/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Base declarations for working with software encoders * * Copyright (C) 2006 Michael Sevakis * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef ENC_BASE_H #define ENC_BASE_H /** encoder config structures **/ /** aiff_enc.codec **/ struct aiff_enc_config { #if 0 unsigned long sample_depth; #endif }; /** mp3_enc.codec **/ #define MP3_BITR_CAP_8 (1 << 0) #define MP3_BITR_CAP_16 (1 << 1) #define MP3_BITR_CAP_24 (1 << 2) #define MP3_BITR_CAP_32 (1 << 3) #define MP3_BITR_CAP_40 (1 << 4) #define MP3_BITR_CAP_48 (1 << 5) #define MP3_BITR_CAP_56 (1 << 6) #define MP3_BITR_CAP_64 (1 << 7) #define MP3_BITR_CAP_80 (1 << 8) #define MP3_BITR_CAP_96 (1 << 9) #define MP3_BITR_CAP_112 (1 << 10) #define MP3_BITR_CAP_128 (1 << 11) #define MP3_BITR_CAP_144 (1 << 12) #define MP3_BITR_CAP_160 (1 << 13) #define MP3_BITR_CAP_192 (1 << 14) #define MP3_BITR_CAP_224 (1 << 15) #define MP3_BITR_CAP_256 (1 << 16) #define MP3_BITR_CAP_320 (1 << 17) #define MP3_ENC_NUM_BITR 18 /* MPEG 1 */ #define MPEG1_SAMPR_CAPS (SAMPR_CAP_32 | SAMPR_CAP_48 | SAMPR_CAP_44) #define MPEG1_BITR_CAPS (MP3_BITR_CAP_32 | MP3_BITR_CAP_40 | MP3_BITR_CAP_48 | \ MP3_BITR_CAP_56 | MP3_BITR_CAP_64 | MP3_BITR_CAP_80 | \ MP3_BITR_CAP_96 | MP3_BITR_CAP_112 | MP3_BITR_CAP_128 | \ MP3_BITR_CAP_160 | MP3_BITR_CAP_192 | MP3_BITR_CAP_224 | \ MP3_BITR_CAP_256 | MP3_BITR_CAP_320) /* MPEG 2 */ #define MPEG2_SAMPR_CAPS (SAMPR_CAP_22 | SAMPR_CAP_24 | SAMPR_CAP_16) #define MPEG2_BITR_CAPS (MP3_BITR_CAP_8 | MP3_BITR_CAP_16 | MP3_BITR_CAP_24 | \ MP3_BITR_CAP_32 | MP3_BITR_CAP_40 | MP3_BITR_CAP_48 | \ MP3_BITR_CAP_56 | MP3_BITR_CAP_64 | MP3_BITR_CAP_80 | \ MP3_BITR_CAP_96 | MP3_BITR_CAP_112 | MP3_BITR_CAP_128 | \ MP3_BITR_CAP_144 | MP3_BITR_CAP_160) #if 0 /* MPEG 2.5 */ #define MPEG2_5_SAMPR_CAPS (SAMPR_CAP_8 | SAMPR_CAP_12 | SAMPR_CAP_11) #define MPEG2_5_BITR_CAPS MPEG2_BITR_CAPS #endif /* Assume 44100 is always available and therefore MPEG1 */ /* HAVE_MPEG* defines mainly apply to the bitrate menu */ #if (REC_SAMPR_CAPS & MPEG2_SAMPR_CAPS) || defined (HAVE_SPDIF_IN) #define HAVE_MPEG2_SAMPR #endif #if 0 #if (REC_SAMPR_CAPS & MPEG2_5_SAMPR_CAPS) || defined (HAVE_SPDIF_IN) #define HAVE_MPEG2_5_SAMPR #endif #endif /* 0 */ #define MP3_ENC_SAMPR_CAPS (MPEG1_SAMPR_CAPS | MPEG2_SAMPR_CAPS) /* This number is count of full encoder set */ #define MP3_ENC_NUM_SAMPR 6 extern const unsigned long mp3_enc_sampr[MP3_ENC_NUM_SAMPR]; extern const unsigned long mp3_enc_bitr[MP3_ENC_NUM_BITR]; struct mp3_enc_config { unsigned long bitrate; }; #define MP3_ENC_BITRATE_CFG_DEFAULT 11 /* 128 */ #define MP3_ENC_BITRATE_CFG_VALUE_LIST "8,16,24,32,40,48,56,64,80,96," \ "112,128,144,160,192,224,256,320" /** wav_enc.codec **/ #define WAV_ENC_SAMPR_CAPS SAMPR_CAP_ALL struct wav_enc_config { #if 0 unsigned long sample_depth; #endif }; /** wavpack_enc.codec **/ #define WAVPACK_ENC_SAMPR_CAPS SAMPR_CAP_ALL struct wavpack_enc_config { #if 0 unsigned long sample_depth; #endif }; struct encoder_config { union { /* states which *_enc_config member is valid */ int rec_format; /* REC_FORMAT_* value */ int afmt; /* AFMT_* value */ }; union { struct mp3_enc_config mp3_enc; struct wavpack_enc_config wavpack_enc; struct wav_enc_config wav_enc; }; }; /** Encoder chunk macros and definitions **/ #define CHUNKF_START_FILE 0x0001ul /* This chunk starts a new file */ #define CHUNKF_END_FILE 0x0002ul /* This chunk ends the current file */ #define CHUNKF_PRERECORD 0x0010ul /* This chunk is prerecord data, a new file could start anytime */ #define CHUNKF_ABORT 0x0020ul /* Encoder should not