHT BUTTON_MIDRIGHT
#endif
#ifndef UP
#define UP    BUTTON_TOPMIDDLE
#endif
#ifndef DOWN
#define DOWN  BUTTON_BOTTOMMIDDLE
#endif
#ifndef PAUSE
#define PAUSE BUTTON_CENTER
#endif
#endif

#define MOVE_NO 0               /* player movement */
#define MOVE_UP 1               /*    1    */
#define MOVE_DN 2               /*  3 0 4  */
#define MOVE_LT 3               /*    2    */
#define MOVE_RT 4

/* ball movement (12 ways) */
/*    UUL   UR    */
/*   UL       UR   */
/* ULL    .    URR */
/* DLL         DRR */
/*   DL       DR   */
/*    DDL   DDR    */

#define DIR_UU (1<<7)
#define DIR_U  (1<<6)
#define DIR_RR (1<<5)
#define DIR_R  (1<<4)
#define DIR_DD (1<<3)
#define DIR_D  (1<<2)
#define DIR_LL (1<<1)
#define DIR_L  (1<<0)

#define MOVE_UUR ( DIR_UU | DIR_R  )
#define MOVE_UR  ( DIR_U  | DIR_R  )
#define MOVE_URR ( DIR_U  | DIR_RR )
#define MOVE_DRR ( DIR_D  | DIR_RR )
#define MOVE_DR  ( DIR_D  | DIR_R  )
#define MOVE_DDR ( DIR_DD | DIR_R  )
#define MOVE_DDL ( DIR_DD | DIR_L  )
#define MOVE_DL  ( DIR_D  | DIR_L  )
#define MOVE_DLL ( DIR_D  | DIR_LL )
#define MOVE_ULL ( DIR_U  | DIR_LL )
#define MOVE_UL  ( DIR_U  | DIR_L  )
#define MOVE_UUL ( DIR_UU | DIR_L  )

#if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
#   define CUBE_SIZE 8             /* 8x22=176 */
#   define pos(a) ((a)>>3)
#else
#   define CUBE_SIZE 4
#   define pos(a) ((a)>>2)
#endif

#define STARTING_QIXES 2
#define MAX_LEVEL 10
#define MAX_QIXES MAX_LEVEL+STARTING_QIXES
#define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
#define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
#define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
#define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2

#ifdef HAVE_LCD_COLOR
#define CLR_RED  LCD_RGBPACK(255,0,0)         /* used to imply danger */
#define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
#define PLR_COL  LCD_WHITE                    /* color used for the player */
#elif LCD_DEPTH>=2
#define CLR_RED  LCD_DARKGRAY     /* used to imply danger */
#define CLR_LTBLUE LCD_LIGHTGRAY  /* used for frame and filling */
#define PLR_COL  LCD_BLACK        /* color used for the player */
#endif

#if LCD_DEPTH>=2
#define EMPTIED LCD_BLACK       /* empty spot */
#define FILLED  CLR_LTBLUE      /* filled spot */
#define TRAIL   CLR_RED         /* the red trail of the player */
#define QIX     LCD_WHITE
#else
#define EMPTIED 0
#define FILLED 1
#define TRAIL 2
#define QIX 3
#endif
#define UNCHECKED 0
#define CHECKED 1
#define PAINTED -1
#define PIC_QIX 0
#define PIC_PLAYER 1

/* The time (in ms) for one iteration through the game loop - decrease this
   to speed up the game - note that current_tick is (currently) only accurate
   to 10ms.
*/
static int speed = 6; /* CYCLETIME = (11-speed)*10 ms */
static int difficulty = 75; /* Percentage of screen that needs to be filled
                             * in order to win the game */

static bool quit = false;

static unsigned int board[BOARD_H][BOARD_W];
static int testboard[BOARD_H][BOARD_W];

