ConfigDocument 0 0 422 299 Form Qt::Vertical true 0 0 402 244 :/resources/resources/cursor.png:/resources/resources/cursor.png true true true :/resources/resources/lines.png:/resources/resources/lines.png true false true Qt::Horizontal 40 20 0 0 35 16777215 + href='#n2'>2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890
#ifdef HAVE_LCD_BITMAP

/* Brickmania */
#ifdef HAVE_LCD_COLOR
brickmania_gameover.112x54x16.bmp

#if LCD_WIDTH >= 640 /* M:Robe 500 */
brickmania_ball.15x15x16.bmp
brickmania_bricks.640x480x16.bmp
brickmania_pads.640x480x16.bmp
brickmania_short_pads.640x480x16.bmp
brickmania_long_pads.640x480x16.bmp
brickmania_break.640x480x16.bmp
brickmania_powerups.640x480x16.bmp

#elif LCD_WIDTH >= 480 /* M:Robe 500 */
brickmania_ball.11x11x16.bmp
brickmania_bricks.480x640x16.bmp
brickmania_pads.480x640x16.bmp
brickmania_short_pads.480x640x16.bmp
brickmania_long_pads.480x640x16.bmp
brickmania_break.480x640x16.bmp
brickmania_powerups.480x640x16.bmp

#elif LCD_WIDTH >= 320 /* Ipod Video */
brickmania_ball.5x5x16.bmp
brickmania_bricks.320x240x16.bmp
brickmania_pads.320x240x16.bmp
brickmania_short_pads.320x240x16.bmp
brickmania_long_pads.320x240x16.bmp
brickmania_break.320x240x16.bmp
brickmania_powerups.320x240x16.bmp

#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) /* Gigabeat F/X/S */
brickmania_ball.7x7x16.bmp
brickmania_bricks.240x320x16.bmp
brickmania_break.240x320x16.bmp
brickmania_pads.240x320x16.bmp
brickmania_short_pads.240x320x16.bmp
brickmania_long_pads.240x320x16.bmp
brickmania_powerups.240x320x16.bmp

#elif LCD_WIDTH >= 220
brickmania_ball.5x5x16.bmp
brickmania_bricks.220x176x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_short_pads.220x176x16.bmp
brickmania_long_pads.220x176x16.bmp
brickmania_break.220x176x16.bmp
brickmania_powerups.220x176x16.bmp

#elif LCD_WIDTH >= 176
brickmania_ball.5x5x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_short_pads.176x132x16.bmp
brickmania_long_pads.176x132x16.bmp
brickmania_powerups.176x132x16.bmp
brickmania_break.176x132x16.bmp

#elif LCD_WIDTH >= 160
brickmania_ball.5x5x16.bmp
brickmania_bricks.160x128x16.bmp
brickmania_pads.160x128x16.bmp
brickmania_short_pads.160x128x16.bmp
brickmania_long_pads.160x128x16.bmp
brickmania_powerups.160x128x16.bmp
brickmania_break.160x128x16.bmp

#elif LCD_WIDTH >= 132
brickmania_ball.4x4x16.bmp
brickmania_bricks.132x80x16.bmp
brickmania_pads.132x80x16.bmp
brickmania_short_pads.132x80x16.bmp
brickmania_long_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp

#elif LCD_WIDTH >= 128
brickmania_ball.4x4x16.bmp
brickmania_bricks.128x128x16.bmp
brickmania_pads.132x80x16.bmp
brickmania_short_pads.132x80x16.bmp
brickmania_long_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#endif /* different colour displays */