finish this chunk */ #define CHUNKF_ERROR (~0ul ^ (~0ul >> 1)) /* An error has occured (passed to/from encoder). Use the sign bit to check (long)flags < 0. */ #define CHUNKF_ALLFLAGS (0x0033ul | CHUNKF_ERROR) /* Header at the beginning of every encoder chunk */ #ifdef PCMREC_PARANOID #define ENC_CHUNK_MAGIC H_TO_BE32(('P' << 24) | ('T' << 16) | ('Y' << 8) | 'R') #endif struct enc_chunk_hdr { #ifdef PCMREC_PARANOID unsigned long id; /* overflow detection - 'PTYR' - acronym for "PTYR Tells You Right" ;) */ #endif unsigned long flags; /* in/out: flags used by encoder and file writing */ size_t enc_size; /* out: amount of encoder data written to chunk */ unsigned long num_pcm; /* out: number of PCM samples eaten during processing (<= size of allocated buffer) */ unsigned char *enc_data; /* out: pointer to enc_size_written bytes of encoded audio data in chunk */ /* Encoder defined data follows header. Can be audio data + any other stuff the encoder needs to handle on a per chunk basis */ }; /* Paranoia: be sure header size is 4-byte aligned */ #define ENC_CHUNK_HDR_SIZE \ ALIGN_UP_P2(sizeof (struct enc_chunk_hdr), 2) /* Skip the chunk header and return data */ #define ENC_CHUNK_SKIP_HDR(t, hdr) \ ((typeof (t))((char *)hdr + ENC_CHUNK_HDR_SIZE)) /* Cast p to struct enc_chunk_hdr * */ #define ENC_CHUNK_HDR(p) \ ((struct enc_chunk_hdr *)(p)) enum enc_events { /* File writing events - data points to enc_file_event_data */ ENC_START_FILE = 0, /* a new file has been opened and no data has yet been written */ ENC_WRITE_CHUNK, /* write the current chunk to disk */ ENC_END_FILE, /* current file about to be closed and all valid data has been written */ /* Encoder buffer events - data points to enc_buffer_event_data */ ENC_REC_NEW_STREAM, /* Take steps to finish current stream and start new */ }; /** * encoder can write extra data to the file such as headers or more encoded * samples and must update sizes and samples accordingly. */ struct enc_file_event_data { struct enc_chunk_hdr *chunk; /* Current chunk */ size_t new_enc_size; /* New size of chunk */ unsigned long new_num_pcm; /* New number of pcm in chunk */ const char *filename; /* filename to open if ENC_START_FILE */ int rec_file; /* Current file or < 0 if none */ unsigned long num_pcm_samples; /* Current pcm sample count written to file so far. */ }; /** * encoder may add some data to the end of the last and start of the next * but must never yield when called so any encoding done should be absolutely * minimal. */ struct enc_buffer_event_data { unsigned long flags; /* in: One or more of: * CHUNKF_PRERECORD * CHUNKF_END_FILE * CHUNKF_START_FILE */ struct enc_chunk_hdr *pre_chunk; /* in: pointer to first prerecord * chunk */ struct enc_chunk_hdr *chunk; /* in,out: chunk were split occurs - * first chunk of start */ }; /** Callbacks called by encoder codec **/ /* parameters passed to encoder by enc_get_inputs */ struct enc_inputs { unsigned long sample_rate; /* out - pcm frequency */ int num_channels; /* out - number of audio channels */ struct encoder_config *config; /* out - encoder settings */ }; void enc_get_inputs(struct enc_inputs *inputs); /* parameters pass from encoder to enc_set_parameters */ struct enc_parameters { /* IN parameters */ int afmt; /* AFMT_* id - sanity checker */ size_t chunk_size; /* max chunk size required */ unsigned long enc_sample_rate; /* actual sample rate used by encoder (for recorded time calculation) */ size_t reserve_bytes; /* number of bytes to reserve immediately following chunks */ void (*events_callback)(enum enc_events event, void *data); /* pointer