#if CUBE_SIZE == 8
/*
   00011000 0x18 - 11100111 0xe7
   00111100 0x3c - 11100111 0xe7
   01111110 0x7e - 11000011 0xc3
   11111111 0xff - 00000000 0x00
   11111111 0xff - 00000000 0x00
   01111110 0x7e - 11000011 0xc3
   00111100 0x3c - 11100111 0xe7
   00011000 0x18 - 11100111 0xe7
 */
const unsigned char pics[2][8] = {
    {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18},   /* Alien (QIX) */
    {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7}    /* Player (XONIX) */
};
#elif CUBE_SIZE == 4
/*
   0110 0x6 - 1001 0x9
   1111 0xf - 0110 0x6
   1111 0xf - 0110 0x6
   0110 0x6 - 1001 0x9
 */
const unsigned char pics[2][4] = {
    {0x6, 0xf, 0xf, 0x6},   /* Alien (QIX) */
    {0x9, 0x6, 0x6, 0x9}    /* Player (XONIX) */
};
#else
#error Incorrect CUBE_SIZE value.
#endif

static struct qix
{
    int velocity;             /* velocity */
    int x, y;                 /* position on screen */
    int angle;                /* angle */
} qixes[MAX_QIXES];             /* black_qix */

static struct splayer
{
    int i, j;                 /* position on board */
    int move, score, level, lives;
    bool drawing;
    bool gameover;
} player;

static int percentage_cache;

/*************************** STACK STUFF **********************/

/* the stack */
#define STACK_SIZE (2*BOARD_W*BOARD_H)
static struct pos
{
    int x, y;                   /* position on board */
} stack[STACK_SIZE];
static int stackPointer;

static inline bool pop (struct pos *p)
{
    if (stackPointer > 0) {
        p->x = stack[stackPointer].x;
        p->y = stack[stackPointer].y;
        stackPointer--;
        return true;
    } else
        return false;           /* SE */
}

static inline bool push (struct pos *p)
{
    if (stackPointer < STACK_SIZE - 1) {
        stackPointer++;
        stack[stackPointer].x = p->x;
        stack[stackPointer].y = p->y;
        return true;
    } else
        return false;           /* SOF */
}

static inline void emptyStack (void)
{
    stackPointer = 0;
}

/*********************** END OF STACK STUFF *********************/

/* calculate the new x coordinate of the ball according to angle and speed */
static inline int get_newx (int x, int len, int deg)
{
    if (deg & DIR_R)
        return x + len;
    else if (deg & DIR_L)
        return x - len;
    else if (deg & DIR_RR)
        return x + len * 2;
    else /* (def & DIR_LL) */
        return x - len * 2;
}

/* calculate the new y coordinate of the ball according to angle and speed */
static inline int get_newy (int y, int len, int deg)
{
    if (deg & DIR_D)
        return y + len;
    else if (deg & DIR_U)
        return y - len;
    else if (deg & DIR_DD)
        return y + len * 2;
    else /* (deg & DIR_UU) */
        return y - len * 2;
}

/* make random function get it's value from the device ticker */
static inline void randomize (void)
{
    rb->srand (*rb->current_tick);
}

/* get a random number between 0 and range-1 */
static int t_rand (int range)
{
    return rb->rand () % range;
}

/* initializes the test help board */
static void init_testboard (void)
{
    int j;                   /* testboard */
    for (j = 0; j < BOARD_H; j++)
        /* UNCHEKED == (int)0 */
        rb->memset( testboard[j], 0, BOARD_W * sizeof( int ) );
}

/* initializes the game board on with the player,qix's and black qix */
static void init_board (void)
{
    int i, j;
    for (j = 0; j < BOARD_H; j++)
        for (i = 0; i < BOARD_W; i++) { /* make a nice cyan frame */
            if ((i == 0) || (j <= 1) || (i == BOARD_W - 1)
                || (j >= BOARD_H - 2))
                board[j][i] = FILLED;
            else
                board[j][i] = EMPTIED;
        }