#elif LCD_DEPTH > 1
brickmania_gameover.86x43x2.bmp
brickmania_pads.160x128x2.bmp
brickmania_short_pads.160x128x2.bmp
brickmania_long_pads.160x128x2.bmp
brickmania_powerups.160x128x2.bmp
#if (LCD_WIDTH >= 160)
brickmania_ball.5x5x2.bmp
brickmania_bricks.160x128x2.bmp
#elif LCD_WIDTH >= 138
brickmania_ball.5x5x2.bmp
brickmania_bricks.138x110x2.bmp
#else /* M3, HD200  */
brickmania_ball.4x4x2.bmp
brickmania_bricks.128x96x2.bmp
#endif
#else /* mono */
brickmania_gameover.59x30x1.bmp
brickmania_bricks.112x64x1.bmp
brickmania_ball.3x3x1.bmp
brickmania_pads.112x64x1.bmp
brickmania_short_pads.112x64x1.bmp
brickmania_long_pads.112x64x1.bmp
brickmania_powerups.112x64x1.bmp
#endif

/* Jackpot */
jackpot_slots.30x420x1.bmp

/* Bubbles */
#ifdef HAVE_LCD_COLOR
#if ((LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)) || \
    ((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640))
bubbles_emblem.640x480x16.bmp
bubbles_background.640x480x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
bubbles_emblem.320x240x16.bmp
bubbles_background.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
bubbles_emblem.320x240x16.bmp
bubbles_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
bubbles_emblem.220x176x16.bmp
bubbles_background.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
bubbles_emblem.220x176x16.bmp
bubbles_background.176x220x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
bubbles_emblem.160x128x16.bmp
bubbles_background.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
bubbles_background.160x128x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
bubbles_background.128x128x16.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
bubbles_emblem.132x80x16.bmp
bubbles_background.132x80x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
bubbles_emblem.132x80x16.bmp
bubbles_background.128x96x16.bmp
#endif
#elif LCD_DEPTH <= 2 /* greyscale, mono */
#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
bubbles_emblem.138x110x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
bubbles_emblem.128x96x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp /* use the same emblems than Archos */
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp
#endif
#endif

/* ChessBox */
#if (LCD_WIDTH >= 480)
chessbox_pieces.480x480x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
chessbox_pieces.240x240x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
chessbox_pieces.176x176x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
chessbox_pieces.128x128x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
chessbox_pieces.128x128x1.bmp
#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
chessbox_pieces.104x104x2.bmp
#elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
chessbox_pieces.96x96x2.bmp
#elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
chessbox_pieces.80x80x16.bmp
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
chessbox_pieces.80x64x1.bmp
#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
chessbox_pieces.64x64x1.bmp
#endif

/* Clock */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
clock_binary.320x240x16.bmp
clock_digits.320x240x16.bmp
clock_smalldigits.320x240x16.bmp
clock_segments.320x240x16.bmp
clock_smallsegments.320x240x16.bmp
clock_logo.320x240x16.bmp
clock_messages.320x240x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
clock_binary.220x176x16.bmp
clock_digits.220x176x16.bmp
clock_smalldigits.220x176x16.bmp
clock_segments.220x176x16.bmp
clock_smallsegments.220x176x16.bmp
clock_logo.220x176x16.bmp
clock_messages.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
clock_binary.160x128x16.bmp
clock_digits.160x128x16.bmp
clock_smalldigits.160x128x16.bmp
clock_segments.160x128x16.bmp
clock_smallsegments.160x128x16.bmp
clock_logo.176x132x16.bmp
clock_messages.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
clock_binary.160x128x16.bmp
clock_digits.160x128x16.bmp
clock_smalldigits.160x128x16.bmp
clock_segments.160x128x16.bmp
clock_smallsegments.160x128x16.bmp
clock_logo.160x128x16.bmp
clock_messages.160x128x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
clock_binary.128x128x16.bmp
clock_digits.128x128x16.bmp
clock_smalldigits.128x128x16.bmp
clock_segments.128x128x16.bmp
clock_smallsegments.128x128x16.bmp
clock_logo.128x128x16.bmp
clock_messages.128x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
clock_binary.160x128x2.bmp
clock_digits.160x128x2.bmp
clock_smalldigits.160x128x2.bmp
clock_segments.160x128x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.160x128x2.bmp
clock_messages.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
clock_binary.138x110x2.bmp
clock_digits.138x110x2.bmp
clock_smalldigits.160x128x2.bmp
clock_segments.138x110x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.138x110x2.bmp
clock_messages.138x110x2.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
clock_binary.132x80x16.bmp
clock_digits.132x80x16.bmp
clock_smalldigits.132x80x16.bmp
clock_segments.132x80x16.bmp
clock_smallsegments.132x80x16.bmp
clock_logo.132x80x16.bmp
clock_messages.132x80x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
clock_binary.128x128x2.bmp
clock_digits.128x128x2.bmp
clock_smalldigits.128x128x2.bmp
clock_segments.128x128x2.bmp
clock_smallsegments.128x128x2.bmp
clock_logo.128x128x2.bmp
clock_messages.128x128x2.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
clock_binary.112x64x1.bmp
clock_digits.112x64x1.bmp
clock_smalldigits.112x64x1.bmp
clock_segments.112x64x1.bmp
clock_smallsegments.112x64x1.bmp
clock_logo.112x64x1.bmp
clock_messages.112x64x1.bmp
#endif