to events callback */ /* OUT parameters */ unsigned char *enc_buffer; /* pointer to enc_buffer */ size_t buf_chunk_size; /* size of chunks in enc_buffer */ int num_chunks; /* number of chunks allotted to encoder */ unsigned char *reserve_buffer; /* pointer to reserve_bytes bytes */ }; /* set the encoder dimensions - called by encoder codec at initialization and termination */ void enc_set_parameters(struct enc_parameters *params); /* returns pointer to next write chunk in circular buffer */ struct enc_chunk_hdr * enc_get_chunk(void); /* releases the current chunk into the available chunks */ void enc_finish_chunk(void); /* checks near empty state on pcm input buffer */ int enc_pcm_buf_near_empty(void); #define PCM_MAX_FEED_SIZE 20000 /* max pcm size passed to encoder */ /* passes a pointer to next chunk of unprocessed wav data */ unsigned char * enc_get_pcm_data(size_t size); /* puts some pcm data back in the queue */ size_t enc_unget_pcm_data(size_t size); #endif /* ENC_BASE_H */ ' href='#n253'>253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Tom Ross
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "pluginbitmaps/card_deck.h"
#include "pluginbitmaps/card_back.h"
#include "lib/display_text.h"
#include "lib/highscore.h"
#include "lib/playback_control.h"
/* save files */
#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/blackjack.score"
#define SAVE_FILE PLUGIN_GAMES_DATA_DIR "/blackjack.save"
#define NUM_SCORES 5
/* final game return status */
enum {
BJ_LOSE,
BJ_QUIT_WITHOUT_SAVING,
BJ_QUIT,
BJ_USB,
BJ_END,
};
#if CONFIG_KEYPAD == RECORDER_PAD
#define BJACK_SELECT_NAME "PLAY"
#define BJACK_STAY_NAME "F1"
#define BJACK_QUIT_NAME "OFF"
#define BJACK_DOUBLE_NAME "F2"
#define BJACK_SELECT BUTTON_PLAY
#define BJACK_QUIT BUTTON_OFF
#define BJACK_MAX (BUTTON_ON|BUTTON_UP)
#define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
#define BJACK_STAY BUTTON_F1
#define BJACK_DOUBLEDOWN BUTTON_F2
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == ONDIO_PAD
#define BJACK_SELECT_NAME "MENU"
#define BJACK_STAY_NAME "RIGHT"
#define BJACK_QUIT_NAME "OFF"
#define BJACK_DOUBLE_NAME "UP"
#define BJACK_SELECT BUTTON_MENU
#define BJACK_QUIT BUTTON_OFF
#define BJACK_STAY BUTTON_RIGHT
#define BJACK_DOUBLEDOWN BUTTON_UP
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define BJACK_SELECT_NAME "PLAY"
#define BJACK_STAY_NAME ">>|"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "|<<"
#define BJACK_SELECT BUTTON_PLAY
#define BJACK_QUIT BUTTON_POWER
#define BJACK_STAY BUTTON_FF
#define BJACK_DOUBLEDOWN BUTTON_REW
#define BJACK_UP BUTTON_SCROLL_UP
#define BJACK_DOWN BUTTON_SCROLL_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BJACK_SELECT_NAME "ON"
#define BJACK_STAY_NAME "REC"
#define BJACK_QUIT_NAME "OFF"
#define BJACK_DOUBLE_NAME "SELECT"
#define BJACK_SELECT BUTTON_ON
#define BJACK_QUIT BUTTON_OFF
#define BJACK_STAY BUTTON_REC
#define BJACK_DOUBLEDOWN BUTTON_SELECT
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "RIGHT"
#define BJACK_RESUME_NAME "PLAY"
#define BJACK_QUIT_NAME "MENU"
#define BJACK_DOUBLE_NAME "LEFT"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_MENU
#define BJACK_STAY BUTTON_RIGHT
#define BJACK_DOUBLEDOWN BUTTON_LEFT
#define BJACK_UP BUTTON_SCROLL_FWD
#define BJACK_DOWN BUTTON_SCROLL_BACK
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "REC"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "PLAY"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
#define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
#define BJACK_STAY BUTTON_REC
#define BJACK_DOUBLEDOWN BUTTON_PLAY