    /* (level+2) is the number of qixes */
    for (j = 0; j < player.level + STARTING_QIXES; j++) {
        qixes[j].velocity = t_rand (2) + 1;     /* 1 or 2 pix-per-sec */

        /* not on frame */
        qixes[j].x = CUBE_SIZE*2 + 2*t_rand (((BOARD_W-4)*CUBE_SIZE)/2);
        qixes[j].y = CUBE_SIZE*2 + 2*t_rand (((BOARD_H-4)*CUBE_SIZE)/2);

        const int angle_table[] = {
            MOVE_UUR, MOVE_UR, MOVE_URR, MOVE_DRR, MOVE_DR, MOVE_DDR,
            MOVE_UUL, MOVE_UL, MOVE_ULL, MOVE_DLL, MOVE_DL, MOVE_DDL };
        qixes[j].angle = angle_table[t_rand (12)];
#if CUBE_SIZE == 4
        /* Work arround a nasty bug. FIXME */
        if( qixes[j].angle & (DIR_LL|DIR_RR|DIR_UU|DIR_DD) )
            qixes[j].velocity = 1;
#endif
    }
    /*black_qix.velocity=1;
       black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
       black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
       black_qix.angle=MOVE_UR; */
    player.move = MOVE_NO;
    player.drawing = false;
    player.i = BOARD_W / 2;
    player.j = 1;

    percentage_cache = 0;
}

/* calculates the percentage of the screen filling */
static int percentage (void)
{
    int i, j, filled = 0;
    for (j = 2; j < BOARD_H - 2; j++)
        for (i = 1; i < BOARD_W - 1; i++)
            if (board[j][i] == FILLED)
                filled++;
    return (filled * 100) / ((BOARD_W - 2) * (BOARD_H - 4));
}

/* draw the board on with all the game figures */
static void refresh_board (void)
{
    int i, j;
    int x;

#if LCD_DEPTH>=2
    rb->lcd_set_background (LCD_BLACK);
#endif
    rb->lcd_clear_display ();
    for (j = 0; j < BOARD_H; j++)
    {
        unsigned last_color = board[j][0];
        int last_i = 0;
        for (i = 1; i < BOARD_W; i++) {
            if( last_color != board[j][i] )
            {
#if LCD_DEPTH>=2
                rb->lcd_set_foreground (last_color);
#else
                if (last_color != EMPTIED)
#endif
                rb->lcd_fillrect (BOARD_X + CUBE_SIZE * (last_i),
                                  BOARD_Y + CUBE_SIZE * j,
                                  CUBE_SIZE  * (i - last_i), CUBE_SIZE );
                last_color = board[j][i];
                last_i = i;
            }
        }
#if LCD_DEPTH>=2
        rb->lcd_set_foreground (last_color);
#else
        if (last_color != EMPTIED)
#endif
        rb->lcd_fillrect (BOARD_X + CUBE_SIZE * (last_i),
                          BOARD_Y + CUBE_SIZE * j,
                          CUBE_SIZE * (i - last_i), CUBE_SIZE);
    }

#if LCD_DEPTH>=2
    rb->lcd_set_foreground (LCD_BLACK);
    rb->lcd_set_background (CLR_LTBLUE);
#else
    rb->lcd_set_drawmode (DRMODE_COMPLEMENT);
#endif
    rb->lcd_putsxyf (BOARD_X, BOARD_Y, "Level %d", player.level + 1);
    rb->lcd_putsxyf (BOARD_X + CUBE_SIZE * BOARD_W - 24, BOARD_Y, "%d%%",
                     percentage_cache);
    rb->lcd_putsxyf (BOARD_X, BOARD_Y + CUBE_SIZE * BOARD_H - 8, "Score: %d",
                    player.score);
#if LCD_DEPTH>=2
    x = BOARD_X + CUBE_SIZE * BOARD_W - 60;
#else
    x = BOARD_X + CUBE_SIZE * BOARD_W - 40;
#endif
    rb->lcd_putsxyf (x, BOARD_Y + CUBE_SIZE * BOARD_H - 8, 
                 (player.lives != 1) ? "%d Lives" : "%d Life", player.lives);