/* FFT only needs a bitmap with colors mapping to amplitude */
#ifdef HAVE_LCD_COLOR 
fft_colors.16.bmp
#endif

/* Flipit */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 480
flipit_cursor.112x112x16.bmp
flipit_tokens.112x224x16.bmp
#elif LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
flipit_cursor.56x56x16.bmp
flipit_tokens.56x112x16.bmp
#elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
flipit_cursor.40x40x16.bmp
flipit_tokens.40x80x16.bmp
#elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_cursor.28x28x16.bmp
flipit_tokens.28x56x16.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_cursor.25x25x16.bmp
flipit_tokens.25x50x16.bmp
#elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
flipit_cursor.17x17x16.bmp
flipit_tokens.17x34x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_tokens.28x56x2.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_tokens.25x50x2.bmp
#elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
flipit_tokens.21x42x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_tokens.28x56x1.bmp
#elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
flipit_tokens.16x26x1.bmp
#endif
#endif

/* Invadrox */
#if defined HAVE_LCD_COLOR
#if LCD_WIDTH >= 640
invadrox_alien_explode.37x20x16.bmp
invadrox_aliens.68x68x16.bmp
invadrox_ships.46x69x16.bmp
invadrox_bombs.27x126x16.bmp
invadrox_shield.64x47x16.bmp
invadrox_ufo.46x20x16.bmp
invadrox_ufo_explode.61x23x16.bmp
invadrox_numbers.140x19x16.bmp
#if LCD_WIDTH == 480
invadrox_background.480x640x16.bmp
#elif LCD_WIDTH == 640
invadrox_background.640x480x16.bmp
#endif

#elif LCD_WIDTH >= 220
invadrox_aliens.24x24x16.bmp
invadrox_alien_explode.13x7x16.bmp
invadrox_ships.16x24x16.bmp
invadrox_bombs.9x42x16.bmp
invadrox_shield.22x16x16.bmp
invadrox_ufo.16x7x16.bmp
invadrox_ufo_explode.21x8x16.bmp
invadrox_numbers.50x7x16.bmp
#if LCD_WIDTH == 320
invadrox_background.320x240x16.bmp
#elif LCD_WIDTH == 240
invadrox_background.240x320x16.bmp
#elif LCD_WIDTH == 220
invadrox_background.220x176x16.bmp
#endif

#elif LCD_WIDTH >= 160
invadrox_aliens.16x15x16.bmp
invadrox_alien_explode.10x5x16.bmp
invadrox_ships.10x15x16.bmp
invadrox_bombs.9x30x16.bmp
invadrox_shield.15x10x16.bmp
invadrox_ufo.11x5x16.bmp
invadrox_ufo_explode.14x5x16.bmp
invadrox_numbers.40x5x16.bmp
#if LCD_WIDTH == 176 && LCD_HEIGHT == 220
invadrox_background.176x220x16.bmp
#elif LCD_WIDTH == 176 && LCD_HEIGHT == 132
invadrox_background.176x132x16.bmp
#elif LCD_WIDTH == 160 && LCD_HEIGHT == 128
invadrox_background.160x128x16.bmp
#endif
#endif /* LCD_WIDTH */
#elif LCD_DEPTH == 2 /* Greyscale */
invadrox_aliens.16x15x16.bmp
invadrox_alien_explode.10x5x16.bmp
invadrox_ships.10x15x2.bmp
invadrox_bombs.9x30x16.bmp
invadrox_shield.15x10x2.bmp
invadrox_ufo.11x5x2.bmp
invadrox_ufo_explode.14x5x2.bmp
invadrox_numbers.40x5x16.bmp
invadrox_background.160x128x16.bmp
#endif /* colour depth */