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define BJACK_SELECT_NAME "MODE"
#define BJACK_STAY_NAME "MODE"
#define BJACK_QUIT_NAME "PLAY"
#define BJACK_DOUBLE_NAME "SELECT"
#define BJACK_SELECT BUTTON_MODE
#define BJACK_QUIT BUTTON_PLAY
#define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
#define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
#define BJACK_STAY BUTTON_MODE
#define BJACK_DOUBLEDOWN BUTTON_SELECT
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "VOL-"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "A"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_VOL_DOWN
#define BJACK_DOUBLEDOWN BUTTON_A
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "RIGHT"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "LEFT"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_UP
#define BJACK_MIN BUTTON_DOWN
#define BJACK_STAY BUTTON_RIGHT
#define BJACK_DOUBLEDOWN BUTTON_LEFT
#define BJACK_UP BUTTON_SCROLL_FWD
#define BJACK_DOWN BUTTON_SCROLL_BACK
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "RIGHT"
#define BJACK_QUIT_NAME "HOME"
#define BJACK_DOUBLE_NAME "LEFT"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define BJACK_MAX BUTTON_UP
#define BJACK_MIN BUTTON_DOWN
#define BJACK_STAY BUTTON_RIGHT
#define BJACK_DOUBLEDOWN BUTTON_LEFT
#define BJACK_UP BUTTON_SCROLL_FWD
#define BJACK_DOWN BUTTON_SCROLL_BACK
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == SANSA_C200_PAD || CONFIG_KEYPAD == SANSA_CLIP_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "RIGHT"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "LEFT"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_RIGHT
#define BJACK_DOUBLEDOWN BUTTON_LEFT
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "RIGHT"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "LEFT"
#define BJACK_SELECT (BUTTON_SELECT | BUTTON_REL)
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_RIGHT
#define BJACK_DOUBLEDOWN BUTTON_LEFT
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == TATUNG_TPJ1022_PAD
#define BJACK_SELECT_NAME "MAIN"
#define BJACK_STAY_NAME "MENU"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "DOWN"
#define BJACK_SELECT BUTTON_MAIN
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX (BUTTON_REC|BUTTON_UP)
#define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
#define BJACK_STAY BUTTON_MENU
#define BJACK_DOUBLEDOWN BUTTON_DOWN
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define BJACK_SELECT_NAME "PLAY"
#define BJACK_STAY_NAME "VOL-"
#define BJACK_QUIT_NAME "BACK"
#define BJACK_DOUBLE_NAME "SELECT"
#define BJACK_SELECT BUTTON_PLAY
#define BJACK_QUIT BUTTON_BACK
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_VOL_DOWN
#define BJACK_DOUBLEDOWN BUTTON_SELECT
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == MROBE100_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "DISPLAY"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "DOWN"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_MENU
#define BJACK_MIN BUTTON_DISPLAY
#define BJACK_STAY BUTTON_DISPLAY
#define BJACK_DOUBLEDOWN BUTTON_DOWN
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define BJACK_SELECT_NAME "RC","PLAY"
#define BJACK_STAY_NAME "RC", ">>|"
#define BJACK_QUIT_NAME "RC_REC"
#define BJACK_DOUBLE_NAME "RC_REW"
#define BJACK_SELECT BUTTON_RC_PLAY
#define BJACK_QUIT BUTTON_RC_REC
#define BJACK_STAY BUTTON_RC_FF
#define BJACK_DOUBLEDOWN BUTTON_RC_REW
#define BJACK_UP BUTTON_RC_VOL_UP
#define BJACK_DOWN BUTTON_RC_VOL_DOWN
#define BJACK_RIGHT BUTTON_RC_FF
#define BJACK_LEFT BUTTON_RC_REW
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "-"