#if LCD_DEPTH>=2
    rb->lcd_set_foreground (PLR_COL);
    rb->lcd_set_background (board[player.j][player.i]);
#endif
    rb->lcd_mono_bitmap (pics[PIC_PLAYER], player.i * CUBE_SIZE + BOARD_X,
                         player.j * CUBE_SIZE + BOARD_Y, CUBE_SIZE, CUBE_SIZE);

#if LCD_DEPTH>=2
    rb->lcd_set_background (EMPTIED);
    rb->lcd_set_foreground (LCD_WHITE);
    rb->lcd_set_drawmode (DRMODE_FG);
#else
    rb->lcd_set_drawmode (DRMODE_FG);
#endif
    for (j = 0; j < player.level + STARTING_QIXES; j++)
        rb->lcd_mono_bitmap (pics[PIC_QIX], qixes[j].x + BOARD_X,
                             qixes[j].y + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
#if LCD_DEPTH>=2
    rb->lcd_set_foreground (LCD_BLACK);
#endif
    rb->lcd_set_drawmode (DRMODE_SOLID);

    rb->lcd_update ();
}

static inline int infested_area (int i, int j, int v)
{
    struct pos p;
    p.x = i;
    p.y = j;
    emptyStack ();
    if (!push (&p))
        return -1;
    while (pop (&p)) {
        if (testboard[p.y][p.x] == v) continue;
        if (testboard[p.y][p.x] > UNCHECKED)
            return 1; /* This area was previously flagged as infested */
        testboard[p.y][p.x] = v;
        if (board[p.y][p.x] == QIX)
            return 1; /* Infested area */
        {
            struct pos p1 = { p.x+1, p.y };
            if ((p1.x < BOARD_W)
             && (board[p1.y][p1.x] != FILLED)
             && (!push (&p1)))
                return -1;
        }
        {
            struct pos p1 = { p.x-1, p.y };
            if ((p1.x >= 0)
             && (board[p1.y][p1.x] != FILLED)
             && (!push (&p1)))
                return -1;
        }
        {
            struct pos p1 = { p.x, p.y+1 };
            if ((p1.y < BOARD_H)
             && (board[p1.y][p1.x] != FILLED)
             && (!push (&p1)))
                return -1;
        }
        {
            struct pos p1 = { p.x, p.y-1 };
            if ((p1.y >= 0)
             && (board[p1.y][p1.x] != FILLED)
             && (!push (&p1)))
                return -1;
        }
    }
    return 0;
}

static inline int fill_area (int i, int j)
{
    struct pos p;
    p.x = i;
    p.y = j;
    int v = testboard[p.y][p.x];
    emptyStack ();
    if (!push (&p))
        return -1;
    while (pop (&p)) {
        board[p.y][p.x] = FILLED;
        testboard[p.y][p.x] = PAINTED;
        {
            struct pos p1 = { p.x+1, p.y };
            if ((p1.x < BOARD_W)
             && (testboard[p1.y][p1.x] == v)
             && (!push (&p1)))
                return -1;
        }
        {
            struct pos p1 = { p.x-1, p.y };
            if ((p1.x >= 0)
             && (testboard[p1.y][p1.x] == v)
             && (!push (&p1)))
                return -1;
        }
        {
            struct pos p1 = { p.x, p.y+1 };
            if ((p1.y < BOARD_H)
             && (testboard[p1.y][p1.x] == v)
             && (!push (&p1)))
                return -1;
        }
        {
            struct pos p1 = { p.x, p.y-1 };
            if ((p1.y >= 0)
             && (testboard[p1.y][p1.x] == v)
             && (!push (&p1)))
                return -1;
        }
    }
    return 0;
}