/* Jewels */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
jewels.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
jewels.128x96x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
jewels.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
jewels.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
jewels.320x240x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
jewels.320x240x16.bmp
#elif   ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
        ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
jewels.640x480x16.bmp
#endif

/* Minesweeper */
#ifdef HAVE_LCD_COLOR
#if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
minesweeper_tiles.16x16x24.bmp
#elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
minesweeper_tiles.12x12x24.bmp
#else
minesweeper_tiles.10x10x24.bmp
#endif
#elif LCD_DEPTH > 1
minesweeper_tiles.12x12x2.bmp
#else
minesweeper_tiles.8x8x1.bmp
#endif

/* PegBox */
#ifdef HAVE_LCD_COLOR
/* currently only LCD_WIDTH is important, e.g. Nano and e200 use the same set */
#if LCD_WIDTH >= 640
pegbox_pieces.48x48x16.bmp
pegbox_header.640x80x16.bmp
#elif LCD_WIDTH >= 320
pegbox_pieces.24x24x16.bmp
pegbox_header.320x40x16.bmp
#elif LCD_WIDTH >= 240
pegbox_pieces.16x16x16.bmp
pegbox_header.240x40x16.bmp
#elif LCD_WIDTH >= 220
pegbox_pieces.16x16x16.bmp
pegbox_header.220x40x16.bmp
#elif LCD_WIDTH >= 176
pegbox_pieces.12x12x16.bmp
pegbox_header.176x28x16.bmp
#elif LCD_WIDTH >= 160
pegbox_pieces.12x12x16.bmp
pegbox_header.160x24x16.bmp
#elif LCD_WIDTH >= 132
pegbox_pieces.9x9x16.bmp
pegbox_header.22x80x16.bmp
#elif LCD_WIDTH >= 128
pegbox_pieces.10x10x16.bmp
pegbox_header.128x42x16.bmp
#endif /* different colour displays */
#elif LCD_DEPTH > 1
#if LCD_WIDTH >= 160
pegbox_pieces.12x12x2.bmp
pegbox_header.160x24x2.bmp
#elif LCD_WIDTH >= 138
pegbox_pieces.10x10x2.bmp
pegbox_header.138x26x2.bmp
#elif LCD_WIDTH >= 128
pegbox_pieces.10x10x2.bmp
pegbox_header.128x16x2.bmp
#endif /* different greyscale displays */
#else /* mono */
#if LCD_WIDTH >= 160
pegbox_pieces.12x12x1.bmp
pegbox_header.160x24x1.bmp
#elif LCD_WIDTH >= 128
pegbox_header.20x64x1.bmp
pegbox_pieces.9x7x1.bmp
#elif LCD_WIDTH >= 112
pegbox_header.112x8x1.bmp
pegbox_pieces.9x7x1.bmp
#endif
#endif


/* Rockblox */
#if LCD_DEPTH == 16 /* colour versions*/
#if   (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
rockblox_background.640x480x16.bmp
#elif   (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
rockblox_background.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT >= 320)
rockblox_background.240x320x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
rockblox_background.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
rockblox_background.176x220x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
rockblox_background.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
rockblox_background.128x96x2.bmp
#endif
#elif LCD_DEPTH == 2 /* greyscale versions */
#if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
rockblox_background.138x110x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
rockblox_background.128x128x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
rockblox_background.128x96x2.bmp
#endif
#elif LCD_DEPTH == 1 /* monochrome versions */
#if   (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
rockblox_background.160x128x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
rockblox_background.128x64x1.bmp
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
rockblox_background.112x64x1.bmp
#endif
#endif /* LCD_DEPTH */