#define BJACK_QUIT BUTTON_POWER
#define BJACK_DOUBLEDOWN BUTTON_MINUS
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "PLAY"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "CUSTOM"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_STAY BUTTON_PLAY
#define BJACK_MAX (BUTTON_CUSTOM|BUTTON_UP)
#define BJACK_MIN (BUTTON_CUSTOM|BUTTON_DOWN)
#define BJACK_DOUBLEDOWN BUTTON_CUSTOM
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "VOL-"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "MENU"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_VOL_DOWN
#define BJACK_DOUBLEDOWN BUTTON_MENU
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define BJACK_SELECT_NAME "PLAY"
#define BJACK_STAY_NAME "VOL-"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "MENU"
#define BJACK_SELECT BUTTON_PLAY
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_VOL_DOWN
#define BJACK_DOUBLEDOWN BUTTON_MENU
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define BJACK_SELECT_NAME "MENU"
#define BJACK_STAY_NAME "VOL-"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "PLAY"
#define BJACK_SELECT BUTTON_MENU
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_STAY BUTTON_VOL_DOWN
#define BJACK_DOUBLEDOWN BUTTON_PLAY
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_NEXT
#define BJACK_LEFT BUTTON_PREV
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "Vol-"
#define BJACK_QUIT BUTTON_POWER
#define BJACK_DOUBLEDOWN BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define BJACK_QUIT_NAME "POWER"
#define BJACK_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == MROBE500_PAD
#define BJACK_QUIT_NAME "POWER"
#define BJACK_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define BJACK_SELECT_NAME "PLAY"
#define BJACK_STAY_NAME "RECORD"
#define BJACK_QUIT_NAME "REW"
#define BJACK_DOUBLE_NAME "FFWD"
#define BJACK_SELECT BUTTON_PLAY
#define BJACK_QUIT BUTTON_REW
#define BJACK_STAY BUTTON_REC
#define BJACK_DOUBLEDOWN BUTTON_FFWD
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define BJACK_SELECT_NAME "OK"
#define BJACK_STAY_NAME "CANCEL"
#define BJACK_QUIT_NAME "REC"
#define BJACK_DOUBLE_NAME "MENU"
#define BJACK_SELECT BUTTON_OK
#define BJACK_QUIT BUTTON_REC
#define BJACK_STAY BUTTON_CANCEL
#define BJACK_DOUBLEDOWN BUTTON_MENU
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_NEXT
#define BJACK_LEFT BUTTON_PREV
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define BJACK_SELECT_NAME "FUNC"
#define BJACK_STAY_NAME "VOL +"
#define BJACK_RESUME_NAME "PLAY"
#define BJACK_QUIT_NAME "REC+PLAY"
#define BJACK_DOUBLE_NAME "VOL -"
#define BJACK_SELECT BUTTON_FUNC
#define BJACK_QUIT (BUTTON_REC|BUTTON_PLAY)
#define BJACK_STAY BUTTON_VOL_UP
#define BJACK_DOUBLEDOWN BUTTON_VOL_DOWN
#define BJACK_UP BUTTON_REW
#define BJACK_DOWN BUTTON_FF
#define BJACK_RIGHT BUTTON_VOL_UP
#define BJACK_LEFT BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define BJACK_SELECT_NAME "ENTER"
#define BJACK_STAY_NAME "PLAY"
#define BJACK_RESUME_NAME ""
#define BJACK_QUIT_NAME "Long MENU"
#define BJACK_DOUBLE_NAME "REC"
#define BJACK_SELECT BUTTON_ENTER
#define BJACK_QUIT (BUTTON_MENU|BUTTON_REPEAT)
#define BJACK_STAY BUTTON_PLAY
#define BJACK_DOUBLEDOWN BUTTON_REC
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_FF
#define BJACK_LEFT BUTTON_REW
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "PLAYPAUSE"
#define BJACK_RESUME_NAME ""
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "BACK"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_BOTTOMRIGHT
#define BJACK_MIN BUTTON_BOTTOMLEFT
