#include "xracer.h" #include "maps.h" struct road_section loop_map[10] = { { 0, 300, 0, 0 }, { 0, 100, 0, 1 << (FRACBITS) }, { 0, 200, 0, 0 }, { 0, 100, 0, 1 << (FRACBITS) }, { 0, 600, 0, 0 }, { 0, 100, 0, 1 << (FRACBITS) }, { 0, 200, 0, 0 }, { 0, 100, 0, 1 << (FRACBITS) }, { 0, 300, 0, 0 }, { 0, DRAW_DIST, 0, 0} };