/* Rockpaint */
#ifdef HAVE_LCD_COLOR
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
#endif

/* Snake2 */
#if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480) && (LCD_DEPTH >= 16)
snake2_header1.640x480x16.bmp
snake2_header2.640x480x16.bmp
snake2_left.640x480x16.bmp
snake2_right.640x480x16.bmp
snake2_bottom.640x480x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
snake2_header1.320x240x16.bmp
snake2_header2.320x240x16.bmp
snake2_left.320x240x16.bmp
snake2_right.320x240x16.bmp
snake2_bottom.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
snake2_header1.240x320x16.bmp
snake2_header2.240x320x16.bmp
snake2_left.240x320x16.bmp
snake2_right.240x320x16.bmp
snake2_bottom.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
snake2_header1.220x176x16.bmp
snake2_header2.220x176x16.bmp
snake2_left.220x176x16.bmp
snake2_right.220x176x16.bmp
snake2_bottom.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
snake2_header1.176x132x16.bmp
snake2_header2.176x132x16.bmp
snake2_left.176x132x16.bmp
snake2_right.176x132x16.bmp
snake2_bottom.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
snake2_header1.160x128x16.bmp
snake2_header2.160x128x16.bmp
snake2_left.160x128x16.bmp
snake2_right.160x128x16.bmp
snake2_bottom.160x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
snake2_header1.160x128x2.bmp
snake2_header2.160x128x2.bmp
snake2_left.160x128x2.bmp
snake2_right.160x128x2.bmp
snake2_bottom.160x128x2.bmp
#endif

/* Sokoban*/
/* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
*  allow clipping of up to 4 pixels in favour of using a bigger tilesize
*  stat box width of 32 in horizontal & height of 25 pixels in vertical layout
*  currently the horizontal layout fits best on all wider than high displays
 */

#if LCD_WIDTH > LCD_HEIGHT
#define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
#else
#define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
#endif

#ifdef HAVE_LCD_COLOR
#if SOKOBAN_TILESIZE >= 28
sokoban_tiles.28x28x16.bmp
#elif SOKOBAN_TILESIZE >= 14
sokoban_tiles.14x14x16.bmp
#elif SOKOBAN_TILESIZE >= 12
sokoban_tiles.12x12x16.bmp
#elif SOKOBAN_TILESIZE >= 9
sokoban_tiles.9x9x16.bmp
#elif SOKOBAN_TILESIZE >= 7
sokoban_tiles.7x7x16.bmp
#elif SOKOBAN_TILESIZE >= 6
sokoban_tiles.6x6x16.bmp
#elif SOKOBAN_TILESIZE >= 5
sokoban_tiles.5x5x16.bmp
#endif /* tilesize */
#elif LCD_DEPTH > 1 /*greyscale */
#if SOKOBAN_TILESIZE >= 6
sokoban_tiles.6x6x2.bmp
#elif SOKOBAN_TILESIZE >= 5
sokoban_tiles.5x5x2.bmp
#endif /* tilesize */
#else /* mono */
#if SOKOBAN_TILESIZE >= 6
sokoban_tiles.6x6x1.bmp
#elif SOKOBAN_TILESIZE >= 4
sokoban_tiles.4x4x1.bmp
#endif /* tilesize */
#endif /* HAVE_COLOR */

/* Solitaire and Blackjack */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 640
card_back.74x98x16.bmp
card_deck.962x392x16.bmp
solitaire_suitsi.74x392x16.bmp

#elif LCD_WIDTH >= 480
card_back.55x73x16.bmp
card_deck.715x291x16.bmp
solitaire_suitsi.55x291x16.bmp

#elif LCD_WIDTH >= 320
card_back.37x49x16.bmp
card_deck.481x196x16.bmp
solitaire_suitsi.37x196x16.bmp
#elif LCD_WIDTH >= 220
card_back.26x33x16.bmp
card_deck.338x132x16.bmp
solitaire_suitsi.26x132x16.bmp
#elif LCD_WIDTH >= 160
card_back.18x23x16.bmp