#define BJACK_STAY BUTTON_BACK
#define BJACK_DOUBLEDOWN BUTTON_PLAYPAUSE
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "MENU"
#define BJACK_QUIT_NAME "BACK"
#define BJACK_DOUBLE_NAME "USER"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_BACK
#define BJACK_MAX (BUTTON_LEFT|BUTTON_UP)
#define BJACK_MIN (BUTTON_RIGHT|BUTTON_DOWN)
#define BJACK_STAY BUTTON_MENU
#define BJACK_DOUBLEDOWN BUTTON_USER
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == HM60X_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "UP+POWER"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "DOWN+POWER"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_STAY (BUTTON_UP|BUTTON_POWER)
#define BJACK_DOUBLEDOWN (BUTTON_DOWN|BUTTON_POWER)
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == HM801_PAD
#define BJACK_SELECT_NAME "SELECT"
#define BJACK_STAY_NAME "PLAY"
#define BJACK_QUIT_NAME "POWER"
#define BJACK_DOUBLE_NAME "PREV"
#define BJACK_SELECT BUTTON_SELECT
#define BJACK_QUIT BUTTON_POWER
#define BJACK_STAY BUTTON_PLAY
#define BJACK_DOUBLEDOWN BUTTON_PREV
#define BJACK_UP BUTTON_UP
#define BJACK_DOWN BUTTON_DOWN
#define BJACK_RIGHT BUTTON_RIGHT
#define BJACK_LEFT BUTTON_LEFT
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef BJACK_DOUBLEDOWN
#define BJACK_DOUBLEDOWN BUTTON_MIDLEFT
#define BJACK_DOUBLE_NAME "BUTTON_MIDLEFT"
#endif
#ifndef BJACK_SELECT
#define BJACK_SELECT BUTTON_CENTER
#define BJACK_SELECT_NAME "BUTTON_CENTER"
#endif
#ifndef BJACK_MAX
#define BJACK_MAX BUTTON_TOPRIGHT
#endif
#ifndef BJACK_MIN
#define BJACK_MIN BUTTON_TOPLEFT
#endif
#ifndef BJACK_STAY
#define BJACK_STAY BUTTON_BOTTOMLEFT
#define BJACK_STAY_NAME "BUTTON_BOTTOMLEFT"
#endif
#ifndef BJACK_UP
#define BJACK_UP BUTTON_TOPMIDDLE
#endif
#ifndef BJACK_DOWN
#define BJACK_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef BJACK_RIGHT
#define BJACK_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef BJACK_LEFT
#define BJACK_LEFT BUTTON_MIDLEFT
#endif
#endif
#ifdef HAVE_LCD_COLOR
#define BG_COLOR LCD_RGBPACK(0,157,0)
#define FG_COLOR LCD_WHITE
#elif LCD_DEPTH > 1
#define BG_COLOR LCD_WHITE
#define FG_COLOR LCD_BLACK
#endif
#define CARD_WIDTH BMPWIDTH_card_back
#define CARD_HEIGHT BMPHEIGHT_card_back
/* This is the max amount of cards onscreen before condensing */
#define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
extern const fb_data card_deck[];
extern const fb_data card_back[];
#define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
/* dealer and player card positions */
unsigned int dealer_x, dealer_y, player_x, player_y;
typedef struct card {
unsigned int value; /* Card's value in Blackjack */
unsigned int num; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
unsigned int suit; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
bool is_soft_ace;
} card;
typedef struct game_context {
struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
struct card dealer_cards[22]; /* That is the worst-case scenario */
unsigned int player_total;
unsigned int dealer_total;
signed int player_money;
unsigned int num_player_cards[2];
unsigned int num_dealer_cards;
unsigned int current_bet;
unsigned int split_status; /* 0 = split hasn't been asked, *
* 1 = split did not occur *
* 2 = split occurred *
* 3 = split occurred and 1st hand done */
bool is_blackjack;
bool end_hand;
bool asked_insurance;
} game_context;
static bool resume = false;
static bool resume_file = false;
static struct highscore highscores[NUM_SCORES];
/*****************************************************************************
* blackjack_init() initializes blackjack data structures.