/* take care of stuff after xonix has landed on a filled spot */
static void complete_trail (int fill)
{
    int i, j, ret;
    for (j = 0; j < BOARD_H; j++) {
        for (i = 0; i < BOARD_W; i++) {
            if (board[j][i] == TRAIL) {
                if (fill)
                    board[j][i] = FILLED;
                else
                    board[j][i] = EMPTIED;
            }
        }
    }

    if (fill) {
        int v = CHECKED;
        for (i = 0; i < player.level + STARTING_QIXES; i++) /* add qixes to board */
            board[pos(qixes[i].y - BOARD_Y)]
                 [pos(qixes[i].x - BOARD_X)] = QIX;

        init_testboard();
        for (j = 1; j < BOARD_H - 1; j++) {
            for (i = 0; i < BOARD_W - 0; i++) {
                if (board[j][i] != FILLED) {
                    ret = infested_area (i, j, v);
                    if (ret < 0 || ( ret == 0 && fill_area (i, j) ) )
                        quit = true;
                    v++;
                }
            }
        }

        for (i = 0; i < player.level + STARTING_QIXES; i++) /* add qixes to board */
            board[pos(qixes[i].y - BOARD_Y)]
                 [pos(qixes[i].x - BOARD_X)] = EMPTIED;
        percentage_cache = percentage();
     }

     rb->button_clear_queue();
}

/* returns the color the real pixel(x,y) on the lcd is pointing at */
static inline unsigned int getpixel (int x, int y)
{
    const int a = pos (x - BOARD_X), b = pos (y - BOARD_Y);
    if ((a > 0) && (a < BOARD_W) && (b > 0) && (b < BOARD_H))   /* if inside board */
        return board[b][a];
    else
        return FILLED;
}

/* returns the color the ball on (newx,newy) is heading at *----*
   checks the four edge points of the square if 1st of all |    |
   are a trail (cause it's a lose life situation) and 2nd  |    |
   if it's filled so it needs to bounce.                   *____*
 */
static inline unsigned int next_hit (int newx, int newy)
{
    if ((getpixel (newx, newy) == TRAIL)
        || (getpixel (newx, newy + CUBE_SIZE - 1) == TRAIL)
        || (getpixel (newx + CUBE_SIZE - 1, newy) == TRAIL)
        || (getpixel (newx + CUBE_SIZE - 1, newy + CUBE_SIZE - 1) == TRAIL))
        return TRAIL;
    else if ((getpixel (newx, newy) == FILLED)
             || (getpixel (newx, newy + CUBE_SIZE - 1) == FILLED)
             || (getpixel (newx + CUBE_SIZE - 1, newy) == FILLED)
             || (getpixel (newx + CUBE_SIZE - 1, newy + CUBE_SIZE - 1) ==
                 FILLED))
        return FILLED;
    else
        return EMPTIED;
}

static void die (void)
{
    player.lives--;
    if (player.lives == 0)
        player.gameover = true;
    else {
        refresh_board ();
        rb->splash (HZ, "Crash!");
        complete_trail (false);
        player.move = MOVE_NO;
        player.drawing = false;
        player.i = BOARD_W / 2;
        player.j = 1;
    }
}

/* returns true if the (side) of the block          -***-
   starting from (newx,newy) has any filled pixels  *   *
                                                    -***-
 */
static inline bool line_check_lt (int newx, int newy)
{
    return    getpixel (newx, newy + CUBE_SIZE/2-1) == FILLED
           && getpixel (newx, newy + CUBE_SIZE/2  ) == FILLED;
}
static inline bool line_check_rt (int newx, int newy)
{
    return    getpixel (newx + CUBE_SIZE-1, newy + CUBE_SIZE/2-1) == FILLED
           && getpixel (newx + CUBE_SIZE-1, newy + CUBE_SIZE/2  ) == FILLED;
}
static inline bool line_check_up (int newx, int newy)
{
    return    getpixel (newx + CUBE_SIZE/2-1, newy) == FILLED
           && getpixel (newx + CUBE_SIZE/2  , newy) == FILLED;
}
static inline bool line_check_dn (int newx, int newy)
{
    return    getpixel (newx + CUBE_SIZE/2-1, newy + CUBE_SIZE-1) == FILLED
           && getpixel (newx + CUBE_SIZE/2  , newy + CUBE_SIZE-1) == FILLED;
}