******************************************************************************/
static void blackjack_init(struct game_context* bj) {
/* seed the rand generator */
rb->srand(*rb->current_tick);
/* reset card positions */
dealer_x = 4;
dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
player_x = 4;
player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
/* check for resumed game */
if(resume) return;
/* reset scoring */
bj->player_total = 0;
bj->dealer_total = 0;
bj->num_player_cards[0] = 2;
bj->num_player_cards[1] = 0;
bj->num_dealer_cards = 2;
bj->end_hand = false;
bj->split_status = 0;
bj->is_blackjack = false;
bj->asked_insurance = false;
}
/*****************************************************************************
* blackjack_drawtable() draws the table and some text.
******************************************************************************/
static void blackjack_drawtable(struct game_context* bj) {
unsigned int w, h, y_loc;
char str[10];
#if LCD_HEIGHT <= 64 || LCD_WIDTH <= 96
rb->lcd_getstringsize("Bet", &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
rb->snprintf(str, 9, "$%d", bj->current_bet);
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, 3*h + 1, str);
y_loc = LCD_HEIGHT/2;
#else
rb->lcd_getstringsize("Bet", &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, 5*h / 2, "Bet");
rb->snprintf(str, 9, "$%d", bj->current_bet);
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, 7*h / 2, str);
rb->lcd_hline(0, LCD_WIDTH, LCD_HEIGHT/2);
y_loc = LCD_HEIGHT/2 + h;
#endif
rb->lcd_putsxy(0,0, "Dealer");
rb->lcd_getstringsize("Player", &w, &h);
rb->lcd_putsxy(0, y_loc, "Player");
rb->lcd_getstringsize("Total", &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, y_loc, "Total");
rb->lcd_getstringsize("Money", &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, 0, "Money");
rb->snprintf(str, 9, "$%d", bj->player_money - bj->current_bet);
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, h + 1, str);
rb->snprintf(str, 3, "%d", bj->player_total);
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy(LCD_WIDTH - w, y_loc + h, str);
}
/*****************************************************************************
* find_value() is passed a card and returns its blackjack value.
******************************************************************************/
static unsigned int find_value(unsigned int number) {
unsigned int thisValue;
if (number == 0)
thisValue = 11; /* Aces get a value of 11 at first */
else if (number < 10)
thisValue = number + 1;
else
thisValue = 10; /* Anything 10 or higher gets a value of 10 */
return thisValue;
}
/*****************************************************************************
* draw_card() draws a card to the screen.
******************************************************************************/
static void draw_card(struct card temp_card, bool shown,
unsigned int x, unsigned int y) {
if(shown)
rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
CARD_HEIGHT*temp_card.suit,
STRIDE( SCREEN_MAIN, BMPWIDTH_card_deck,
BMPHEIGHT_card_deck),
x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
else
rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
#if LCD_DEPTH > 1
rb->lcd_set_foreground(LCD_BLACK);
#endif
/* Print outlines */
#if CARD_WIDTH >= 26
rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
rb->lcd_vline(x, y+2, y+CARD_HEIGHT-3);
rb->lcd_vline(x+CARD_WIDTH+1, y+2, y+CARD_HEIGHT-1);
rb->lcd_drawpixel(x+1, y+1);
rb->lcd_drawpixel(x+1, y+CARD_HEIGHT);
rb->lcd_drawpixel(x+CARD_WIDTH, y+1);
rb->lcd_drawpixel(x+CARD_WIDTH, y+CARD_HEIGHT);
#else
rb->lcd_hline(x+1, x+CARD_WIDTH, y);
rb->lcd_hline(x+1, x+CARD_WIDTH, y+CARD_HEIGHT+1);
rb->lcd_vline(x, y+1, y+CARD_HEIGHT);
rb->lcd_vline(x+CARD_WIDTH+1, y+1, y+CARD_HEIGHT);
#endif
#if LCD_DEPTH > 1
rb->lcd_set_foreground(FG_COLOR);
#endif
}
/*****************************************************************************
* new_card() initializes a new card and gives it values.
******************************************************************************/
static struct card new_card(void) {
struct card new_card;
new_card.suit = rb->rand()%4; /* Random number 0-3 */
new_card.num = rb->rand()%13; /* Random number 0-12 */
new_card.value = find_value(new_card.num);
new_card.is_soft_ace = (new_card.num == 0);
return new_card;
}
/*****************************************************************************
* deal_init_card() deals and draws to the screen the player's and dealer's
* initial cards.
******************************************************************************/
static void deal_init_cards(struct game_context* bj) {
bj->dealer_cards[0] = new_card();
bj->dealer_total += bj->dealer_cards[0].value;
draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
bj->dealer_cards[1] = new_card();
bj->dealer_total += bj->dealer_cards[1].value;
draw_card(bj->dealer_cards[1], true, dealer_x + CARD_WIDTH + 4, dealer_y);
bj->player_cards[0][0] = new_card();
bj->player_total += bj->player_cards[0][0].value;
draw_card(bj->player_cards[0][0], true, player_x, player_y);
player_x += CARD_WIDTH + 4;
bj->player_cards[0][1] = new_card();
bj->player_total += bj->player_cards[0][1].value;
draw_card(bj->player_cards[0][1], true, player_x, player_y);
player_x += CARD_WIDTH + 4;
}
/*****************************************************************************
* redraw_board() redraws all the cards and the board
******************************************************************************/
static void redraw_board(struct game_context* bj) {
unsigned int i, n, upper_bound;
rb->lcd_clear_display();
blackjack_drawtable(bj);
player_x = 4;
dealer_x = 4;
upper_bound = bj->split_status > 1 ? 2 : 1;
for (i = 0; i < bj->num_dealer_cards; i++) {
if (!bj->end_hand) {
draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
/* increment i so the dealer's first card isn't displayed */
i++;
dealer_x += CARD_WIDTH + 4;
}
draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
if (bj->num_dealer_cards > MAX_CARDS-1)
dealer_x += 10;
else
dealer_x += CARD_WIDTH + 4;
}
for (n = 0; n < upper_bound; n++) {
for (i = 0; i < bj->num_player_cards[n]; i++) {
draw_card(bj->player_cards[n][i], true, player_x, player_y);
if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
player_x += 10;
else
player_x += CARD_WIDTH + 4;
}
if (bj->split_status > 1)
player_x = LCD_WIDTH/2 + 4;
}
}
/*****************************************************************************
* update_total updates the player's total
******************************************************************************/
static void update_total(struct game_context* bj) {
char total[3];
unsigned int w, h;
rb->snprintf(total, 3, "%d", bj->player_total);
rb->lcd_getstringsize(total, &w, &h);
#if LCD_HEIGHT > 64 && LCD_WIDTH > 96
h *= 2;
#endif
rb->lcd_putsxy(LCD_WIDTH - w, LCD_HEIGHT/2 + h, total);
rb->lcd_update_rect(LCD_WIDTH - w, LCD_HEIGHT/2 + h, w, h);
}
/*****************************************************************************
* check_for_aces() is passed an array of cards and returns where an ace is
* located. Otherwise, returns -1.
******************************************************************************/
static signed int check_for_aces(struct card temp_cards[], unsigned int size) {
unsigned int i;
for(i = 0; i < size; i++) {
if (temp_cards[i].is_soft_ace)
return i;
}