static inline void move_qix (struct qix *q)
{
    int newx, newy;
    newx = get_newx (q->x, q->velocity, q->angle);
    newy = get_newy (q->y, q->velocity, q->angle);
    switch (next_hit (newx, newy))
    {
        case EMPTIED:
            q->x = newx;
            q->y = newy;
            break;
        case FILLED:
        {
            const int a = q->angle;
            q->angle =
                ((a&(DIR_UU|DIR_U))
                    ? (line_check_up (newx, newy) ? ((a&(DIR_UU|DIR_U))>>4)
                                                  : (a&(DIR_UU|DIR_U)))
                    : 0)
                |
                ((a&(DIR_RR|DIR_R))
                    ? (line_check_rt (newx, newy) ? ((a&(DIR_RR|DIR_R))>>4)
                                                  : (a&(DIR_RR|DIR_R)))
                    : 0)
                |
                ((a&(DIR_DD|DIR_D))
                    ? (line_check_dn (newx, newy) ? ((a&(DIR_DD|DIR_D))<<4)
                                                  : (a&(DIR_DD|DIR_D)))
                    : 0)
                |
                ((a&(DIR_LL|DIR_L))
                    ? (line_check_lt (newx, newy) ? ((a&(DIR_LL|DIR_L))<<4)
                                                  : (a&(DIR_LL|DIR_L)))
                    : 0);
                q->x = get_newx (q->x, q->velocity, q->angle);
                q->y = get_newy (q->y, q->velocity, q->angle);
            break;
        }
        case TRAIL:
            die();
            break;
    }
}

/* move the board forward timewise */
static inline void move_board (void)
{
    int j, newi, newj;

    for (j = 0; j < player.level + STARTING_QIXES; j++)
        move_qix (&qixes[j]);
    /* move_qix(&black_qix,true); */
    if (player.move) {
        newi = player.i;
        newj = player.j;
        switch (player.move) {
            case MOVE_UP:
                if (player.j > 1)
                    newj--;
                break;
            case MOVE_DN:
                if (player.j < BOARD_H - 2)
                    newj++;
                break;
            case MOVE_LT:
                if (player.i > 0)
                    newi--;
                break;
            case MOVE_RT:
                if (player.i < BOARD_W - 1)
                    newi++;
                break;
            default:
                break;
        }

        if ((player.drawing) && (board[newj][newi] == EMPTIED)) /* continue drawing */
            board[newj][newi] = TRAIL;
        else if ((player.drawing) && (board[newj][newi] == FILLED)) {   /* finish drawing */
            player.move = MOVE_NO;      /* stop moving */
            player.drawing = false;
            complete_trail (true);
        } else if ((board[player.j][player.i] == FILLED)
                   && (board[newj][newi] == EMPTIED)) {
            /* start drawing */
            player.drawing = true;
            board[newj][newi] = TRAIL;
        /* if the block after next is empty and we're moving onto filled, stop */
        } else if ((board[newj][newi] == FILLED)
                   && (board[newj + newj-player.j][newi + newi-player.i] == EMPTIED)) {
            player.move = MOVE_NO;
        }
        player.i = newi;
        player.j = newj;
    }
    if (percentage_cache >= difficulty) {               /* finished level */
        refresh_board ();
        rb->splashf (HZ * 2, "Level %d finished", player.level+1);
        player.score += percentage_cache;
        if (player.level < MAX_LEVEL)
            player.level++;
        init_board ();
        refresh_board ();
        rb->button_clear_queue();
        rb->splash (HZ * 2, "Ready?");
    }
}

/* init game's variables */
static void init_game (void)
{
    player.level = 0;
    player.score = 0;
    player.lives = 3;
    player.gameover = false;
    player.drawing = false;
    init_board ();
    refresh_board ();
    rb->splash (HZ * 2, "Ready?");
}

/* the main menu */
static bool _ingame;
static int xobox_menu_cb(int action, const struct menu_item_ex *this_item)
{
    if(action == ACTION_REQUEST_MENUITEM
       && !_ingame && ((intptr_t)this_item)==0)
        return ACTION_EXIT_MENUITEM;
    return action;
}

static int xobox_menu(bool ingame)
{
    rb->button_clear_queue();
    
    int selection = 0;
    MENUITEM_STRINGLIST(main_menu, "Xobox Menu", xobox_menu_cb,
                        "Resume Game", "Start New Game",
                        "Speed", "Difficulty",
                        "Playback Control", "Quit");
    _ingame = ingame;

    while (true) {
        switch (rb->do_menu(&main_menu, &selection, NULL, false)) {
            case 0:
                return 0;
            case 1:
                init_game ();
                return 0;
            case 2:
                rb->set_int ("Speed", "", UNIT_INT, &speed, NULL, 1, 1, 10, NULL);
                break;
            case 3:
                rb->set_int ("Difficulty", "", UNIT_INT, &difficulty, NULL,
                            5, 50, 95, NULL);
                break;
            case 4:
                playback_control(NULL);
                break;
            case 5:
                return 1;
            case MENU_ATTACHED_USB:
                return 1;
            default:
                break;
        }
    }
}

/* general keypad handler loop */
static int xobox_loop (void)
{
    int button = 0;
    bool pause = false;
    int end;

    if (xobox_menu(false)) {
        return PLUGIN_OK;
    }

    while (!quit) {
        end = *rb->current_tick + ((11-speed)*HZ)/100;

#ifdef HAS_BUTTON_HOLD
        if (rb->button_hold()) {
            pause = true;
            rb->splash (HZ, "Paused");
        }
#endif

        button = rb->button_get_w_tmo (1);
        switch (button) {
            case UP:
            case UP|BUTTON_REPEAT:
                player.move = MOVE_UP;
                break;
            case DOWN:
            case DOWN|BUTTON_REPEAT:
                player.move = MOVE_DN;
                break;
            case LEFT:
            case LEFT|BUTTON_REPEAT:
                player.move = MOVE_LT;
                break;
            case RIGHT:
            case RIGHT|BUTTON_REPEAT:
                player.move = MOVE_RT;
                break;
            case PAUSE:
                pause = !pause;
                if (pause)
                    rb->splash (HZ, "Paused");
                break;
            case QUIT:
                if (!pause) {
                    if (xobox_menu(true)) {
                        quit = true;
                    }
                }
                break;
            default:
                if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
                    return PLUGIN_USB_CONNECTED;
                break;
        }
        if (!pause) {
            move_board ();
            refresh_board ();
        }
        if (player.gameover) {
            rb->splash (HZ, "Game Over!");
            if (xobox_menu(false)) {
                quit = true;
            }
        }

        if (TIME_BEFORE(*rb->current_tick, end))
            rb->sleep (end - *rb->current_tick);
        else
            rb->yield ();

    }                           /* end while */
    return PLUGIN_OK;           /* for no warnings on compiling */
}

/* plugin main procedure */
enum plugin_status plugin_start (const void *parameter)
{
    int ret = PLUGIN_OK;

    (void) parameter;

    rb->lcd_setfont (FONT_SYSFIXED);
#if LCD_DEPTH>=2
    rb->lcd_set_backdrop(NULL);
#endif

    /* Turn off backlight timeout */
    backlight_ignore_timeout();

    randomize ();
    ret = xobox_loop ();

    /* Turn on backlight timeout (revert to settings) */
    backlight_use_settings();
    rb->lcd_setfont (FONT_UI);

    return ret;
}